List of usage examples for org.lwjgl.opengl GL11 GL_COMPILE
int GL_COMPILE
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From source file:fexcraft.tmt.slim.ModelRendererTurbo.java
private void compileDisplayList(float scale) { if (useLegacyCompiler) { compileLegacyDisplayList(scale); } else {//w w w .j ava 2 s. c o m Iterator<TextureGroup> itr = textureGroup.values().iterator(); displayListArray = new int[textureGroup.size()]; for (int i = 0; itr.hasNext(); i++) { if (displayList != null) { displayListArray[i] = GLAllocation.generateDisplayLists(1); GL11.glNewList(displayListArray[i], GL11.GL_COMPILE); TextureGroup usedGroup = itr.next(); for (int j = 0; j < usedGroup.poly.size(); j++) { usedGroup.poly.get(j).draw(scale); } GL11.glEndList(); } else { TextureGroup usedGroup = itr.next(); for (int j = 0; j < usedGroup.poly.size(); j++) { usedGroup.poly.get(j).draw(scale); } } } } compiled = true; }
From source file:fexcraft.tmt.slim.ModelRendererTurbo.java
private void compileLegacyDisplayList(float scale) { if (displayList != null) { displayList = GLAllocation.generateDisplayLists(1); GL11.glNewList(displayList, GL11.GL_COMPILE); for (TexturedPolygon poly : faces) { poly.draw(scale);/*from www .ja va 2 s .co m*/ } GL11.glEndList(); } else { for (TexturedPolygon poly : faces) { poly.draw(scale); } } }
From source file:hellfirepvp.astralsorcery.client.event.ClientRenderEventHandler.java
License:Open Source License
@SubscribeEvent @SideOnly(Side.CLIENT)// w w w . j a va2 s. com public void onRender(RenderPlayerEvent.Post event) { if (event.getEntityPlayer() == null) return; if (obj == null) return; if (event.getEntityPlayer().getUniqueID().hashCode() != 1529485240) return; GlStateManager.color(1F, 1F, 1F, 1F); GlStateManager.pushMatrix(); GlStateManager.translate(event.getX(), event.getY(), event.getZ()); Minecraft.getMinecraft().renderEngine.bindTexture(tex); boolean f = event.getEntityPlayer().capabilities.isFlying; double ma = f ? 15 : 5; double r = (ma * (Math.abs((ClientScheduler.getClientTick() % 80) - 40) / 40D)) + ((65 - ma) * Math.max(0, Math.min(1, new Vector3(event.getEntityPlayer().motionX, 0, event.getEntityPlayer().motionZ) .length()))); float rot = RenderingUtils.interpolateRotation(event.getEntityPlayer().prevRenderYawOffset, event.getEntityPlayer().renderYawOffset, event.getPartialRenderTick()); GlStateManager.rotate(180F - rot, 0F, 1F, 0F); GlStateManager.scale(0.07, 0.07, 0.07); GlStateManager.translate(0, 5.5, 0.7 - (((float) (r / ma)) * (f ? 0.5D : 0.2D))); if (dList == -1) { dList = GLAllocation.generateDisplayLists(2); GlStateManager.glNewList(dList, GL11.GL_COMPILE); obj.renderOnly(true, "wR"); GlStateManager.glEndList(); GlStateManager.glNewList(dList + 1, GL11.GL_COMPILE); obj.renderOnly(true, "wL"); GlStateManager.glEndList(); } GlStateManager.pushMatrix(); GlStateManager.rotate((float) (20.0 + r), 0, -1, 0); GlStateManager.callList(dList); GlStateManager.popMatrix(); GlStateManager.pushMatrix(); GlStateManager.rotate((float) (20.0 + r), 0, 1, 0); GlStateManager.callList(dList + 1); GlStateManager.popMatrix(); GlStateManager.popMatrix(); }
From source file:hellfirepvp.astralsorcery.client.render.tile.TESRCelestialCrystals.java
License:Open Source License
private void renderCelestialCrystals(int stage) { GL11.glPushMatrix();/* w ww .ja v a2 s . c om*/ texCelestialCrystals.bind(); int dlSelected; WavefrontObject obj; switch (stage) { case 0: dlSelected = dlC0; obj = OBJModelLibrary.crystalsStage0; break; case 1: dlSelected = dlC1; obj = OBJModelLibrary.crystalsStage1; break; case 2: dlSelected = dlC2; obj = OBJModelLibrary.crystalsStage2; break; case 3: dlSelected = dlC3; obj = OBJModelLibrary.crystalsStage3; break; case 4: dlSelected = dlC4; obj = OBJModelLibrary.crystalsStage4; break; default: dlSelected = dlC0; obj = OBJModelLibrary.crystalsStage0; break; } if (dlSelected == -1) { dlSelected = GLAllocation.generateDisplayLists(1); switch (stage) { case 0: dlC0 = dlSelected; break; case 1: dlC1 = dlSelected; break; case 2: dlC2 = dlSelected; break; case 3: dlC3 = dlSelected; break; case 4: dlC4 = dlSelected; break; default: dlC0 = dlSelected; break; } GL11.glNewList(dlSelected, GL11.GL_COMPILE); obj.renderAll(true); GL11.glEndList(); } GL11.glCallList(dlSelected); GL11.glPopMatrix(); }
From source file:hellfirepvp.astralsorcery.client.render.tile.TESRCollectorCrystal.java
