Example usage for javax.media.j3d GraphicsContext3D setAppearance

List of usage examples for javax.media.j3d GraphicsContext3D setAppearance

Introduction

In this page you can find the example usage for javax.media.j3d GraphicsContext3D setAppearance.

Prototype

public void setAppearance(Appearance appearance) 

Source Link

Document

Sets the current Appearance object to the specified Appearance component object.

Usage

From source file:MixedTest.java

public void renderField(int fieldDesc) {
    super.renderField(fieldDesc);

    GraphicsContext3D g = getGraphicsContext3D();

    // first time initialization
    if (m_nRender == 0) {
        // set the start time
        m_StartTime = System.currentTimeMillis();

        // add a light to the graphics context
        DirectionalLight light = new DirectionalLight();
        light.setEnable(true);/*w  w  w.  j a  va 2  s  .c o m*/
        g.addLight((Light) light);

        // create the material for the points
        Appearance a = new Appearance();
        Material mat = new Material();
        mat.setLightingEnable(true);
        mat.setAmbientColor(0.5f, 1.0f, 1.0f);
        a.setMaterial(mat);
        a.setColoringAttributes(new ColoringAttributes(1.0f, 0.5f, 0.5f, ColoringAttributes.NICEST));

        // enlarge the points
        a.setPointAttributes(new PointAttributes(4, true));

        // make the appearance current in the graphics context
        g.setAppearance(a);
    }

    // set the current transformation for the graphics context
    g.setModelTransform(m_t3d);

    // finally render the PointArray
    g.draw(m_PointArray);

    // calculate and display the Frames Per Second for the
    // Immediate Mode rendering of the PointArray
    m_nRender++;

    if ((m_nRender % m_kReportInterval) == 0) {
        float fps = (float) 1000.0f / ((System.currentTimeMillis() - m_StartTime) / (float) m_kReportInterval);
        System.out.println("FPS:\t" + fps);

        m_StartTime = System.currentTimeMillis();
    }
}