List of usage examples for javax.media.j3d GeometryArray COORDINATES
int COORDINATES
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From source file:ExLinearFog.java
private void addBox(float width, float height, float depth, float y, float width2, float depth2, int flags) { float[] coordinates = { // around the bottom -width / 2.0f, -height / 2.0f, depth / 2.0f, width / 2.0f, -height / 2.0f, depth / 2.0f, width / 2.0f, -height / 2.0f, -depth / 2.0f, -width / 2.0f, -height / 2.0f, -depth / 2.0f, // around the top -width2 / 2.0f, height / 2.0f, depth2 / 2.0f, width2 / 2.0f, height / 2.0f, depth2 / 2.0f, width2 / 2.0f, height / 2.0f, -depth2 / 2.0f, -width2 / 2.0f, height / 2.0f, -depth2 / 2.0f, }; int[] fullCoordinateIndexes = { 0, 1, 5, 4, // front 1, 2, 6, 5, // right 2, 3, 7, 6, // back 3, 0, 4, 7, // left 4, 5, 6, 7, // top 3, 2, 1, 0, // bottom };//from w ww .ja v a 2s. c o m float v = -(width2 - width) / height; float[] normals = { 0.0f, v, 1.0f, // front 1.0f, v, 0.0f, // right 0.0f, v, -1.0f, // back -1.0f, v, 0.0f, // left 0.0f, 1.0f, 0.0f, // top 0.0f, -1.0f, 0.0f, // bottom }; int[] fullNormalIndexes = { 0, 0, 0, 0, // front 1, 1, 1, 1, // right 2, 2, 2, 2, // back 3, 3, 3, 3, // left 4, 4, 4, 4, // top 5, 5, 5, 5, // bottom }; float[] textureCoordinates = { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f, }; int[] fullTextureCoordinateIndexes = { 0, 1, 2, 3, // front 0, 1, 2, 3, // right 0, 1, 2, 3, // back 0, 1, 2, 3, // left 0, 1, 2, 3, // top 0, 1, 2, 3, // bottom }; // Select indexes needed int[] coordinateIndexes; int[] normalIndexes; int[] textureCoordinateIndexes; if (flags == 0) { // build neither top or bottom coordinateIndexes = new int[4 * 4]; textureCoordinateIndexes = new int[4 * 4]; normalIndexes = new int[4 * 4]; for (int i = 0; i < 4 * 4; i++) { coordinateIndexes[i] = fullCoordinateIndexes[i]; textureCoordinateIndexes[i] = fullTextureCoordinateIndexes[i]; normalIndexes[i] = fullNormalIndexes[i]; } } else if ((flags & (BUILD_TOP | BUILD_BOTTOM)) == (BUILD_TOP | BUILD_BOTTOM)) { // build top and bottom coordinateIndexes = fullCoordinateIndexes; textureCoordinateIndexes = fullTextureCoordinateIndexes; normalIndexes = fullNormalIndexes; } else if ((flags & BUILD_TOP) != 0) { // build top but not bottom coordinateIndexes = new int[5 * 4]; textureCoordinateIndexes = new int[5 * 4]; normalIndexes = new int[5 * 4]; for (int i = 0; i < 5 * 4; i++) { coordinateIndexes[i] = fullCoordinateIndexes[i]; textureCoordinateIndexes[i] = fullTextureCoordinateIndexes[i]; normalIndexes[i] = fullNormalIndexes[i]; } } else { // build bottom but not top coordinateIndexes = new int[5 * 4]; textureCoordinateIndexes = new int[5 * 4]; normalIndexes = new int[5 * 4]; for (int i = 0; i < 4 * 4; i++) { coordinateIndexes[i] = fullCoordinateIndexes[i]; textureCoordinateIndexes[i] = fullTextureCoordinateIndexes[i]; normalIndexes[i] = fullNormalIndexes[i]; } for (int i = 5 * 4; i < 6 * 4; i++) { coordinateIndexes[i - 4] = fullCoordinateIndexes[i]; textureCoordinateIndexes[i - 4] = fullTextureCoordinateIndexes[i]; normalIndexes[i - 4] = fullNormalIndexes[i]; } } IndexedQuadArray quads = new IndexedQuadArray(coordinates.length, // number // of // vertexes GeometryArray.COORDINATES | // vertex coordinates given GeometryArray.NORMALS | // normals given GeometryArray.TEXTURE_COORDINATE_2, // texture // coordinates given coordinateIndexes.length); // number of coordinate indexes quads.setCoordinates(0, coordinates); quads.setCoordinateIndices(0, coordinateIndexes); quads.setNormals(0, normals); quads.setNormalIndices(0, normalIndexes); quads.setTextureCoordinates(0, textureCoordinates); quads.setTextureCoordinateIndices(0, textureCoordinateIndexes); Shape3D box = new Shape3D(quads, mainAppearance); Vector3f trans = new Vector3f(0.0f, y, 0.0f); Transform3D tr = new Transform3D(); tr.set(trans); // translate TransformGroup tg = new TransformGroup(tr); tg.addChild(box); addChild(tg); }
