List of usage examples for javax.media.j3d Sound ALLOW_ENABLE_WRITE
int ALLOW_ENABLE_WRITE
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From source file:SoundBug.java
void setupSounds() { soundSwitch = new Switch(Switch.CHILD_NONE); soundSwitch.setWhichChild(Switch.CHILD_NONE); soundSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE); // set up the BoundingSphere for all the sounds BoundingSphere bounds = new BoundingSphere(new Point3d(), 100.0); // Set up the sound media container java.net.URL soundURL = null; String soundFile = "techno_machine.au"; try {/*from www .java2 s . c om*/ java.net.URL codeBase = null; try { codeBase = getCodeBase(); } catch (Exception ex) { // got an exception, probably running as an application, // keep code base null... } if (codeBase != null) { soundURL = new java.net.URL(codeBase.toString() + soundFile); } } catch (java.net.MalformedURLException ex) { System.out.println(ex.getMessage()); System.exit(1); } if (soundURL == null) { // application, try file URL try { soundURL = new java.net.URL("file:./" + soundFile); } catch (java.net.MalformedURLException ex) { System.out.println(ex.getMessage()); System.exit(1); } } System.out.println("soundURL = " + soundURL); MediaContainer soundMC = new MediaContainer(soundURL); // set up the Background Sound soundBackground = new BackgroundSound(); soundBackground.setCapability(Sound.ALLOW_ENABLE_WRITE); soundBackground.setSoundData(soundMC); soundBackground.setSchedulingBounds(bounds); soundBackground.setEnable(true); soundBackground.setLoop(Sound.INFINITE_LOOPS); soundSwitch.addChild(soundBackground); // set up the point sound soundPoint = new PointSound(); soundPoint.setCapability(Sound.ALLOW_ENABLE_WRITE); soundPoint.setSoundData(soundMC); soundPoint.setSchedulingBounds(bounds); soundPoint.setEnable(true); soundPoint.setLoop(Sound.INFINITE_LOOPS); soundPoint.setPosition(-5.0f, -5.0f, 0.0f); Point2f[] distGain = new Point2f[2]; // set the attenuation to linearly decrease volume from max at // source to 0 at a distance of 5m distGain[0] = new Point2f(0.0f, 1.0f); distGain[1] = new Point2f(5.0f, 0.0f); soundPoint.setDistanceGain(distGain); soundSwitch.addChild(soundPoint); }
From source file:ExSound.java
public Group buildScene() { // Get the initial sound volume float vol = ((Float) volumes[currentVolume].value).floatValue(); // Turn off the example headlight setHeadlightEnable(false);//from w ww .java 2s . c om // Default to walk navigation setNavigationType(Walk); // Build the scene group Group scene = new Group(); // // Preload the sounds // if (debug) System.err.println(" sounds..."); String path = getCurrentDirectory(); MediaContainer backgroundMedia = new MediaContainer(path + "canon.wav"); backgroundMedia.setCacheEnable(true); MediaContainer pointMedia = new MediaContainer(path + "willow1.wav"); pointMedia.setCacheEnable(true); // BEGIN EXAMPLE TOPIC // Create influencing bounds BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent // Background sound backgroundSound = new BackgroundSound(); backgroundSound.setEnable(backgroundSoundOnOff); backgroundSound.setLoop(Sound.INFINITE_LOOPS); backgroundSound.setSoundData(backgroundMedia); backgroundSound.setInitialGain(vol); backgroundSound.setSchedulingBounds(worldBounds); backgroundSound.setCapability(Sound.ALLOW_ENABLE_WRITE); backgroundSound.setCapability(Sound.ALLOW_INITIAL_GAIN_WRITE); scene.addChild(backgroundSound); // Create a distance gain array for the point sound Point2f[] distanceGain = { new Point2f(9.0f, 1.0f), // Full volume new Point2f(10.0f, 0.5f), // Half volume new Point2f(20.0f, 0.25f), // Quarter volume new Point2f(30.0f, 0.0f), // Zero volume }; // Point sound pointSound = new PointSound(); pointSound.setEnable(pointSoundOnOff); pointSound.setPosition(new Point3f(pointX, soundHeight, 0.0f)); pointSound.setLoop(Sound.INFINITE_LOOPS); pointSound.setSoundData(pointMedia); pointSound.setInitialGain(vol); pointSound.setDistanceGain(distanceGain); pointSound.setSchedulingBounds(worldBounds); pointSound.setCapability(Sound.ALLOW_ENABLE_WRITE); pointSound.setCapability(Sound.ALLOW_INITIAL_GAIN_WRITE); scene.addChild(pointSound); // END EXAMPLE TOPIC // Build a few lights, one per sound. We'll turn them // on when