List of usage examples for javax.media.j3d Raster RASTER_COLOR
int RASTER_COLOR
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From source file:ReadRaster.java
public BranchGroup createSceneGraph(BufferedImage bImage, Raster readRaster) { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Raster shape. Add it to the root of the subgraph ImageComponent2D drawImageComponent = new ImageComponent2D(ImageComponent.FORMAT_RGB, bImage); Raster drawRaster = new Raster(new Point3f(0.0f, 0.0f, 0.0f), Raster.RASTER_COLOR, 0, 0, bImage.getWidth(), bImage.getHeight(), drawImageComponent, null); Shape3D shape = new Shape3D(drawRaster); drawRaster.setCapability(Raster.ALLOW_IMAGE_WRITE); objRoot.addChild(shape);/*from www. j a v a 2 s .c om*/ // Ceate the transform greup node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); TransformGroup cubeScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setTranslation(new Vector3d(-0.5, 0.5, 0.0)); cubeScale.setTransform(t3d); cubeScale.addChild(objTrans); objRoot.addChild(cubeScale); // Create a simple shape leaf node, add it to the scene graph. objTrans.addChild(new ColorCube(0.3)); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); myRotationInterpolator rotator = new myRotationInterpolator(drawRaster, readRaster, rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); objTrans.addChild(rotator); // Have Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:PrintFromButton.java
public void init() { setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); BufferedImage bImage = new BufferedImage(200, 200, BufferedImage.TYPE_INT_ARGB); ImageComponent2D buffer = new ImageComponent2D(ImageComponent.FORMAT_RGBA, bImage); buffer.setCapability(ImageComponent2D.ALLOW_IMAGE_READ); Raster drawRaster = new Raster(new Point3f(0.0f, 0.0f, 0.0f), Raster.RASTER_COLOR, 0, 0, 200, 200, buffer, null);// w w w .j a va 2 s. c o m drawRaster.setCapability(Raster.ALLOW_IMAGE_WRITE); // create the main scene graph BranchGroup scene = createSceneGraph(drawRaster); // create the on-screen canvas Canvas3D d = new Canvas3D(config, false); add("Center", d); // create a simple universe u = new SimpleUniverse(d); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); // create an off Screen Buffer c = new OffScreenCanvas3D(config, true, drawRaster); // set the offscreen to match the onscreen Screen3D sOn = d.getScreen3D(); Screen3D sOff = c.getScreen3D(); sOff.setSize(sOn.getSize()); sOff.setPhysicalScreenWidth(sOn.getPhysicalScreenWidth()); sOff.setPhysicalScreenHeight(sOn.getPhysicalScreenHeight()); // attach the same view to the offscreen canvas u.getViewer().getView().addCanvas3D(c); // create the gui Button b = new Button("Print"); b.addActionListener(this); Panel p = new Panel(); p.add(b); add("North", p); u.addBranchGraph(scene); }
From source file:OffScreenTest.java
public void init() { setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); BufferedImage bImage = new BufferedImage(200, 200, BufferedImage.TYPE_INT_ARGB); ImageComponent2D buffer = new ImageComponent2D(ImageComponent.FORMAT_RGBA, bImage); buffer.setCapability(ImageComponent2D.ALLOW_IMAGE_READ); Raster drawRaster = new Raster(new Point3f(0.0f, 0.0f, 0.0f), Raster.RASTER_COLOR, 0, 0, 200, 200, buffer, null);// w w w . ja v a 2s .c o m drawRaster.setCapability(Raster.ALLOW_IMAGE_WRITE); // create the main scene graph BranchGroup scene = createSceneGraph(drawRaster); // create the on-screen canvas OnScreenCanvas3D d = new OnScreenCanvas3D(config, false); add("Center", d); // create a simple universe u = new SimpleUniverse(d); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); // create an off Screen Canvas OffScreenCanvas3D c = new OffScreenCanvas3D(config, true, drawRaster); // set the offscreen to match the onscreen Screen3D sOn = d.getScreen3D(); Screen3D sOff = c.getScreen3D(); sOff.setSize(sOn.getSize()); sOff.setPhysicalScreenWidth(sOn.getPhysicalScreenWidth()); sOff.setPhysicalScreenHeight(sOn.getPhysicalScreenHeight()); // attach the same view to the offscreen canvas View v = u.getViewer().getView(); v.addCanvas3D(c); // tell onscreen about the offscreen so it knows to // render to the offscreen at postswap d.setOffScreenCanvas(c); u.addBranchGraph(scene); v.stopView(); // Make sure that image are render completely // before grab it in postSwap(). d.setImageReady(); v.startView(); }
From source file:RasterTest.java
public RasterTest() { // create the image to be rendered using a Raster BufferedImage bufferedImage = new BufferedImage(128, 128, BufferedImage.TYPE_INT_RGB); ImageComponent2D imageComponent2D = new ImageComponent2D(ImageComponent2D.FORMAT_RGB, bufferedImage); imageComponent2D.setCapability(ImageComponent.ALLOW_IMAGE_READ); imageComponent2D.setCapability(ImageComponent.ALLOW_SIZE_READ); // create the depth component to store the 3D depth values DepthComponentInt depthComponent = new DepthComponentInt(m_kWidth, m_kHeight); depthComponent.setCapability(DepthComponent.ALLOW_DATA_READ); // create the Raster for the image m_RenderRaster = new Raster(new Point3f(0.0f, 0.0f, 0.0f), Raster.RASTER_COLOR, 0, 0, bufferedImage.getWidth(), bufferedImage.getHeight(), imageComponent2D, null); m_RenderRaster.setCapability(Raster.ALLOW_IMAGE_WRITE); m_RenderRaster.setCapability(Raster.ALLOW_SIZE_READ); // create the Raster for the depth components m_DepthRaster = new Raster(new Point3f(0.0f, 0.0f, 0.0f), Raster.RASTER_DEPTH, 0, 0, m_kWidth, m_kHeight, null, depthComponent);/*from www.j a v a2 s . c o m*/ initJava3d(); }
From source file:ReadRaster.java
public void init() { int width = 128; int height = 128; ImageComponent2D readImageComponent = new ImageComponent2D(ImageComponent.FORMAT_RGB, width, height); Raster readRaster = new Raster(new Point3f(0.0f, 0.0f, 0.0f), Raster.RASTER_COLOR, 0, 0, width, height, readImageComponent, null);/*w w w . j a v a 2s. com*/ setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D c = new myCanvas3D(config, readRaster); add("Center", c); // Create a simple scene and attach it to the virtual universe BufferedImage bImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB); BranchGroup scene = createSceneGraph(bImage, readRaster); u = new SimpleUniverse(c); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); }
From source file:ExRaster.java
public Group buildScene() { // Turn on the headlight setHeadlightEnable(true);/*from w w w . ja v a 2 s . co m*/ // Default to examine navigation setNavigationType(Examine); // Build the scene root Group scene = new Group(); if (debug) System.err.println(" rasters..."); // BEGIN EXAMPLE TOPIC // Create three raster geometry shapes, each with a // different annotation text image // Load the texture images TextureLoader texLoader = new TextureLoader("one.jpg", this); ImageComponent2D oneImage = texLoader.getImage(); if (oneImage == null) { System.err.println("Cannot load 'one.jpg'"); } texLoader = new TextureLoader("two.jpg", this); ImageComponent2D twoImage = texLoader.getImage(); if (twoImage == null) { System.err.println("Cannot load 'two.jpg'"); } texLoader = new TextureLoader("three.jpg", this); ImageComponent2D threeImage = texLoader.getImage(); if (threeImage == null) { System.err.println("Cannot load 'three.jpg'"); } // Create raster geometries and shapes Vector3f trans = new Vector3f(); Transform3D tr = new Transform3D(); TransformGroup tg; // Left Raster raster = new Raster(); raster.setPosition(new Point3f(-2.0f, 0.75f, 0.0f)); raster.setType(Raster.RASTER_COLOR); raster.setOffset(0, 0); raster.setSize(64, 32); raster.setImage(oneImage); Shape3D sh = new Shape3D(raster, new Appearance()); scene.addChild(sh); // Middle-back raster = new Raster(); raster.setPosition(new Point3f(0.0f, 0.75f, -2.0f)); raster.setType(Raster.RASTER_COLOR); raster.setOffset(0, 0); raster.setSize(64, 32); raster.setImage(twoImage); sh = new Shape3D(raster, new Appearance()); scene.addChild(sh); // Right raster = new Raster(); raster.setPosition(new Point3f(2.0f, 0.75f, 0.0f)); raster.setType(Raster.RASTER_COLOR); raster.setOffset(0, 0); raster.setSize(64, 32); raster.setImage(threeImage); sh = new Shape3D(raster, new Appearance()); scene.addChild(sh); // END EXAMPLE TOPIC // Build foreground geometry including a floor and // cones on which the raster images sit if (debug) System.err.println(" cones..."); Appearance app0 = new Appearance(); Material mat0 = new Material(); mat0.setAmbientColor(0.2f, 0.2f, 0.2f); mat0.setDiffuseColor(1.0f, 0.0f, 0.0f); mat0.setSpecularColor(0.7f, 0.7f, 0.7f); app0.setMaterial(mat0); Transform3D t3d = new Transform3D(); t3d.setTranslation(new Vector3f(-2.0f, 0.0f, 0.0f)); TransformGroup tg0 = new TransformGroup(t3d); Cone cone0 = new Cone(0.5f, // radius 1.5f, // height Primitive.GENERATE_NORMALS, // flags 16, // x division 16, // y division app0); // appearance tg0.addChild(cone0); scene.addChild(tg0); Appearance app1 = new Appearance(); Material mat1 = new Material(); mat1.setAmbientColor(0.2f, 0.2f, 0.2f); mat1.setDiffuseColor(0.0f, 1.0f, 0.0f); mat1.setSpecularColor(0.7f, 0.7f, 0.7f); app1.setMaterial(mat1); t3d = new Transform3D(); t3d.setTranslation(new Vector3f(0.0f, 0.0f, -2.0f)); TransformGroup tg1 = new TransformGroup(t3d); Cone cone1 = new Cone(0.5f, // radius 1.5f, // height Primitive.GENERATE_NORMALS, // flags 16, // x division 16, // y division app1); // appearance tg1.addChild(cone1); scene.addChild(tg1); Appearance app2 = new Appearance(); Material mat2 = new Material(); mat2.setAmbientColor(0.2f, 0.2f, 0.2f); mat2.setDiffuseColor(0.0f, 0.6f, 1.0f); mat2.setSpecularColor(0.7f, 0.7f, 0.7f); app2.setMaterial(mat2); t3d = new Transform3D(); t3d.setTranslation(new Vector3f(2.0f, 0.0f, 0.0f)); TransformGroup tg2 = new TransformGroup(t3d); Cone cone2 = new Cone(0.5f, // radius 1.5f, // height Primitive.GENERATE_NORMALS, // flags 16, // x division 16, // y division app2); // appearance tg2.addChild(cone2); scene.addChild(tg2); return scene; }