List of usage examples for org.lwjgl.opengl GL11 GL_COMPILE
int GL_COMPILE
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From source file:org.terasology.rendering.particles.BlockParticle.java
License:Apache License
protected void renderParticle() { if (_displayLists[_blockType] == 0) { _displayLists[_blockType] = glGenLists(1); glNewList(_displayLists[_blockType], GL11.GL_COMPILE); drawParticle();//ww w. ja v a2 s. c o m glEndList(); } float lightValue = _parent.getParent().getRenderingLightValueAt(_position); // Apply biome and overall color offset FloatBuffer colorBuffer = BufferUtils.createFloatBuffer(3); Vector4f color = BlockManager.getInstance().getBlock(_blockType).calcColorOffsetFor(Block.SIDE.FRONT, _parent.getParent().getActiveTemperature(), _parent.getParent().getActiveHumidity()); colorBuffer.put(color.x); colorBuffer.put(color.y); colorBuffer.put(color.z); colorBuffer.flip(); int colorOffset = GL20.glGetUniformLocation(ShaderManager.getInstance().getShader("particle"), "colorOffset"); int light = GL20.glGetUniformLocation(ShaderManager.getInstance().getShader("particle"), "light"); int texOffsetX = GL20.glGetUniformLocation(ShaderManager.getInstance().getShader("particle"), "texOffsetX"); int texOffsetY = GL20.glGetUniformLocation(ShaderManager.getInstance().getShader("particle"), "texOffsetY"); GL20.glUniform1f(light, lightValue * _lightOffset); GL20.glUniform1f(texOffsetX, _texOffsetX); GL20.glUniform1f(texOffsetY, _texOffsetY); GL20.glUniform3(colorOffset, colorBuffer); glCallList(_displayLists[_blockType]); }
From source file:org.terasology.rendering.primitives.LightGeometryHelper.java
License:Apache License
public static void renderSphereGeometry() { if (displayListSphere == -1) { displayListSphere = glGenLists(1); Sphere sphere = new Sphere(); glNewList(displayListSphere, GL11.GL_COMPILE); sphere.draw(1, 8, 8);/*from w w w . ja va2 s . c om*/ glEndList(); } glCallList(displayListSphere); }
From source file:org.terasology.rendering.renderer.AABBRenderer.java
License:Apache License
private void generateDisplayListWire() { float offset = 0.001f; displayListWire = glGenLists(1);// w w w . j ava2s. co m glNewList(displayListWire, GL11.GL_COMPILE); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); Vector3f dimensions = aabb.getExtents(); // FRONT glBegin(GL_LINE_LOOP); glVertex3f(-dimensions.x - offset, -dimensions.y - offset, -dimensions.z - offset); glVertex3f(+dimensions.x + offset, -dimensions.y - offset, -dimensions.z - offset); glVertex3f(+dimensions.x + offset, +dimensions.y + offset, -dimensions.z - offset); glVertex3f(-dimensions.x - offset, +dimensions.y + offset, -dimensions.z - offset); glEnd(); // BACK glBegin(GL_LINE_LOOP); glVertex3f(-dimensions.x - offset, -dimensions.y - offset, +dimensions.z + offset); glVertex3f(+dimensions.x + offset, -dimensions.y - offset, +dimensions.z + offset); glVertex3f(+dimensions.x + offset, +dimensions.y + offset, +dimensions.z + offset); glVertex3f(-dimensions.x - offset, +dimensions.y + offset, +dimensions.z + offset); glEnd(); // TOP glBegin(GL_LINE_LOOP); glVertex3f(-dimensions.x - offset, -dimensions.y - offset, -dimensions.z - offset); glVertex3f(+dimensions.x + offset, -dimensions.y - offset, -dimensions.z - offset); glVertex3f(+dimensions.x + offset, -dimensions.y - offset, +dimensions.z + offset); glVertex3f(-dimensions.x - offset, -dimensions.y - offset, +dimensions.z + offset); glEnd(); // BOTTOM glBegin(GL_LINE_LOOP); glVertex3f(-dimensions.x - offset, +dimensions.y + offset, -dimensions.z - offset); glVertex3f(+dimensions.x + offset, +dimensions.y + offset, -dimensions.z - offset); glVertex3f(+dimensions.x + offset, +dimensions.y + offset, +dimensions.z + offset); glVertex3f(-dimensions.x - offset, +dimensions.y + offset, +dimensions.z + offset); glEnd(); // LEFT glBegin(GL_LINE_LOOP); glVertex3f(-dimensions.x - offset, -dimensions.y - offset, -dimensions.z - offset); glVertex3f(-dimensions.x - offset, -dimensions.y - offset, +dimensions.z + offset); glVertex3f(-dimensions.x - offset, +dimensions.y + offset, +dimensions.z + offset); glVertex3f(-dimensions.x - offset, +dimensions.y + offset, -dimensions.z - offset); glEnd(); // RIGHT glBegin(GL_LINE_LOOP); glVertex3f(+dimensions.x + offset, -dimensions.y - offset, -dimensions.z - offset); glVertex3f(+dimensions.x + offset, -dimensions.y - offset, +dimensions.z + offset); glVertex3f(+dimensions.x + offset, +dimensions.y + offset, +dimensions.z + offset); glVertex3f(+dimensions.x + offset, +dimensions.y + offset, -dimensions.z - offset); glEnd(); glEndList(); }
From source file:org.terasology.rendering.world.Skysphere.java
License:Apache License
private void drawSkysphere() { if (displayListSphere == -1) { displayListSphere = glGenLists(1); Sphere sphere = new Sphere(); sphere.setTextureFlag(true);/*from ww w. j a v a2 s . c o m*/ glNewList(displayListSphere, GL11.GL_COMPILE); sphere.draw(1024, 16, 128); glEndList(); } glCallList(displayListSphere); }
From source file:pso.Surface.java
License:Open Source License
public static void assemble(float[][] val, float minc, float maxc, int rezx, int rezy) { int i, j;//from ww w.j ava2 s . com float px, py; float tmp; Color col; float spx = -rezx / 2; float spy = -rezy / 2; handle = GL11.glGenLists(1); GL11.glNewList(handle, GL11.GL_COMPILE); GL11.glBegin(GL11.GL_QUADS); px = spx; for (i = 0; i < rezx - 1; i++) { py = spy; for (j = 0; j < rezy - 1; j++) { tmp = (float) (1 - ((val[i][j] - minc) / (maxc - minc))); tmp = tmp * 66 / 100 + 34 / 100; col = new Color(Color.HSBtoRGB(tmp, 0.7f, 0.85f)); GL11.glColor3f((float) (col.getRed() / 255f), (float) (col.getGreen() / 255f), (float) (col.getBlue() / 255f)); GL11.glVertex2f(px, py); tmp = (float) (1 - ((val[i][j + 1] - minc) / (maxc - minc))); tmp = tmp * 66 / 100 + 34 / 100; col = new Color(Color.HSBtoRGB(tmp, 0.7f, 0.85f)); GL11.glColor3f((float) (col.getRed() / 255f), (float) (col.getGreen() / 255f), (float) (col.getBlue() / 255f)); GL11.glVertex2f(px, py + 1); tmp = (float) (1 - ((val[i + 1][j + 1] - minc) / (maxc - minc))); tmp = tmp * 66 / 100 + 34 / 100; col = new Color(Color.HSBtoRGB(tmp, 0.7f, 0.85f)); GL11.glColor3f((float) (col.getRed() / 255f), (float) (col.getGreen() / 255f), (float) (col.getBlue() / 255f)); GL11.glVertex2f(px + 1, py + 1); tmp = (float) (1 - ((val[i + 1][j] - minc) / (maxc - minc))); tmp = tmp * 66 / 100 + 34 / 100; col = new Color(Color.HSBtoRGB(tmp, 0.7f, 0.85f)); GL11.glColor3f((float) (col.getRed() / 255f), (float) (col.getGreen() / 255f), (float) (col.getBlue() / 255f)); GL11.glVertex2f(px + 1, py); py += 1; } px += 1; } GL11.glEnd(); GL11.glEndList(); }