From source file:PickTest.java
IcosahedronITSA() { super(12, GeometryArray.COORDINATES | GeometryArray.COLOR_3, 32, sVertCnt); Point3f verts[] = new Point3f[12]; Color3f colors[] = new Color3f[12]; verts[0] = new Point3f(0.0f, 1.4f, 0.8652f); verts[1] = new Point3f(0.0f, 1.4f, -0.8652f); verts[2] = new Point3f(1.4f, 0.8652f, 0.0f); verts[3] = new Point3f(1.4f, -0.8652f, 0.0f); verts[4] = new Point3f(0.0f, -1.4f, -0.8652f); verts[5] = new Point3f(0.0f, -1.4f, 0.8652f); verts[6] = new Point3f(0.8652f, 0.0f, 1.4f); verts[7] = new Point3f(-0.8652f, 0.0f, 1.4f); verts[8] = new Point3f(0.8652f, 0.0f, -1.4f); verts[9] = new Point3f(-0.8652f, 0.0f, -1.4f); verts[10] = new Point3f(-1.4f, 0.8652f, 0.0f); verts[11] = new Point3f(-1.4f, -0.8652f, 0.0f); colors[0] = new Color3f(1.0f, 0.0f, 0.0f); colors[1] = new Color3f(0.0f, 1.0f, 0.0f); colors[2] = new Color3f(0.0f, 0.0f, 1.0f); colors[3] = new Color3f(1.0f, 1.0f, 0.0f); colors[4] = new Color3f(0.0f, 1.0f, 1.0f); colors[5] = new Color3f(1.0f, 0.0f, 1.0f); colors[6] = new Color3f(0.0f, 0.5f, 0.0f); colors[7] = new Color3f(0.0f, 0.0f, 0.5f); colors[8] = new Color3f(0.5f, 0.5f, 0.0f); colors[9] = new Color3f(0.0f, 0.5f, 0.5f); colors[10] = new Color3f(0.5f, 0.0f, 0.5f); colors[11] = new Color3f(0.5f, 0.5f, 0.5f); int pntsIndex[] = new int[32]; int clrsIndex[] = new int[32]; pntsIndex[0] = 4;/* w ww .j a v a2s .com*/ clrsIndex[0] = 4; pntsIndex[1] = 5; clrsIndex[1] = 5; pntsIndex[2] = 11; clrsIndex[2] = 11; pntsIndex[3] = 11; clrsIndex[3] = 11; pntsIndex[4] = 5; clrsIndex[4] = 5; pntsIndex[5] = 7; clrsIndex[5] = 7; pntsIndex[6] = 6; clrsIndex[6] = 6; pntsIndex[7] = 0; clrsIndex[7] = 0; pntsIndex[8] = 2; clrsIndex[8] = 2; pntsIndex[9] = 1; clrsIndex[9] = 1; pntsIndex[10] = 8; clrsIndex[10] = 8; pntsIndex[11] = 9; clrsIndex[11] = 9; pntsIndex[12] = 4; clrsIndex[12] = 4; pntsIndex[13] = 11; clrsIndex[13] = 11; pntsIndex[14] = 2; clrsIndex[14] = 2; pntsIndex[15] = 6; clrsIndex[15] = 6; pntsIndex[16] = 3; clrsIndex[16] = 3; pntsIndex[17] = 5; clrsIndex[17] = 5; pntsIndex[18] = 4; clrsIndex[18] = 4; pntsIndex[19] = 4; clrsIndex[19] = 4; pntsIndex[20] = 8; clrsIndex[20] = 8; pntsIndex[21] = 3; clrsIndex[21] = 3; pntsIndex[22] = 2; clrsIndex[22] = 2; pntsIndex[23] = 0; clrsIndex[23] = 0; pntsIndex[24] = 1; clrsIndex[24] = 1; pntsIndex[25] = 10; clrsIndex[25] = 10; pntsIndex[26] = 9; clrsIndex[26] = 9; pntsIndex[27] = 11; clrsIndex[27] = 11; pntsIndex[28] = 0; clrsIndex[28] = 0; pntsIndex[29] = 10; clrsIndex[29] = 10; pntsIndex[30] = 7; clrsIndex[30] = 7; pntsIndex[31] = 11; clrsIndex[31] = 11; setCoordinates(0, verts); setCoordinateIndices(0, pntsIndex); setColors(0, colors); setColorIndices(0, clrsIndex); }
From source file:ExBackgroundImage.java
