List of usage examples for javax.media.j3d RotationInterpolator RotationInterpolator
public RotationInterpolator(Alpha alpha, TransformGroup target)
From source file:HelloWorld.java
private static BranchGroup createSceneGraph() { // Make a scene graph branch BranchGroup branch = new BranchGroup(); // Make a changeable 3D transform TransformGroup trans = new TransformGroup(); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); branch.addChild(trans);// www .j ava 2 s.c om // Make a shape ColorCube demo = new ColorCube(0.4); trans.addChild(demo); // Make a behavor to spin the shape Alpha spinAlpha = new Alpha(-1, 4000); RotationInterpolator spinner = new RotationInterpolator(spinAlpha, trans); spinner.setSchedulingBounds(new BoundingSphere(new Point3d(), 1000.0)); trans.addChild(spinner); return branch; }
From source file:Rotation.java
/** * Erstellt den Szenegraphen//from ww w. j av a 2 s. c o m * * @return BranchGroup */ public BranchGroup macheSzene() { BranchGroup objWurzel = new BranchGroup(); // Transformation, 2 Rotationen: Transform3D drehung = new Transform3D(); Transform3D drehung2 = new Transform3D(); drehung.rotX(Math.PI / 4.0d); drehung2.rotY(Math.PI / 5.0d); drehung.mul(drehung2); TransformGroup objDreh = new TransformGroup(drehung); TransformGroup spin = new TransformGroup(); spin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); spin.addChild(new ColorCube(0.4)); objDreh.addChild(spin); objWurzel.addChild(objDreh); // Drehung Alpha spinAlpha = new Alpha(-1, 5000); RotationInterpolator dreher = new RotationInterpolator(spinAlpha, spin); BoundingSphere zone = new BoundingSphere(); dreher.setSchedulingBounds(zone); spin.addChild(dreher); return objWurzel; }
From source file:HelloJava3Dc.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Add it to the root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objSpin);/*from ww w. j av a2 s . co m*/ // Create a simple shape leaf node, add it to the scene graph. // ColorCube is a Convenience Utility class objSpin.addChild(new ColorCube(0.4)); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Alpha rotationAlpha = new Alpha(-1, 4000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); // a bounding sphere specifies a region a behavior is active // create a sphere centered at the origin with radius of 100 BoundingSphere bounds = new BoundingSphere(); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); return objRoot; }
From source file:AxisClassDemoApp.java
public BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); objRoot.addChild(new Axis()); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, 4000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); Transform3D trans = new Transform3D(); trans.set(new Vector3f(0.5f, 0.0f, 0.0f)); TransformGroup objTrans = new TransformGroup(trans); objRoot.addChild(objSpin);// w w w. j a v a 2 s .c o m objSpin.addChild(objTrans); objSpin.addChild(rotator); objTrans.addChild(new ColorCube(0.1)); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:Text3DApp.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); Transform3D t3D = new Transform3D(); t3D.setTranslation(new Vector3f(0.0f, 0.0f, -3.0f)); TransformGroup objMove = new TransformGroup(t3D); objRoot.addChild(objMove);/*from www. j av a 2 s . c o m*/ // Create the transform group node and initialize it to the // identity. Add it to the root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objMove.addChild(objSpin); Appearance textAppear = new Appearance(); ColoringAttributes textColor = new ColoringAttributes(); textColor.setColor(1.0f, 0.0f, 0.0f); textAppear.setColoringAttributes(textColor); textAppear.setMaterial(new Material()); // Create a simple shape leaf node, add it to the scene graph. Font3D font3D = new Font3D(new Font("Helvetica", Font.PLAIN, 1), new FontExtrusion()); Text3D textGeom = new Text3D(font3D, new String("3DText")); textGeom.setAlignment(Text3D.ALIGN_CENTER); Shape3D textShape = new Shape3D(); textShape.setGeometry(textGeom); textShape.setAppearance(textAppear); objSpin.addChild(textShape); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Alpha rotationAlpha = new Alpha(-1, 10000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); // a bounding sphere specifies a region a behavior is active // create a sphere centered at the origin with radius of 100 BoundingSphere bounds = new BoundingSphere(); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); DirectionalLight lightD = new DirectionalLight(); lightD.setInfluencingBounds(bounds); lightD.setDirection(new Vector3f(0.0f, 0.0f, -1.0f)); lightD.setColor(new Color3f(1.0f, 0.0f, 1.0f)); objMove.addChild(lightD); AmbientLight lightA = new AmbientLight(); lightA.setInfluencingBounds(bounds); objMove.addChild(lightA); return objRoot; }
