List of usage examples for javax.media.j3d TransformGroup TransformGroup
public TransformGroup()
From source file:BasicConstruct.java
/** * Adds a box to the universe/*from w ww .j a v a2 s .com*/ * * @param x * The x dimension of the box * @param y * The y dimension of the box * @param z * The z dimension of the box */ public void addBox(float x, float y, float z, Color3f diffuse, Color3f spec) { // Add a box with the given dimension // First setup an appearance for the box Appearance app = new Appearance(); Material mat = new Material(); mat.setDiffuseColor(diffuse); mat.setSpecularColor(spec); mat.setShininess(5.0f); app.setMaterial(mat); Box box = new Box(x, y, z, app); // Create a TransformGroup and make it the parent of the box TransformGroup tg = new TransformGroup(); tg.addChild(box); // Then add it to the rootBranchGroup rootBranchGroup.addChild(tg); tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); tg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); MouseRotate myMouseRotate = new MouseRotate(); myMouseRotate.setTransformGroup(tg); myMouseRotate.setSchedulingBounds(new BoundingSphere()); rootBranchGroup.addChild(myMouseRotate); MouseTranslate myMouseTranslate = new MouseTranslate(); myMouseTranslate.setTransformGroup(tg); myMouseTranslate.setSchedulingBounds(new BoundingSphere()); rootBranchGroup.addChild(myMouseTranslate); MouseZoom myMouseZoom = new MouseZoom(); myMouseZoom.setTransformGroup(tg); myMouseZoom.setSchedulingBounds(new BoundingSphere()); rootBranchGroup.addChild(myMouseZoom); }
From source file:CuboidTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator);/* w w w . ja v a2s. c om*/ // create an appearance Appearance ap = new Appearance(); // render as a wireframe PolygonAttributes polyAttrbutes = new PolygonAttributes(); polyAttrbutes.setPolygonMode(PolygonAttributes.POLYGON_LINE); polyAttrbutes.setCullFace(PolygonAttributes.CULL_NONE); ap.setPolygonAttributes(polyAttrbutes); objTrans.addChild(new Cuboid(50, 30, 20, ap)); objTrans.addChild(new Box(25, 15, 10, ap)); objRoot.addChild(objTrans); return objRoot; }
From source file:BillboardTest.java
private TransformGroup createBillboard(String szText, Point3f locationPoint, int nMode, Point3f billboardPoint, BoundingSphere bounds) {/*from w w w .ja va 2 s. c o m*/ TransformGroup subTg = new TransformGroup(); subTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Font3D f3d = new Font3D(new Font("SansSerif", Font.PLAIN, 10), new FontExtrusion()); Text3D label3D = new Text3D(f3d, szText, locationPoint); Appearance app = new Appearance(); Color3f black = new Color3f(0.1f, 0.1f, 0.1f); Color3f objColor = new Color3f(0.2f, 0.2f, 0.2f); app.setMaterial(new Material(objColor, black, objColor, black, 90.0f)); Shape3D sh = new Shape3D(label3D, app); subTg.addChild(sh); Billboard billboard = new Billboard(subTg, nMode, billboardPoint); billboard.setSchedulingBounds(bounds); subTg.addChild(billboard); return subTg; }
From source file:VrmlPickingTest.java
public TransformGroup[] getViewTransformGroupArray() { TransformGroup[] tgArray = new TransformGroup[1]; tgArray[0] = new TransformGroup(); Transform3D viewTrans = new Transform3D(); Transform3D eyeTrans = new Transform3D(); BoundingSphere sceneBounds = (BoundingSphere) m_SceneBranchGroup.getBounds(); // point the view at the center of the object Point3d center = new Point3d(); sceneBounds.getCenter(center);/*from ww w . j a v a 2 s . c om*/ double radius = sceneBounds.getRadius(); Vector3d temp = new Vector3d(center); viewTrans.set(temp); // pull the eye back far enough to see the whole object double eyeDist = 1.4 * radius / Math.tan(Math.toRadians(40) / 2.0); temp.x = 0.0; temp.y = 0.0; temp.z = eyeDist; eyeTrans.set(temp); viewTrans.mul(eyeTrans); // set the view transform tgArray[0].setTransform(viewTrans); return tgArray; }
From source file:ConeYoyoApp.java
public BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objSpin);//from ww w . j a v a 2 s . c o m objSpin.addChild(new ConeYoyo().getBG()); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, 4000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:BooksDemo.java
public void createScene() { BufferedImage image = new BufferedImage(xpanel.getWidth(), xpanel.getHeight(), BufferedImage.TYPE_INT_RGB); getContentPane().paint(image.getGraphics()); BufferedImage subImage = new BufferedImage(CANVAS3D_WIDTH, CANVAS3D_HEIGHT, BufferedImage.TYPE_INT_RGB); ((Graphics2D) subImage.getGraphics()).drawImage(image, null, -c3d.getX(), -c3d.getY()); Background bg = new Background(new ImageComponent2D(ImageComponent2D.FORMAT_RGB, subImage)); BoundingSphere bounds = new BoundingSphere(); bounds.setRadius(100.0);/*w w w . j ava2s .com*/ bg.setApplicationBounds(bounds); BranchGroup objRoot = new BranchGroup(); objRoot.addChild(bg); TransformGroup objTg = new TransformGroup(); objTg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D yAxis = new Transform3D(); rotor1Alpha = new Alpha(1, 400); rotator1 = new RotationInterpolator(rotor1Alpha, objTg, yAxis, (float) Math.PI * 1.0f, (float) Math.PI * 2.0f); rotator1.setSchedulingBounds(bounds); textures.put("pages_top", createTexture("pages_top.jpg")); textures.put("pages", createTexture("amazon.jpg")); textures.put("amazon", createTexture("amazon.jpg")); textures.put("cover1", createTexture("cover1.jpg")); textures.put("cover2", createTexture("cover2.jpg")); textures.put("cover3", createTexture("cover3.jpg")); book = new com.sun.j3d.utils.geometry.Box(0.5f, 0.7f, 0.15f, com.sun.j3d.utils.geometry.Box.GENERATE_TEXTURE_COORDS, new