From source file:rheel.ac.client.renderer.model.ModelSAPC.java
License:Open Source License
private int setupRenderer() { final int id = GL11.glGenLists(1); GL11.glNewList(id, GL11.GL_COMPILE); this.bottom.render(1); this.bottomRight1.render(1); this.bottomRight2.render(1); this.bottomRight3.render(1); this.right.render(1); this.topRight1.render(1); this.topRight2.render(1); this.topRight3.render(1); this.top.render(1); this.topLeft1.render(1); this.topleft2.render(1); this.topLeft3.render(1); this.left.render(1); this.bottomLeft1.render(1); this.bottomLeft2.render(1); this.bottomLeft3.render(1); GL11.glEndList();/* w w w .j a va2 s . c o m*/ return id; }
From source file:shadowmage.ancient_framework.client.model.Primitive.java
License:Open Source License
public void buildDisplayList() { if (this.displayListNumber < 0) { this.displayListNumber = GL11.glGenLists(1); }/*from w w w.j av a 2 s . c o m*/ GL11.glNewList(displayListNumber, GL11.GL_COMPILE); if (x != 0 || y != 0 || z != 0) { GL11.glTranslatef(x, y, z); } if (rx != 0) { GL11.glRotatef(rx, 1, 0, 0); } if (ry != 0) { GL11.glRotatef(ry, 0, 1, 0); } if (rz != 0) { GL11.glRotatef(rz, 0, 0, 1); } renderForDisplayList(); if (x != 0 || y != 0 || z != 0) { GL11.glTranslatef(-x, -y, -z); } if (rx != 0) { GL11.glRotatef(-rx, 1, 0, 0); } if (ry != 0) { GL11.glRotatef(-ry, 0, 1, 0); } if (rz != 0) { GL11.glRotatef(-rz, 0, 0, 1); } GL11.glEndList(); setCompiled(true); }
From source file:stevekung.mods.moreplanets.core.handler.SkyProviderMarsMP.java
License:Creative Commons License
public SkyProviderMarsMP(IGalacticraftWorldProvider marsProvider) { this.sunSize = 17.5F * marsProvider.getSolarSize(); int displayLists = GLAllocation.generateDisplayLists(3); this.starList = displayLists; this.glSkyList = displayLists + 1; this.glSkyList2 = displayLists + 2; // Bind stars to display list GL11.glPushMatrix();/*from www. j a va 2s . co m*/ GL11.glNewList(this.starList, GL11.GL_COMPILE); this.renderStars(); GL11.glEndList(); GL11.glPopMatrix(); Tessellator tessellator = Tessellator.instance; GL11.glNewList(this.glSkyList, GL11.GL_COMPILE); byte byte2 = 64; int i = 256 / byte2 + 2; float f = 16F; for (int j = -byte2 * i; j <= byte2 * i; j += byte2) { for (int l = -byte2 * i; l <= byte2 * i; l += byte2) { tessellator.startDrawingQuads(); tessellator.addVertex(j + 0, f, l + 0); tessellator.addVertex(j + byte2, f, l + 0); tessellator.addVertex(j + byte2, f, l + byte2); tessellator.addVertex(j + 0, f, l + byte2); tessellator.draw(); } } GL11.glEndList(); GL11.glNewList(this.glSkyList2, GL11.GL_COMPILE); f = -16F; tessellator.startDrawingQuads(); for (int k = -byte2 * i; k <= byte2 * i; k += byte2) { for (int i1 = -byte2 * i; i1 <= byte2 * i; i1 += byte2) { tessellator.addVertex(k + byte2, f, i1 + 0); tessellator.addVertex(k + 0, f, i1 + 0); tessellator.addVertex(k + 0, f, i1 + byte2); tessellator.addVertex(k + byte2, f, i1 + byte2); } } tessellator.draw(); GL11.glEndList(); }