From source file:Text2DApp.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Add it to the root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objSpin);//from w w w . j av a 2s.co m // Create a simple Text2D leaf node, add it to the scene graph. Text2D text2d = new Text2D("2D text in Java 3D", new Color3f(0.9f, 1.0f, 1.0f), "Helvetica", 24, Font.ITALIC); objSpin.addChild(text2d); Appearance textAppear = text2d.getAppearance(); // The following 4 lines of code (commented out) make the Text2D object // 2-sided. // This code depends on the line of code above that sets TextAppear. // PolygonAttributes polyAttrib = new PolygonAttributes(); // polyAttrib.setCullFace(PolygonAttributes.CULL_NONE); // polyAttrib.setBackFaceNormalFlip(true); // textAppear.setPolygonAttributes(polyAttrib); // The following 12 lines of code (commented out) use the texture from // the previous Text2D object on another object. // This code depends on the line of code above that sets TextAppear. // QuadArray qa = new QuadArray(4, QuadArray.COORDINATES | // QuadArray.TEXTURE_COORDINATE_2); // qa.setCoordinate(0, new Point3f(-10.0f, 1.0f, -5.0f)); // qa.setCoordinate(1, new Point3f(-10.0f, -1.0f, -5.0f)); // qa.setCoordinate(2, new Point3f(10.0f, -1.0f, -5.0f)); // qa.setCoordinate(3, new Point3f(10.0f, 1.0f, -5.0f)); // qa.setTextureCoordinate(0, new Point2f(0.0f, 1.0f)); // qa.setTextureCoordinate(1, new Point2f(0.0f, 0.0f)); // qa.setTextureCoordinate(2, new Point2f(1.0f, 0.0f)); // qa.setTextureCoordinate(3, new Point2f(1.0f, 1.0f)); // // objRoot.addChild(new Shape3D(qa, textAppear)); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Alpha rotationAlpha = new Alpha(-1, 8000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); // a bounding sphere specifies a region a behavior is active // create a sphere centered at the origin with radius of 100 BoundingSphere bounds = new BoundingSphere(); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); Background backg = new Background(); backg.setColor(0.4f, 0.4f, 1.0f); backg.setApplicationBounds(new BoundingSphere()); objRoot.addChild(backg); return objRoot; }
From source file:ConeYoyoApp.java
public BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objSpin);//from w w w. j ava 2s. c o m objSpin.addChild(new ConeYoyo().getBG()); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, 4000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:InterpolatorTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); // create a root TG in case we need to scale the scene TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); // create the Appearance for the Shape3D Appearance app = new Appearance(); // create a Material, modified by the ColorInterpolator Color3f objColor = new Color3f(1.0f, 0.7f, 0.8f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Material mat = new Material(objColor, black, objColor, black, 80.0f); mat.setCapability(Material.ALLOW_COMPONENT_WRITE); app.setMaterial(mat);//w ww . jav a 2 s . c om // create a TransparencyAttributes, modified by the // TransparencyInterpolator TransparencyAttributes transparency = new TransparencyAttributes(); transparency.setCapability(TransparencyAttributes.ALLOW_VALUE_WRITE); transparency.setTransparencyMode(TransparencyAttributes.NICEST); app.setTransparencyAttributes(transparency); // create a Switch Node and set capabilities Switch switchNode = new Switch(); switchNode.setCapability(Switch.ALLOW_SWITCH_WRITE); // create a Alpha object for the Interpolators Alpha alpha = new Alpha(-1, Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE, 500, 