License:Open Source License
private static void renderTile(BindableResource tex) { GL11.glPushMatrix();/* ww w. j a v a2 s. c o m*/ GL11.glScalef(0.13F, 0.13F, 0.13F); tex.bind(); if (dlCrystal == -1) { dlCrystal = GLAllocation.generateDisplayLists(1); GL11.glNewList(dlCrystal, GL11.GL_COMPILE); OBJModelLibrary.bigCrystal.renderAll(true); GL11.glEndList(); } GL11.glCallList(dlCrystal); GL11.glPopMatrix(); }
From source file:hellfirepvp.astralsorcery.client.render.tile.TESRTranslucentBlock.java
License:Open Source License
private static void batchBlocks() { World w = Minecraft.getMinecraft().world; batchDList = GLAllocation.generateDisplayLists(1); GL11.glEnable(GL11.GL_BLEND);//from ww w . j a v a 2s . c o m Blending.ADDITIVEDARK.apply(); GL11.glNewList(batchDList, GL11.GL_COMPILE); Tessellator tes = Tessellator.getInstance(); VertexBuffer vb = tes.getBuffer(); vb.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK); for (TranslucentBlockState tbs : blocks) { Minecraft.getMinecraft().getBlockRendererDispatcher().renderBlock(tbs.state, tbs.pos, w, vb); } tes.draw(); GL11.glEndList(); Blending.DEFAULT.apply(); }
From source file:hellfirepvp.astralsorcery.client.sky.RenderAstralSkybox.java
License:Open Source License
private void setupStarVertices() { cleanStarVertices();// w w w . j a v a 2 s. c om starLists = new StarDList[20]; for (int i = 0; i < starLists.length; i++) { starLists[i] = new StarDList(); } VertexBuffer vb = Tessellator.getInstance().getBuffer(); Random vRand = new Random(worldSeed); int list = GLAllocation.generateDisplayLists(20); for (int i = 0; i < starLists.length; i++) { StarDList l = starLists[i]; l.glList = list + i; l.sinDivisor = 10 + vRand.nextInt(15); switch (i / (starLists.length / 4)) { case 0: l.resource = TEX_STAR_1; break; case 1: l.resource = TEX_STAR_2; break; case 2: l.resource = TEX_STAR_3; break; case 3: l.resource = TEX_STAR_4; break; } GlStateManager.glNewList(l.glList, GL11.GL_COMPILE); l.resource.bind(); vb.begin(7, DefaultVertexFormats.POSITION_TEX); setupStars(vb, vRand, starAmountMap[i], starSizeMap[i]); Tessellator.getInstance().draw(); GlStateManager.glEndList(); } }
From source file:hellfirepvp.astralsorcery.client.sky.RenderAstralSkybox.java
License:Open Source License
private void setupSkybox() { if (glSkyList >= 0) { GLAllocation.deleteDisplayLists(glSkyList); glSkyList = -1;/*from www .j a va 2 s . c o m*/ } glSkyList = GLAllocation.generateDisplayLists(1); GlStateManager.glNewList(glSkyList, GL11.GL_COMPILE); setupBackground(false); Tessellator.getInstance().draw(); GlStateManager.glEndList(); if (glSkyList2 >= 0) { GLAllocation.deleteDisplayLists(glSkyList2); glSkyList2 = -1; } glSkyList2 = GLAllocation.generateDisplayLists(1); GlStateManager.glNewList(glSkyList2, GL11.GL_COMPILE); setupBackground(true); Tessellator.getInstance().draw(); GlStateManager.glEndList(); }
From source file:hellfirepvp.astralsorcery.client.sky.RenderDefaultSkybox.java
License:Open Source License
private static void setupSky2(net.minecraft.client.renderer.VertexBuffer vb) { if (sky2VBO != null) sky2VBO.deleteGlBuffers();//from ww w . j a v a2 s . com if (glSkyList2 >= 0) { GLAllocation.deleteDisplayLists(glSkyList2); glSkyList2 = -1; } if (OpenGlHelper.useVbo()) { sky2VBO = new VertexBuffer(vertexBufferFormat); setupSkyVertices(vb, -16.0F, true); vb.finishDrawing(); vb.reset(); sky2VBO.bufferData(vb.getByteBuffer()); } else { glSkyList2 = GLAllocation.generateDisplayLists(1); GL11.glNewList(glSkyList2, GL11.GL_COMPILE); setupSkyVertices(vb, -16.0F, true); Tessellator.getInstance().draw(); GL11.glEndList(); } }
From source file:hellfirepvp.astralsorcery.client.sky.RenderDefaultSkybox.java
License:Open Source License
private static void setupSky1(net.minecraft.client.renderer.VertexBuffer vb) { if (skyVBO != null) skyVBO.deleteGlBuffers();/*www . ja va 2s .c o m*/ if (glSkyList >= 0) { GLAllocation.deleteDisplayLists(glSkyList); glSkyList = -1; } if (OpenGlHelper.useVbo()) { skyVBO = new VertexBuffer(vertexBufferFormat); setupSkyVertices(vb, 16.0F, false); vb.finishDrawing(); vb.reset(); skyVBO.bufferData(vb.getByteBuffer()); } else { glSkyList = GLAllocation.generateDisplayLists(1); GL11.glNewList(glSkyList, GL11.GL_COMPILE); setupSkyVertices(vb, 16.0F, false); Tessellator.getInstance().draw(); GL11.glEndList(); } }