Example usage for Java javax.media.j3d Sound fields, constructors, methods, implement or subclass
The text is from its open source code.
int | ALLOW_INITIAL_GAIN_WRITE Specifies that this node allows writing to its object's initial gain information. |
int | ALLOW_ENABLE_READ Specifies that this node allows access to its object's sound on information. |
int | ALLOW_ENABLE_WRITE Specifies that this node allows writing to its object's sound on information. |
int | INFINITE_LOOPS When used as a loop count sound will loop an infinite number of time until explicitly stopped (setEnabled(false)). |
void | setCapability(int bit) Sets the specified capability bit. |
void | setContinuousEnable(boolean state) Enables or disables continuous play flag. |
void | setEnable(boolean state) Enable or disable sound. |
void | setInitialGain(float amplitude) Set the overall gain scale factor applied to data associated with this source to increase or decrease its overall amplitude. |
void | setLoop(int loopCount) Sets a sound's loop count. |
void | setPriority(float priority) Set sound's priority value. |
void | setReleaseEnable(boolean state) Enables or disables the release flag for the sound associated with this sound. |
void | setSchedulingBounds(Bounds region) Set the Sound's scheduling region to the specified bounds. |