the associated sound is on. ambientLight = new AmbientLight(); ambientLight.setEnable(backgroundSoundOnOff); ambientLight.setColor(Gray); ambientLight.setInfluencingBounds(worldBounds); ambientLight.setCapability(Light.ALLOW_STATE_WRITE); scene.addChild(ambientLight); pointLight = new PointLight(); pointLight.setEnable(pointSoundOnOff); pointLight.setColor(White); pointLight.setPosition(0.0f, soundHeight, 0.0f); pointLight.setInfluencingBounds(worldBounds); pointLight.setCapability(Light.ALLOW_STATE_WRITE); scene.addChild(pointLight); // Add a basic ambient light for when all sounds (and // their lights) are off so that the world isn't dark AmbientLight amb = new AmbientLight(); amb.setEnable(true); amb.setColor(Gray); amb.setInfluencingBounds(worldBounds); amb.setCapability(Light.ALLOW_STATE_WRITE); scene.addChild(amb); // Build foreground geometry scene.addChild(buildForeground()); return scene; }
From source file:EnvironmentExplorer.java
void setupSounds() { soundSwitch = new Switch(Switch.CHILD_NONE); soundSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE); // Set up the sound media container java.net.URL soundURL = null; String soundFile = "techno_machine.au"; try {//from ww w . j av a 2s . c o m soundURL = new java.net.URL(codeBaseString + soundFile); } catch (java.net.MalformedURLException ex) { System.out.println(ex.getMessage()); System.exit(1); } if (soundURL == null) { // application, try file URL try { soundURL = new java.net.URL("file:./" + soundFile); } catch (java.net.MalformedURLException ex) { System.out.println(ex.getMessage()); System.exit(1); } } //System.out.println("soundURL = " + soundURL); MediaContainer soundMC = new MediaContainer(soundURL); // set up the Background Sound soundBackground = new BackgroundSound(); soundBackground.setCapability(Sound.ALLOW_ENABLE_WRITE); soundBackground.setSoundData(soundMC); soundBackground.setSchedulingBounds(infiniteBounds); soundBackground.setEnable(false); soundBackground.setLoop(Sound.INFINITE_LOOPS); soundSwitch.addChild(soundBackground); // set up the point sound soundPoint = new PointSound(); soundPoint.setCapability(Sound.ALLOW_ENABLE_WRITE); soundPoint.setSoundData(soundMC); soundPoint.setSchedulingBounds(infiniteBounds); soundPoint.setEnable(false); soundPoint.setLoop(Sound.INFINITE_LOOPS); soundPoint.setPosition(-5.0f, 5.0f, 0.0f); Point2f[] distGain = new Point2f[2]; // set the attenuation to linearly decrease volume from max at // source to 0 at a distance of 15m distGain[0] = new Point2f(0.0f, 1.0f); distGain[1] = new Point2f(15.0f, 0.0f); soundPoint.setDistanceGain(distGain); soundSwitch.addChild(soundPoint); // Create the chooser GUI String[] soundNames = { "None", "Background", "Point", }; soundChooser = new IntChooser("Sound:", soundNames); soundChooser.addIntListener(new IntListener() { public void intChanged(IntEvent event) { int value = event.getValue(); // Should just be able to use setWhichChild on // soundSwitch, have to explictly enable/disable due to // bug. switch (value) { case 0: soundSwitch.setWhichChild(Switch.CHILD_NONE); soundBackground.setEnable(false); soundPoint.setEnable(false); break; case 1: soundSwitch.setWhichChild(0); soundBackground.setEnable(true); soundPoint.setEnable(false); break; case 2: soundSwitch.setWhichChild(1); soundBackground.setEnable(false); soundPoint.setEnable(true); break; } } }); soundChooser.setValue(Switch.CHILD_NONE); }
From source file:KeyNavigateTest.java
protected void setSoundAttributes(Sound sound, boolean bCollide) { sound.setCapability(Sound.ALLOW_ENABLE_WRITE); sound.setCapability(Sound.ALLOW_ENABLE_READ); sound.setSchedulingBounds(getSoundSchedulingBounds(bCollide)); sound.setEnable(getSoundInitialEnable(bCollide)); sound.setLoop(getSoundLoop(bCollide)); sound.setPriority(getSoundPriority(bCollide)); sound.setInitialGain(getSoundInitialGain(bCollide)); sound.setContinuousEnable(getSoundContinuousEnable(bCollide)); sound.setReleaseEnable(bCollide);/*from w w w .jav a 2 s . c o m*/ if (sound instanceof PointSound) { PointSound pointSound = (PointSound) sound; pointSound.setInitialGain(getSoundInitialGain(bCollide)); Point2f[] gainArray = getSoundDistanceGain(bCollide); if (gainArray != null) pointSound.setDistanceGain(gainArray); } }