List of usage examples for javax.microedition.khronos.opengles GL10 GL_RGBA
int GL_RGBA
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From source file:Main.java
public static int bytesPerPixel(final int format, final int type) { int n, m;/*from www .j a v a 2 s . c o m*/ switch (format) { case GL10.GL_ALPHA: case GL10.GL_LUMINANCE: n = 1; break; case GL10.GL_LUMINANCE_ALPHA: n = 2; break; case GL10.GL_RGB: n = 3; break; case GL10.GL_RGBA: n = 4; break; // case GL10.GL_COLOR_INDEX: // case GL10.GL_STENCIL_INDEX: // case GL10.GL_DEPTH_COMPONENT: // case GL10.GL_RED: // case GL10.GL_GREEN: // case GL10.GL_BLUE: // case GL10.GL_BGR: // case GL12.GL_BGRA: default: n = 0; } switch (type) { case GL10.GL_UNSIGNED_BYTE: case GL10.GL_BYTE: m = 1; break; case GL10.GL_UNSIGNED_SHORT: case GL10.GL_SHORT: m = 2; break; case GL10.GL_FLOAT: m = 4; break; // case GL11.GL_BITMAP: // case GL11.GL_HALF_FLOAT: // case GL11.GL_UNSIGNED_INT: // case GL11.GL_INT: default: m = 0; } return n * m; }
From source file:Main.java
/** * non-premultiplied alpha version of GLUtils.texImage2D(). Note: this method is Slow and should only be used when really necessary! * * @param gl// www . j a v a 2s . c o m * @param bitmap * @see GLUtils.texImage2D() */ public static void texImage2DNonPremultipliedAlpha(final GL10 gl, final Bitmap bitmap) { final int[] pixels = extractPixels(bitmap); final byte[] pixelComponents = new byte[pixels.length * 4]; int byteIndex = 0, p; for (int i = 0; i < pixels.length; i++) { p = pixels[i]; // Convert to byte representation RGBA required by gl.glTexImage2D. pixelComponents[byteIndex++] = (byte) ((p >> 16) & 0xFF); // red pixelComponents[byteIndex++] = (byte) ((p >> 8) & 0xFF); // pixelComponents[byteIndex++] = (byte) ((p) & 0xFF); // blue pixelComponents[byteIndex++] = (byte) (p >> 24); // alpha } gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_RGBA, bitmap.getWidth(), bitmap.getHeight(), 0, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, ByteBuffer.wrap(pixelComponents)); }