private void rebuild() { // Build a shape if (shape == null) { shape = new Shape3D(); shape.setCapability(Shape3D.ALLOW_APPEARANCE_WRITE); shape.setCapability(Shape3D.ALLOW_GEOMETRY_WRITE); shape.setAppearance(mainAppearance); addChild(shape);/*from w w w . java2 s . c om*/ } else { shape.setAppearance(mainAppearance); } if (xDimension < 2 || zDimension < 2 || heights == null || heights.length < 4) { tristrip = null; shape.setGeometry(null); return; } // Create a list of coordinates, one per grid row/column double[] coordinates = new double[xDimension * zDimension * 3]; double x, z; int n = 0, k = 0; z = ((double) (zDimension - 1)) * zSpacing / 2.0; // start at front edge for (int i = 0; i < zDimension; i++) { x = -((double) (xDimension - 1)) * xSpacing / 2.0;// start at left // edge for (int j = 0; j < xDimension; j++) { coordinates[n++] = x; coordinates[n++] = heights[k++]; coordinates[n++] = z; x += xSpacing; } z -= zSpacing; } // Create a list of normals, one per grid row/column float[] normals = new float[xDimension * zDimension * 3]; Vector3f one = new Vector3f(0.0f, 0.0f, 0.0f); Vector3f two = new Vector3f(0.0f, 0.0f, 0.0f); Vector3f norm = new Vector3f(0.0f, 0.0f, 0.0f); n = 0; k = 0; for (int i = 0; i < zDimension - 1; i++) { for (int j = 0; j < xDimension - 1; j++) { // Vector to right in X one.set((float) xSpacing, (float) (heights[k + 1] - heights[k]), 0.0f); // Vector back in Z two.set(0.0f, (float) (heights[k + xDimension] - heights[k]), (float) -zSpacing); // Cross them to get the normal norm.cross(one, two); normals[n++] = norm.x; normals[n++] = norm.y; normals[n++] = norm.z; k++; } // Last normal in row is a copy of the previous one normals[n] = normals[n - 3]; // X normals[n + 1] = normals[n - 2]; // Y normals[n + 2] = normals[n - 1]; // Z n += 3; k++; } // Last row of normals is a copy of the previous row for (int j = 0; j < xDimension; j++) { normals[n] = normals[n - xDimension * 3]; // X normals[n + 1] = normals[n - xDimension * 3 + 1]; // Y normals[n + 2] = normals[n - xDimension * 3 + 2]; // Z n += 3; } // Create a list of texture coordinates, one per grid row/column float[] texcoordinates = new float[xDimension * zDimension * 2]; float deltaS = 1.0f / (float) (xDimension - 1); float deltaT = 1.0f / (float) (zDimension - 1); float s = 0.0f; float t = 0.0f; n = 0; for (int i = 0; i < zDimension; i++) { s = 0.0f; for (int j = 0; j < xDimension; j++) { texcoordinates[n++] = s; texcoordinates[n++] = t; s += deltaS; } t += deltaT; } // Create a list of triangle strip indexes. Each strip goes // down one row (X direction) of the elevation grid. int[] indexes = new int[xDimension * (zDimension - 1) * 2]; int[] stripCounts = new int[zDimension - 1]; n = 0; k = 0; for (int i = 0; i < zDimension - 1; i++) { stripCounts[i] = xDimension * 2; for (int j = 0; j < xDimension; j++) { indexes[n++] = k + xDimension; indexes[n++] = k; k++; } } // Create geometry for collection of triangle strips, one // strip per row of the elevation grid tristrip = new IndexedTriangleStripArray(coordinates.length, GeometryArray.COORDINATES | GeometryArray.NORMALS | GeometryArray.TEXTURE_COORDINATE_2, indexes.length, stripCounts); tristrip.setCoordinates(0, coordinates); tristrip.setNormals(0, normals); tristrip.setTextureCoordinates(0, texcoordinates); tristrip.setCoordinateIndices(0, indexes); tristrip.setNormalIndices(0, indexes); tristrip.setTextureCoordinateIndices(0, indexes); // Set the geometry for the shape shape.setGeometry(tristrip); }
From source file:ExLinearFog.java
