Example usage for Java javax.media.j3d GraphicsContext3D fields, constructors, methods, implement or subclass
The text is from its open source code.
int | STEREO_LEFT Specifies that rendering is done to the left eye. |
int | STEREO_RIGHT Specifies that rendering is done to the right eye. |
int | STEREO_BOTH Specifies that rendering is done to both eyes. |
void | addLight(Light light) Appends the specified light to this graphics context's list of lights. |
void | setAppearance(Appearance appearance) Sets the current Appearance object to the specified Appearance component object. |
void | setModelTransform(Transform3D t) Sets the current model transform to a copy of the specified transform. |