Example usage for javax.media.j3d Sound setContinuousEnable

List of usage examples for javax.media.j3d Sound setContinuousEnable

Introduction

In this page you can find the example usage for javax.media.j3d Sound setContinuousEnable.

Prototype

public void setContinuousEnable(boolean state) 

Source Link

Document

Enables or disables continuous play flag.

Usage

From source file:KeyNavigateTest.java

protected void setSoundAttributes(Sound sound, boolean bCollide) {
    sound.setCapability(Sound.ALLOW_ENABLE_WRITE);
    sound.setCapability(Sound.ALLOW_ENABLE_READ);

    sound.setSchedulingBounds(getSoundSchedulingBounds(bCollide));
    sound.setEnable(getSoundInitialEnable(bCollide));
    sound.setLoop(getSoundLoop(bCollide));
    sound.setPriority(getSoundPriority(bCollide));
    sound.setInitialGain(getSoundInitialGain(bCollide));

    sound.setContinuousEnable(getSoundContinuousEnable(bCollide));
    sound.setReleaseEnable(bCollide);// ww w. ja va2s  . c om

    if (sound instanceof PointSound) {
        PointSound pointSound = (PointSound) sound;
        pointSound.setInitialGain(getSoundInitialGain(bCollide));

        Point2f[] gainArray = getSoundDistanceGain(bCollide);

        if (gainArray != null)
            pointSound.setDistanceGain(gainArray);
    }
}