private void addCylinder(float radius, float height, float y) { ////w w w.j a v a2 s . co m // Compute coordinates, normals, and texture coordinates // around the top and bottom of a cylinder // float[] coordinates = new float[NSTEPS * 2 * 3]; // xyz float[] normals = new float[NSTEPS * 2 * 3]; // xyz vector float[] textureCoordinates = new float[NSTEPS * 2 * 2]; // st float angle = 0.0f; float deltaAngle = 2.0f * (float) Math.PI / ((float) NSTEPS - 1); float s = 0.0f; float deltaS = 1.0f / ((float) NSTEPS - 1); int n = 0; int tn = 0; float h2 = height / 2.0f; for (int i = 0; i < NSTEPS; i++) { // bottom normals[n + 0] = (float) Math.cos(angle); normals[n + 1] = 0.0f; normals[n + 2] = -(float) Math.sin(angle); coordinates[n + 0] = radius * normals[n + 0]; coordinates[n + 1] = -h2; coordinates[n + 2] = radius * normals[n + 2]; textureCoordinates[tn + 0] = s; textureCoordinates[tn + 1] = 0.0f; n += 3; tn += 2; // top normals[n + 0] = normals[n - 3]; normals[n + 1] = 0.0f; normals[n + 2] = normals[n - 1]; coordinates[n + 0] = coordinates[n - 3]; coordinates[n + 1] = h2; coordinates[n + 2] = coordinates[n - 1]; textureCoordinates[tn + 0] = s; textureCoordinates[tn + 1] = 1.0f; n += 3; tn += 2; angle += deltaAngle; s += deltaS; } // // Compute coordinate indexes, normal indexes, and texture // coordinate indexes awround the sides of a cylinder. // For this application, we don't need top or bottom, so // skip them. // int[] indexes = new int[NSTEPS * 4]; n = 0; int p = 0; // panel count for (int i = 0; i < NSTEPS - 1; i++) { indexes[n + 0] = p; // bottom left indexes[n + 1] = p + 2; // bottom right (next panel) indexes[n + 2] = p + 3; // top right (next panel) indexes[n + 3] = p + 1; // top left n += 4; p += 2; } indexes[n + 0] = p; // bottom left indexes[n + 1] = 0; // bottom right (next panel) indexes[n + 2] = 1; // top right (next panel) indexes[n + 3] = p + 1; // top left IndexedQuadArray quads = new IndexedQuadArray(coordinates.length / 3, // number // of // vertexes GeometryArray.COORDINATES | // format GeometryArray.NORMALS | GeometryArray.TEXTURE_COORDINATE_2, indexes.length); // number // of // indexes quads.setCoordinates(0, coordinates); quads.setTextureCoordinates(0, textureCoordinates); quads.setNormals(0, normals); quads.setCoordinateIndices(0, indexes); quads.setTextureCoordinateIndices(0, indexes); quads.setNormalIndices(0, indexes); Shape3D shape = new Shape3D(quads, mainAppearance); Vector3f trans = new Vector3f(0.0f, y, 0.0f); Transform3D tr = new Transform3D(); tr.set(trans); // translate TransformGroup tg = new TransformGroup(tr); tg.addChild(shape); addChild(tg); }
From source file:PickTest.java
OctahedronTFA() { super(12, GeometryArray.COORDINATES | GeometryArray.COLOR_3, sVertCnt); Point3f verts[] = new Point3f[6]; Color3f colors[] = new Color3f[6]; verts[0] = new Point3f(0.0f, 0.0f, -1.5f); verts[1] = new Point3f(0.0f, 0.0f, 1.5f); verts[2] = new Point3f(0.0f, -1.5f, 0.0f); verts[3] = new Point3f(0.0f, 1.5f, 0.0f); verts[4] = new Point3f(1.5f, 0.0f, 0.0f); verts[5] = new Point3f(-1.5f, 0.0f, 0.0f); colors[0] = new Color3f(1.0f, 0.0f, 0.0f); colors[1] = new Color3f(0.0f, 1.0f, 0.0f); colors[2] = new Color3f(0.0f, 0.0f, 1.0f); colors[3] = new Color3f(1.0f, 1.0f, 0.0f); colors[4] = new Color3f(1.0f, 0.0f, 1.0f); colors[5] = new Color3f(0.0f, 1.0f, 1.0f); Point3f pnts[] = new Point3f[12]; Color3f clrs[] = new Color3f[12]; pnts[0] = verts[4];/*from w ww .j ava2s .c o m*/ clrs[0] = colors[4]; pnts[1] = verts[2]; clrs[1] = colors[2]; pnts[2] = verts[0]; clrs[2] = colors[0]; pnts[3] = verts[3]; clrs[3] = colors[3]; pnts[4] = verts[1]; clrs[4] = colors[1]; pnts[5] = verts[2]; clrs[5] = colors[2]; pnts[6] = verts[5]; clrs[6] = colors[5]; pnts[7] = verts[1]; clrs[7] = colors[1]; pnts[8] = verts[3]; clrs[8] = colors[3]; pnts[9] = verts[0]; clrs[9] = colors[0]; pnts[10] = verts[2]; clrs[10] = colors[2]; pnts[11] = verts[1]; clrs[11] = colors[1]; setCoordinates(0, pnts); setColors(0, clrs); }
From source file:PickTest.java