100, 5000, 2000, 1000, 5000, 2000, 500); // add each BG and Interpolator as a child of the Switch Node TransformGroup tg = createSharedGroup(app); switchNode.addChild(createBranchGroup(tg, new ColorInterpolator(alpha, app.getMaterial()))); tg = createSharedGroup(app); switchNode.addChild(createBranchGroup(tg, new PositionInterpolator(alpha, tg))); tg = createSharedGroup(app); switchNode.addChild(createBranchGroup(tg, new RotationInterpolator(alpha, tg))); tg = createSharedGroup(app); switchNode.addChild(createBranchGroup(tg, new ScaleInterpolator(alpha, tg))); tg = createSharedGroup(app); switchNode.addChild(createBranchGroup(tg, new TransparencyInterpolator(alpha, app.getTransparencyAttributes(), 0, 0.8f))); // define the data for the RotPosScalePathInterpolator float[] knots = { 0.0f, 0.1f, 0.2f, 0.3f, 0.4f, 0.6f, 0.8f, 0.9f, 1.0f }; float[] scales = { 0.2f, 0.5f, 0.8f, 2.3f, 5.4f, 0.6f, 0.4f, 0.2f, 0.1f }; Quat4f[] quats = new Quat4f[9]; Point3f[] positions = new Point3f[9]; quats[0] = new Quat4f(0.3f, 1.0f, 1.0f, 0.0f); quats[1] = new Quat4f(1.0f, 0.0f, 0.0f, 0.3f); quats[2] = new Quat4f(0.2f, 1.0f, 0.0f, 0.0f); quats[3] = new Quat4f(0.0f, 0.2f, 1.0f, 0.0f); quats[4] = new Quat4f(1.0f, 0.0f, 0.4f, 0.0f); quats[5] = new Quat4f(0.0f, 1.0f, 1.0f, 0.2f); quats[6] = new Quat4f(0.3f, 0.3f, 0.0f, 0.0f); quats[7] = new Quat4f(1.0f, 0.0f, 1.0f, 1.0f); quats[8] = quats[0]; positions[0] = new Point3f(0.0f, 0.0f, -1.0f); positions[1] = new Point3f(1.0f, -2.0f, -2.0f); positions[2] = new Point3f(-2.0f, 2.0f, -3.0f); positions[3] = new Point3f(1.0f, 1.0f, -4.0f); positions[4] = new Point3f(-4.0f, -2.0f, -5.0f); positions[5] = new Point3f(2.0f, 0.3f, -6.0f); positions[6] = new Point3f(-4.0f, 0.5f, -7.0f); positions[7] = new Point3f(0.0f, -1.5f, -4.0f); positions[8] = positions[0]; tg = createSharedGroup(app); // create the Interpolator RotPosScalePathInterpolator rotPosScalePathInterplator = new RotPosScalePathInterpolator(alpha, tg, new Transform3D(), knots, quats, positions, scales); // add a BG for the Interpolator switchNode.addChild(createBranchGroup(tg, rotPosScalePathInterplator)); // create a RandomAlpha object to control a SwitchInterpolator // to set the Switches active child node randomly RandomAlpha randomAlpha = new RandomAlpha(); // create the interpolator SwitchValueInterpolator switchInterpolator = new SwitchValueInterpolator(randomAlpha, switchNode); switchInterpolator.setSchedulingBounds(getApplicationBounds()); // connect the scenegraph objTrans.addChild(switchNode); objTrans.addChild(switchInterpolator); // Set up the global lights Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(getApplicationBounds()); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(getApplicationBounds()); // add the lights objRoot.addChild(aLgt); objRoot.addChild(lgt1); // connect objRoot.addChild(objTrans); return objRoot; }
From source file:YoyoPointApp.java
public BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objSpin);// www . j a v a 2 s .c o m objSpin.addChild(new Yoyo()); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, 4000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:LitTwistApp.java
public BranchGroup createSceneGraph() { BranchGroup contentRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Add it to the root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); contentRoot.addChild(objSpin);//from w w w. j a v a2 s.c o m Shape3D twist = new Twist(); objSpin.addChild(twist); Alpha rotationAlpha = new Alpha(-1, 16000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); // a bounding sphere specifies a region a behavior is active // create a sphere centered at the origin with radius of 1.5 BoundingSphere bounds = new BoundingSphere(); bounds.setRadius(1.5); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); DirectionalLight lightD = new DirectionalLight(); lightD.setInfluencingBounds(bounds); contentRoot.addChild(lightD); Background background = new Background(); background.setColor(1.0f, 1.0f, 1.0f); background.setApplicationBounds(bounds); contentRoot.addChild(background); // Let Java 3D perform optimizations on this scene graph. // contentRoot.compile(); return contentRoot; }