From source file:stevekung.mods.moreplanets.moons.deimos.dimension.sky.SkyProviderDeimos.java
License:Creative Commons License
public SkyProviderDeimos(IGalacticraftWorldProvider gcProvider) { this.sunSize = 17.5F * gcProvider.getSolarSize(); GL11.glPushMatrix();/*w ww .j a v a2s . co m*/ GL11.glNewList(this.starGLCallList, GL11.GL_COMPILE); this.renderStars(); GL11.glEndList(); GL11.glPopMatrix(); Tessellator tessellator = Tessellator.instance; this.glSkyList = this.starGLCallList + 1; GL11.glNewList(this.glSkyList, GL11.GL_COMPILE); byte byte2 = 64; int i = 256 / byte2 + 2; float f = 16F; for (int j = -byte2 * i; j <= byte2 * i; j += byte2) { for (int l = -byte2 * i; l <= byte2 * i; l += byte2) { tessellator.startDrawingQuads(); tessellator.addVertex(j + 0, f, l + 0); tessellator.addVertex(j + byte2, f, l + 0); tessellator.addVertex(j + byte2, f, l + byte2); tessellator.addVertex(j + 0, f, l + byte2); tessellator.draw(); } } GL11.glEndList(); this.glSkyList2 = this.starGLCallList + 2; GL11.glNewList(this.glSkyList2, GL11.GL_COMPILE); f = -16F; tessellator.startDrawingQuads(); for (int k = -byte2 * i; k <= byte2 * i; k += byte2) { for (int i1 = -byte2 * i; i1 <= byte2 * i; i1 += byte2) { tessellator.addVertex(k + byte2, f, i1 + 0); tessellator.addVertex(k + 0, f, i1 + 0); tessellator.addVertex(k + 0, f, i1 + byte2); tessellator.addVertex(k + byte2, f, i1 + byte2); } } tessellator.draw(); GL11.glEndList(); }
From source file:stevekung.mods.moreplanets.moons.io.dimension.sky.SkyProviderIo.java
License:Creative Commons License
public SkyProviderIo(IGalacticraftWorldProvider provider) { int displayLists = GLAllocation.generateDisplayLists(3); this.starList = displayLists; this.glSkyList = displayLists + 1; this.glSkyList2 = displayLists + 2; // Bind stars to display list GL11.glPushMatrix();//from w ww. ja v a2s . c o m GL11.glNewList(this.starList, GL11.GL_COMPILE); this.renderStars(); GL11.glEndList(); GL11.glPopMatrix(); Tessellator tessellator = Tessellator.instance; GL11.glNewList(this.glSkyList, GL11.GL_COMPILE); byte byte2 = 64; int i = 256 / byte2 + 2; float f = 16F; for (int j = -byte2 * i; j <= byte2 * i; j += byte2) { for (int l = -byte2 * i; l <= byte2 * i; l += byte2) { tessellator.startDrawingQuads(); tessellator.addVertex(j + 0, f, l + 0); tessellator.addVertex(j + byte2, f, l + 0); tessellator.addVertex(j + byte2, f, l + byte2); tessellator.addVertex(j + 0, f, l + byte2); tessellator.draw(); } } GL11.glEndList(); GL11.glNewList(this.glSkyList2, GL11.GL_COMPILE); f = -16F; tessellator.startDrawingQuads(); for (int k = -byte2 * i; k <= byte2 * i; k += byte2) { for (int i1 = -byte2 * i; i1 <= byte2 * i; i1 += byte2) { tessellator.addVertex(k + byte2, f, i1 + 0); tessellator.addVertex(k + 0, f, i1 + 0); tessellator.addVertex(k + 0, f, i1 + byte2); tessellator.addVertex(k + byte2, f, i1 + byte2); } } tessellator.draw(); GL11.glEndList(); }