OctahedronITFA() { super(6, GeometryArray.COORDINATES | GeometryArray.COLOR_3, 12, sVertCnt); Point3f verts[] = new Point3f[6]; Color3f colors[] = new Color3f[6]; verts[0] = new Point3f(0.0f, 0.0f, -1.5f); verts[1] = new Point3f(0.0f, 0.0f, 1.5f); verts[2] = new Point3f(0.0f, -1.5f, 0.0f); verts[3] = new Point3f(0.0f, 1.5f, 0.0f); verts[4] = new Point3f(1.5f, 0.0f, 0.0f); verts[5] = new Point3f(-1.5f, 0.0f, 0.0f); colors[0] = new Color3f(1.0f, 0.0f, 0.0f); colors[1] = new Color3f(0.0f, 1.0f, 0.0f); colors[2] = new Color3f(0.0f, 0.0f, 1.0f); colors[3] = new Color3f(1.0f, 1.0f, 0.0f); colors[4] = new Color3f(1.0f, 0.0f, 1.0f); colors[5] = new Color3f(0.0f, 1.0f, 1.0f); int pntsIndex[] = new int[12]; int clrsIndex[] = new int[12]; pntsIndex[0] = 4;// w w w .j a v a 2 s . c o m clrsIndex[0] = 4; pntsIndex[1] = 2; clrsIndex[1] = 2; pntsIndex[2] = 0; clrsIndex[2] = 0; pntsIndex[3] = 3; clrsIndex[3] = 3; pntsIndex[4] = 1; clrsIndex[4] = 1; pntsIndex[5] = 2; clrsIndex[5] = 2; pntsIndex[6] = 5; clrsIndex[6] = 5; pntsIndex[7] = 1; clrsIndex[7] = 1; pntsIndex[8] = 3; clrsIndex[8] = 3; pntsIndex[9] = 0; clrsIndex[9] = 0; pntsIndex[10] = 2; clrsIndex[10] = 2; pntsIndex[11] = 1; clrsIndex[11] = 1; setCoordinates(0, verts); setCoordinateIndices(0, pntsIndex); setColors(0, colors); setColorIndices(0, clrsIndex); }
From source file:GearTest.java
/** * Construct a SpurGear's teeth by adding the teeth shape nodes * /* w w w . j ava 2 s . c om*/ * @param pitchCircleRadius * radius at center of teeth * @param rootRadius * distance from pitch circle to top of teeth * @param outsideRadius * distance from pitch circle to root of teeth * @param gearThickness * thickness of the gear * @param toothTipThickness * thickness of the tip of the tooth * @param toothToValleyAngleRatio * the ratio of the angle subtended by the tooth to the angle * subtended by the valley (must be <= .25) * @param look * the gear's appearance object */ void addTeeth(float pitchCircleRadius, float rootRadius, float outsideRadius, float gearThickness, float toothTipThickness, float toothToValleyAngleRatio, Appearance look) { int index; Shape3D newShape; // Temporaries that store start angle for each portion of tooth facet double toothStartAngle, toothTopStartAngle, toothDeclineStartAngle, toothValleyStartAngle, nextToothStartAngle; // The x and y coordinates at each point of a facet and at each // point on the gear: at the shaft, the root of the teeth, and // the outer point of the teeth float xRoot0, yRoot0; float xOuter1, yOuter1; float xOuter2, yOuter2; float xRoot3, yRoot3; float xRoot4, yRoot4; // The z coordinates for the gear final float frontZ = -0.5f * gearThickness; final float rearZ = 0.5f * gearThickness; // The z coordinates for the tooth tip of the gear final float toothTipFrontZ = -0.5f * toothTipThickness; final float toothTipRearZ = 0.5f * toothTipThickness; int toothFacetVertexCount; // #(vertices) per tooth facet int toothFacetCount; // #(facets) per tooth int toothFaceTotalVertexCount; // #(vertices) in all teeth int toothFaceStripCount[] = new int[toothCount]; // per tooth vertex count int topVertexCount; // #(vertices) for teeth tops int topStripCount[] = new int[1]; // #(vertices) in strip/strip // Front and rear facing normals for the teeth faces Vector3f frontToothNormal = new Vector3f(0.0f, 0.0f, -1.0f); Vector3f rearToothNormal = new Vector3f(0.0f, 0.0f, 1.0f); // Normals for teeth tops up incline, tooth top, and down incline Vector3f leftNormal = new Vector3f(-1.0f, 0.0f, 0.0f); Vector3f rightNormal = new Vector3f(1.0f, 0.0f, 0.0f); Vector3f outNormal = new Vector3f(1.0f, 0.0f, 0.0f); Vector3f inNormal = new Vector3f(-1.0f, 0.0f, 0.0f); // Temporary variables for storing coordinates and vectors Point3f coordinate = new Point3f(0.0f, 0.0f, 0.0f); Point3f tempCoordinate1 = new Point3f(0.0f, 0.0f, 0.0f); Point3f tempCoordinate2 = new Point3f(0.0f, 0.0f, 0.0f); Point3f tempCoordinate3 = new Point3f(0.0f, 0.0f, 0.0f); Vector3f tempVector1 = new Vector3f(0.0f, 0.0f, 0.0f); Vector3f tempVector2 = new Vector3f(0.0f, 0.0f, 0.0f); /* * Construct the gear's front facing teeth facets 0______2 / /\ / / \ / / \ * //___________\ 1 3 */ toothFacetVertexCount = 4; toothFaceTotalVertexCount = toothFacetVertexCount * toothCount; for (int i = 0; i < toothCount; i++) toothFaceStripCount[i] = toothFacetVertexCount; TriangleStripArray frontGearTeeth = new TriangleStripArray(toothFaceTotalVertexCount, GeometryArray.COORDINATES | GeometryArray.NORMALS, toothFaceStripCount); for (int count = 0; count < toothCount; count++) { index = count * toothFacetVertexCount; toothStartAngle = gearStartAngle + circularPitchAngle * (double) count; toothTopStartAngle = toothStartAngle + toothTopAngleIncrement; toothDeclineStartAngle = toothStartAngle + toothDeclineAngleIncrement; toothValleyStartAngle = toothStartAngle + toothValleyAngleIncrement; xRoot0 = rootRadius * (float) Math.cos(toothStartAngle); yRoot0 = rootRadius * (float) Math.sin(toothStartAngle); xOuter1 = outsideRadius * (float) Math.cos(toothTopStartAngle); yOuter1 = outsideRadius * (float) Math.sin(toothTopStartAngle); xOuter2 = outsideRadius * (float) Math.cos(toothDeclineStartAngle); yOuter2 = outsideRadius * (float) Math.sin(toothDeclineStartAngle); xRoot3 = rootRadius * (float) Math.cos(toothValleyStartAngle); yRoot3 = rootRadius * (float) Math.sin(toothValleyStartAngle); tempCoordinate1.set(xRoot0, yRoot0, frontZ); tempCoordinate2.set(xRoot3, yRoot3, frontZ); tempVector1.sub(tempCoordinate2, tempCoordinate1); tempCoordinate2.set(xOuter1, yOuter1, toothTipFrontZ); tempVector2.sub(tempCoordinate2, tempCoordinate1); frontToothNormal.cross(tempVector1, tempVector2); frontToothNormal.normalize(); coordinate.set(xOuter1, yOuter1, toothTipFrontZ); frontGearTeeth.setCoordinate(index, coordinate); frontGearTeeth.setNormal(index, frontToothNormal); coordinate.set(xRoot0, yRoot0, frontZ); frontGearTeeth.setCoordinate(index + 1, coordinate); frontGearTeeth.setNormal(index + 1, frontToothNormal); coordinate.set(xOuter2, yOuter2, toothTipFrontZ); frontGearTeeth.setCoordinate(index + 2, coordinate); frontGearTeeth.setNormal(index + 2, frontToothNormal); coordinate.set(xRoot3, yRoot3, frontZ); frontGearTeeth.setCoordinate(index + 3, coordinate); frontGearTeeth.setNormal(index + 3, frontToothNormal); } newShape = new Shape3D(frontGearTeeth, look); this.addChild(newShape); /* * Construct the gear's rear facing teeth facets (Using Quads) 1______2 / \ / \ / \ * /____________\ 0 3 */ toothFacetVertexCount = 4; toothFaceTotalVertexCount = toothFacetVertexCount * toothCount; QuadArray rearGearTeeth = new QuadArray(toothCount * toothFacetVertexCount, GeometryArray.COORDINATES | GeometryArray.NORMALS); for (int count = 0; count < toothCount; count++) { index = count * toothFacetVertexCount; toothStartAngle = gearStartAngle + circularPitchAngle * (double) count; toothTopStartAngle = toothStartAngle + toothTopAngleIncrement; toothDeclineStartAngle = toothStartAngle + toothDeclineAngleIncrement; toothValleyStartAngle = toothStartAngle + toothValleyAngleIncrement; xRoot0 = rootRadius * (float) Math.cos(toothStartAngle); yRoot0 = rootRadius * (float) Math.sin(toothStartAngle); xOuter1 = outsideRadius * (float) Math.cos(toothTopStartAngle); yOuter1 = outsideRadius * (float) Math.sin(toothTopStartAngle); xOuter2 = outsideRadius * (float) Math.cos(toothDeclineStartAngle); yOuter2 = outsideRadius * (float) Math.sin(toothDeclineStartAngle); xRoot3 = rootRadius * (float) Math.cos(toothValleyStartAngle); yRoot3 = rootRadius * (float) Math.sin(toothValleyStartAngle); tempCoordinate1.set(xRoot0, yRoot0, rearZ); tempCoordinate2.set(xRoot3, yRoot3, rearZ); tempVector1.sub(tempCoordinate2, tempCoordinate1); tempCoordinate2.set(xOuter1, yOuter1, toothTipRearZ); tempVector2.sub(tempCoordinate2, tempCoordinate1); rearToothNormal.cross(tempVector2, tempVector1); rearToothNormal.normalize(); coordinate.set(xRoot0, yRoot0, rearZ); rearGearTeeth.setCoordinate(index, coordinate); rearGearTeeth.setNormal(index, rearToothNormal); coordinate.set(xOuter1, yOuter1, toothTipRearZ); rearGearTeeth.setCoordinate(index + 1, coordinate); rearGearTeeth.setNormal(index + 1, rearToothNormal); coordinate.set(xOuter2, yOuter2, toothTipRearZ); rearGearTeeth.setCoordinate(index + 2, coordinate); rearGearTeeth.setNormal(index + 2, rearToothNormal); coordinate.set(xRoot3, yRoot3, rearZ); rearGearTeeth.setCoordinate(index + 3, coordinate); rearGearTeeth.setNormal(index + 3, rearToothNormal); } newShape = new Shape3D(rearGearTeeth, look); this.addChild(newShape); /* * Construct the gear's top teeth faces (As seen from above) Root0 * Outer1 Outer2 Root3 Root4 (RearZ) 0_______3 2_______5 4_______7 * 6_______9 |0 3| |4 7| |8 11| |12 15| | | | | | | | | | | | | | | | | * |1_____2| |5_____6| |9____10| |13___14| 1 2 3 4 5 6 7 8 Root0 Outer1 * Outer2 Root3 Root4 (FrontZ) * * Quad 0123 uses a left normal Quad 2345 uses an out normal Quad 4567 * uses a right normal Quad 6789 uses an out normal */ topVertexCount = 8 * toothCount + 2; topStripCount[0] = topVertexCount; toothFacetVertexCount = 4; toothFacetCount = 4; QuadArray topGearTeeth = new QuadArray(toothCount * toothFacetVertexCount * toothFacetCount, GeometryArray.COORDINATES | GeometryArray.NORMALS); for (int count = 0; count < toothCount; count++) { index = count * toothFacetCount * toothFacetVertexCount; toothStartAngle = gearStartAngle + circularPitchAngle * (double) count; toothTopStartAngle = toothStartAngle + toothTopAngleIncrement; toothDeclineStartAngle = toothStartAngle + toothDeclineAngleIncrement; toothValleyStartAngle = toothStartAngle + toothValleyAngleIncrement; nextToothStartAngle = toothStartAngle + circularPitchAngle; xRoot0 = rootRadius * (float) Math.cos(toothStartAngle); yRoot0 = rootRadius * (float) Math.sin(toothStartAngle); xOuter1 = outsideRadius * (float) Math.cos(toothTopStartAngle); yOuter1 = outsideRadius * (float) Math.sin(toothTopStartAngle); xOuter2 = outsideRadius * (float) Math.cos(toothDeclineStartAngle); yOuter2 = outsideRadius * (float) Math.sin(toothDeclineStartAngle); xRoot3 = rootRadius * (float) Math.cos(toothValleyStartAngle); yRoot3 = rootRadius * (float) Math.sin(toothValleyStartAngle); xRoot4 = rootRadius * (float) Math.cos(nextToothStartAngle); yRoot4 = rootRadius * (float) Math.sin(nextToothStartAngle); // Compute normal for quad 1 tempCoordinate1.set(xRoot0, yRoot0, frontZ); tempCoordinate2.set(xOuter1, yOuter1, toothTipFrontZ); tempVector1.sub(tempCoordinate2, tempCoordinate1); leftNormal.cross(frontNormal, tempVector1); leftNormal.normalize(); // Coordinate labeled 0 in the quad coordinate.set(xRoot0, yRoot0, rearZ); topGearTeeth.setCoordinate(index, coordinate); topGearTeeth.setNormal(index, leftNormal); // Coordinate labeled 1 in the quad coordinate.set(tempCoordinate1); topGearTeeth.setCoordinate(index + 1, coordinate); topGearTeeth.setNormal(index + 1, leftNormal); // Coordinate labeled 2 in the quad topGearTeeth.setCoordinate(index + 2, tempCoordinate2); topGearTeeth.setNormal(index + 2, leftNormal); topGearTeeth.setCoordinate(index + 5, tempCoordinate2); // Coordinate labeled 3 in the quad coordinate.set(xOuter1, yOuter1, toothTipRearZ); topGearTeeth.setCoordinate(index + 3, coordinate); topGearTeeth.setNormal(index + 3, leftNormal); topGearTeeth.setCoordinate(index + 4, coordinate); // Compute normal for quad 2 tempCoordinate1.set(xOuter1, yOuter1, toothTipFrontZ); tempCoordinate2.set(xOuter2, yOuter2, toothTipFrontZ); tempVector1.sub(tempCoordinate2, tempCoordinate1); outNormal.cross(frontNormal, tempVector1); outNormal.normalize(); topGearTeeth.setNormal(index + 4, outNormal); topGearTeeth.setNormal(index + 5, outNormal); // Coordinate labeled 4 in the quad topGearTeeth.setCoordinate(index + 6, tempCoordinate2); topGearTeeth.setNormal(index + 6, outNormal); topGearTeeth.setCoordinate(index + 9, tempCoordinate2); // Coordinate labeled 5 in the quad coordinate.set(xOuter2, yOuter2, toothTipRearZ); topGearTeeth.setCoordinate(index + 7, coordinate); topGearTeeth.setNormal(index + 7, outNormal); topGearTeeth.setCoordinate(index + 8, coordinate); // Compute normal for quad 3 tempCoordinate1.set(xOuter2, yOuter2, toothTipFrontZ); tempCoordinate2.set(xRoot3, yRoot3, frontZ); tempVector1.sub(tempCoordinate2, tempCoordinate1); rightNormal.cross(frontNormal, tempVector1); rightNormal.normalize(); topGearTeeth.setNormal(index + 8, rightNormal); topGearTeeth.setNormal(index + 9, rightNormal); // Coordinate labeled 7 in the quad topGearTeeth.setCoordinate(index + 10, tempCoordinate2); topGearTeeth.setNormal(index + 10, rightNormal); topGearTeeth.setCoordinate(index + 13, tempCoordinate2); // Coordinate labeled 6 in the quad coordinate.set(xRoot3, yRoot3, rearZ); topGearTeeth.setCoordinate(index + 11, coordinate); topGearTeeth.setNormal(index + 11, rightNormal); topGearTeeth.setCoordinate(index + 12, coordinate); // Compute normal for quad 4 tempCoordinate1.set(xRoot3, yRoot3, frontZ); tempCoordinate2.set(xRoot4, yRoot4, frontZ); tempVector1.sub(tempCoordinate2, tempCoordinate1); outNormal.cross(frontNormal, tempVector1); outNormal.normalize(); topGearTeeth.setNormal(index + 12, outNormal); topGearTeeth.setNormal(index + 13, outNormal); // Coordinate labeled 9 in the quad topGearTeeth.setCoordinate(index + 14, tempCoordinate2); topGearTeeth.setNormal(index + 14, outNormal); // Coordinate labeled 8 in the quad coordinate.set(xRoot4, yRoot4, rearZ); topGearTeeth.setCoordinate(index + 15, coordinate); topGearTeeth.setNormal(index + 15, outNormal); // Prepare for the loop by computing the new normal toothTopStartAngle = nextToothStartAngle + toothTopAngleIncrement; xOuter1 = outsideRadius * (float) Math.cos(toothTopStartAngle); yOuter1 = outsideRadius * (float) Math.sin(toothTopStartAngle); tempCoordinate1.set(xRoot4, yRoot4, toothTipFrontZ); tempCoordinate2.set(xOuter1, yOuter1, toothTipFrontZ); tempVector1.sub(tempCoordinate2, tempCoordinate1); leftNormal.cross(frontNormal, tempVector1); leftNormal.normalize(); } newShape = new Shape3D(topGearTeeth, look); this.addChild(newShape); }
From source file:ffx.potential.MolecularAssembly.java
private Shape3D renderWire() { ArrayList<ROLS> bonds = getBondList(); int numbonds = bonds.size(); if (numbonds < 1) { return null; }/*from w ww .j av a 2 s.c om*/ Vector3d bondmidpoint = new Vector3d(); double[] mid = { 0, 0, 0 }; