List of usage examples for javax.media.j3d Group addChild
public void addChild(Node child)
From source file:ExSound.java
public Group buildScene() { // Get the initial sound volume float vol = ((Float) volumes[currentVolume].value).floatValue(); // Turn off the example headlight setHeadlightEnable(false);// ww w . java2s . c o m // Default to walk navigation setNavigationType(Walk); // Build the scene group Group scene = new Group(); // // Preload the sounds // if (debug) System.err.println(" sounds..."); String path = getCurrentDirectory(); MediaContainer backgroundMedia = new MediaContainer(path + "canon.wav"); backgroundMedia.setCacheEnable(true); MediaContainer pointMedia = new MediaContainer(path + "willow1.wav"); pointMedia.setCacheEnable(true); // BEGIN EXAMPLE TOPIC // Create influencing bounds BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent // Background sound backgroundSound = new BackgroundSound(); backgroundSound.setEnable(backgroundSoundOnOff); backgroundSound.setLoop(Sound.INFINITE_LOOPS); backgroundSound.setSoundData(backgroundMedia); backgroundSound.setInitialGain(vol); backgroundSound.setSchedulingBounds(worldBounds); backgroundSound.setCapability(Sound.ALLOW_ENABLE_WRITE); backgroundSound.setCapability(Sound.ALLOW_INITIAL_GAIN_WRITE); scene.addChild(backgroundSound); // Create a distance gain array for the point sound Point2f[] distanceGain = { new Point2f(9.0f, 1.0f), // Full volume new Point2f(10.0f, 0.5f), // Half volume new Point2f(20.0f, 0.25f), // Quarter volume new Point2f(30.0f, 0.0f), // Zero volume }; // Point sound pointSound = new PointSound(); pointSound.setEnable(pointSoundOnOff); pointSound.setPosition(new Point3f(pointX, soundHeight, 0.0f)); pointSound.setLoop(Sound.INFINITE_LOOPS); pointSound.setSoundData(pointMedia); pointSound.setInitialGain(vol); pointSound.setDistanceGain(distanceGain); pointSound.setSchedulingBounds(worldBounds); pointSound.setCapability(Sound.ALLOW_ENABLE_WRITE); pointSound.setCapability(Sound.ALLOW_INITIAL_GAIN_WRITE); scene.addChild(pointSound); // END EXAMPLE TOPIC // Build a few lights, one per sound. We'll turn them // on when the associated sound is on. ambientLight = new AmbientLight(); ambientLight.setEnable(backgroundSoundOnOff); ambientLight.setColor(Gray); ambientLight.setInfluencingBounds(worldBounds); ambientLight.setCapability(Light.ALLOW_STATE_WRITE); scene.addChild(ambientLight); pointLight = new PointLight(); pointLight.setEnable(pointSoundOnOff); pointLight.setColor(White); pointLight.setPosition(0.0f, soundHeight, 0.0f); pointLight.setInfluencingBounds(worldBounds); pointLight.setCapability(Light.ALLOW_STATE_WRITE); scene.addChild(pointLight); // Add a basic ambient light for when all sounds (and // their lights) are off so that the world isn't dark AmbientLight amb = new AmbientLight(); amb.setEnable(true); amb.setColor(Gray); amb.setInfluencingBounds(worldBounds); amb.setCapability(Light.ALLOW_STATE_WRITE); scene.addChild(amb); // Build foreground geometry scene.addChild(buildForeground()); return scene; }
From source file:ExTexture.java
public Group buildScene() { // Get the current menu choices for appearance attributes int textureMode = ((Integer) modes[currentMode].value).intValue(); Color3f color = (Color3f) colors[currentColor].value; Color3f blendColor = (Color3f) colors[currentBlendColor].value; // Turn on the example headlight setHeadlightEnable(true);/*from w w w . j a v a 2 s. com*/ // Default to examine navigation setNavigationType(Examine); // Disable scene graph compilation for this example setCompilable(false); // Create the scene group Group scene = new Group(); // BEGIN EXAMPLE TOPIC // Set up a basic material Material mat = new Material(); mat.setAmbientColor(0.2f, 0.2f, 0.2f); mat.setDiffuseColor(1.0f, 1.0f, 1.0f); mat.setSpecularColor(0.0f, 0.0f, 0.0f); mat.setLightingEnable(true); // Set up the texturing attributes with an initial // texture mode, texture transform, and blend color texatt = new TextureAttributes(); texatt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); texatt.setTextureMode(textureMode); texatt.setTextureTransform(new Transform3D()); // Identity texatt.setTextureBlendColor(blendColor.x, blendColor.y, blendColor.z, 0.5f); // Enable changing these while the node component is live texatt.setCapability(TextureAttributes.ALLOW_MODE_WRITE); texatt.setCapability(TextureAttributes.ALLOW_BLEND_COLOR_WRITE); texatt.setCapability(TextureAttributes.ALLOW_TRANSFORM_WRITE); // Create an appearance using these attributes app = new Appearance(); app.setMaterial(mat); app.setTextureAttributes(texatt); app.setTexture(tex); // And enable changing these while the node component is live app.setCapability(Appearance.ALLOW_TEXTURE_WRITE); app.setCapability(Appearance.ALLOW_TEXTURE_ATTRIBUTES_WRITE); // Build a shape and enable changing its appearance shape = new Shape3D(buildGeometry(), app); shape.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE); // END EXAMPLE TOPIC // Create some dummy appearance and tex attribute node components // In response to menu choices, we quickly switch the shape to // use one of these, then diddle with the main appearance or // tex attribute, then switch the shape back. This effectively // makes the appearance or tex attributes we want to change // become un-live during a change. We have to do this approach // because some texture features have no capability bits to set // to allow changes while live. dummyApp = new Appearance(); dummyAtt = new TextureAttributes(); scene.addChild(shape); return scene; }
From source file:ExSwitch.java
public Group buildScene() { // Turn on the example headlight setHeadlightEnable(true);//from w w w . j ava 2 s .c om // Default to walk navigation setNavigationType(Walk); // Build the scene group Group scene = new Group(); if (debug) System.err.println(" switch shapes..."); // BEGIN EXAMPLE TOPIC // Build the switch group and allow its switch // value to be changed via menu items swtch = new Switch(); swtch.setCapability(Switch.ALLOW_SWITCH_WRITE); // Create several shapes to place in a switch group // Child 0: a red sphere Appearance app0 = new Appearance(); Material mat0 = new Material(); mat0.setAmbientColor(0.2f, 0.2f, 0.2f); mat0.setDiffuseColor(1.0f, 0.0f, 0.2f); mat0.setSpecularColor(0.7f, 0.7f, 0.7f); app0.setMaterial(mat0); Transform3D t3d = new Transform3D(); t3d.setTranslation(new Vector3f(-2.0f, 1.5f, 0.0f)); TransformGroup tg0 = new TransformGroup(t3d); Sphere sph0 = new Sphere(0.5f, // radius Primitive.GENERATE_NORMALS, // components 16, // facets app0); // appearance tg0.addChild(sph0); swtch.addChild(tg0); // Child 0 // Child 1: a green sphere Appearance app1 = new Appearance(); Material mat1 = new Material(); mat1.setAmbientColor(0.2f, 0.2f, 0.2f); mat1.setDiffuseColor(0.0f, 1.0f, 0.0f); mat1.setSpecularColor(0.7f, 0.7f, 0.7f); app1.setMaterial(mat1); t3d.setTranslation(new Vector3f(0.0f, 1.5f, 0.0f)); TransformGroup tg1 = new TransformGroup(t3d); Sphere sph1 = new Sphere(0.5f, // radius Primitive.GENERATE_NORMALS, // components 16, // facets app1); // appearance tg1.addChild(sph1); swtch.addChild(tg1); // Child 1 // Child 2: a blue sphere Appearance app2 = new Appearance(); Material mat2 = new Material(); mat2.setAmbientColor(0.2f, 0.2f, 0.2f); mat2.setDiffuseColor(0.0f, 0.6f, 1.0f); mat2.setSpecularColor(0.7f, 0.7f, 0.7f); app2.setMaterial(mat2); t3d.setTranslation(new Vector3f(2.0f, 1.5f, 0.0f)); TransformGroup tg2 = new TransformGroup(t3d); Sphere sph2 = new Sphere(0.5f, // radius Primitive.GENERATE_NORMALS, // components 16, // facets app2); // appearance tg2.addChild(sph2); swtch.addChild(tg2); // Set the initial child choice swtch.setWhichChild(options[currentSwitch].child); scene.addChild(swtch); // END EXAMPLE TOPIC // Build foreground geometry including a floor and // columns on which the switchable shapes stand // Load textures TextureLoader texLoader = new TextureLoader("granite07rev.jpg", this); Texture columnTex = texLoader.getTexture(); if (columnTex == null) System.err.println("Cannot load granite07rev.jpg texture"); else { columnTex.setBoundaryModeS(Texture.WRAP); columnTex.setBoundaryModeT(Texture.WRAP); columnTex.setMinFilter(Texture.NICEST); columnTex.setMagFilter(Texture.NICEST); columnTex.setMipMapMode(Texture.BASE_LEVEL); columnTex.setEnable(true); } texLoader = new TextureLoader("flooring.jpg", this); Texture groundTex = texLoader.getTexture(); if (groundTex == null) System.err.println("Cannot load flooring.jpg texture"); else { groundTex.setBoundaryModeS(Texture.WRAP); groundTex.setBoundaryModeT(Texture.WRAP); groundTex.setMinFilter(Texture.NICEST); groundTex.setMagFilter(Texture.NICEST); groundTex.setMipMapMode(Texture.BASE_LEVEL); groundTex.setEnable(true); } // // Build several columns on the floor // if (debug) System.err.println(" columns..."); SharedGroup column = new SharedGroup(); Appearance columnApp = new Appearance(); Material columnMat = new Material(); columnMat.setAmbientColor(0.6f, 0.6f, 0.6f); columnMat.setDiffuseColor(1.0f, 1.0f, 1.0f); columnMat.setSpecularColor(0.0f, 0.0f, 0.0f); columnApp.setMaterial(columnMat); TextureAttributes columnTexAtt = new TextureAttributes(); columnTexAtt.setTextureMode(TextureAttributes.MODULATE); columnTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); columnApp.setTextureAttributes(columnTexAtt); if (columnTex != null) columnApp.setTexture(columnTex); GothicColumn columnShape = new GothicColumn(1.8f, // height 0.25f, // radius GothicColumn.BUILD_TOP, // flags columnApp); // appearance column.addChild(columnShape); Vector3f trans = new Vector3f(); Transform3D tr = new Transform3D(); TransformGroup tg; // Left trans.set(-2.0f, -1.0f, 0.0f); tr.set(trans); tg = new TransformGroup(tr); tg.addChild(new Link(column)); scene.addChild(tg); // Middle trans.set(0.0f, -1.0f, 0.0f); tr.set(trans); tg = new TransformGroup(tr); tg.addChild(new Link(column)); scene.addChild(tg); // Right trans.set(2.0f, -1.0f, 0.0f); tr.set(trans); tg = new TransformGroup(tr); tg.addChild(new Link(column)); scene.addChild(tg); // // Add the ground // if (debug) System.err.println(" ground..."); Appearance groundApp = new Appearance(); Material groundMat = new Material(); groundMat.setAmbientColor(0.6f, 0.6f, 0.6f); groundMat.setDiffuseColor(1.0f, 1.0f, 1.0f); groundMat.setSpecularColor(0.0f, 0.0f, 0.0f); groundApp.setMaterial(groundMat); tr = new Transform3D(); tr.setScale(new Vector3d(4.0, 4.0, 1.0)); TextureAttributes groundTexAtt = new TextureAttributes(); groundTexAtt.setTextureMode(TextureAttributes.MODULATE); groundTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); groundTexAtt.setTextureTransform(tr); groundApp.setTextureAttributes(groundTexAtt); if (groundTex != null) groundApp.setTexture(groundTex); ElevationGrid ground = new ElevationGrid(11, // X dimension 11, // Z dimension 2.0f, // X spacing 2.0f, // Z spacing // Automatically use zero heights groundApp); // Appearance trans.set(0.0f, -1.0f, 0.0f); tr.set(trans); tg = new TransformGroup(tr); tg.addChild(ground); scene.addChild(tg); // Add a light BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent DirectionalLight light = new DirectionalLight(); light.setEnable(true); light.setColor(new Color3f(1.0f, 1.0f, 1.0f)); light.setDirection(new Vector3f(0.5f, -1.0f, -0.5f)); light.setInfluencingBounds(worldBounds); scene.addChild(light); return scene; }