Appearance()); book.getShape(book.TOP).setAppearance((Appearance) textures.get("pages_top")); book.getShape(book.RIGHT).setAppearance((Appearance) textures.get("pages")); book.getShape(book.LEFT).setAppearance((Appearance) textures.get("amazon")); book.getShape(book.FRONT).setAppearance((Appearance) textures.get("cover1")); book.getShape(book.BACK).setCapability(Shape3D.ALLOW_APPEARANCE_WRITE); book.getShape(book.FRONT).setCapability(Shape3D.ALLOW_APPEARANCE_WRITE); // book.getShape(book.LEFT).setCapability(Shape3D.ALLOW_APPEARANCE_WRITE); // book.getShape(book.RIGHT).setCapability(Shape3D.ALLOW_APPEARANCE_WRITE); objTg.addChild(book); objTg.addChild(rotator1); Transform3D spin = new Transform3D(); Transform3D tempspin = new Transform3D(); spin.rotX(Math.PI / 8.0d); tempspin.rotY(Math.PI / 7.0d); spin.mul(tempspin); TransformGroup objTrans = new TransformGroup(spin); objTrans.addChild(objTg); objRoot.addChild(objTrans); SimpleUniverse u = new SimpleUniverse(c3d); u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(objRoot); View view = u.getViewer().getView(); view.setSceneAntialiasingEnable(true); }
From source file:cgview.java
public BranchGroup createSceneGraph(CompressedGeometry cg) { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.7);/*from w w w.jav a2s .c o m*/ objScale.setTransform(t3d); objRoot.addChild(objScale); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objScale.addChild(objTrans); // Add compressed geometry to the scene graph. CompressedGeometryHeader hdr = new CompressedGeometryHeader(); cg.getCompressedGeometryHeader(hdr); // There isn't really enough information in the compressed geometry // header to unamiguously determine the proper rendering attributes. // The bufferDataPresent field specifies whether or not normals are // bundled with vertices, but the compressed buffer can still contain // normals that should be lit. Assume that any surface geometry // should be lit and that lines and points should not unless the // header contains the NORMAL_IN_BUFFER bit. Material m = new Material(); if ((hdr.bufferType == hdr.TRIANGLE_BUFFER) || ((hdr.bufferDataPresent & hdr.NORMAL_IN_BUFFER) == 1)) m.setLightingEnable(true); else m.setLightingEnable(false); Appearance a = new Appearance(); a.setMaterial(m); objTrans.addChild(new Shape3D(cg, a)); // Create mouse behavior scheduling bounds. BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f); Background bgNode = new Background(bgColor); bgNode.setApplicationBounds(bounds); objRoot.addChild(bgNode); // Set up the ambient light Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); // Set up the directional lights Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f); Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -0.9f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction); light2.setInfluencingBounds(bounds); objRoot.addChild(light2); return objRoot; }
From source file:GearTest.java
public BranchGroup createSceneGraph(int toothCount) { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4);//from w w w. j a v a2 s . c o m objScale.setTransform(t3d); objRoot.addChild(objScale); // Create a bounds for the background and lights BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); // Set up the background Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); Background bgNode = new Background(bgColor); bgNode.setApplicationBounds(bounds); objScale.addChild(bgNode); // Set up the global lights Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f); Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f); Color3f light2Color = new Color3f(0.3f, 0.3f, 0.4f); Vector3f light2Direction = new Vector3f(-6.0f, -2.0f, -1.0f); Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objScale.addChild(ambientLightNode); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objScale.addChild(light1); DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction); light2.setInfluencingBounds(bounds); objScale.addChild(light2); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objScale.addChild(objTrans); // Create an Appearance. Appearance look = new Appearance(); Color3f objColor = new Color3f(0.5f, 0.5f, 0.6f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); look.setMaterial(new Material(objColor, black, objColor, white, 100.0f)); // Create a gear, add it to the scene graph. // SpurGear gear = new SpurGear(toothCount, 1.0f, 0.2f, SpurGear gear = new SpurGearThinBody(toothCount, 1.0f, 0.2f, 0.05f, 0.05f, 0.3f, 0.28f, look); objTrans.addChild(gear); // Create a new Behavior object that will rotate the object and // add it into the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 8000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:TextureTest.java
protected TransformGroup createTextureGroup(String szFile, double x, double y, double z, boolean bWireframe) { TransformGroup tg = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setTranslation(new Vector3d(x, y, z)); tg.setTransform(t3d);/*from w w w . j a v a 2 s . co m*/ Shape3D texShape = createTextureGeometry(szFile, bWireframe); if (texShape != null) tg.addChild(texShape); return tg; }
From source file:SwitchTest.java
TransformGroup createLabel(String szText, double scale) { Color3f colorText = new Color3f(); int nFontSizeText = 10; Text2D label3D = new Text2D(szText, colorText, "SansSerif", nFontSizeText, Font.PLAIN); TransformGroup tg = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setTranslation(new Vector3d(-8, 1.5 * (3 - m_nLabelNumber), 0)); t3d.setScale(scale);/*ww w.j a va 2 s . c om*/ tg.setTransform(t3d); tg.addChild(label3D); m_nLabelNumber++; return tg; }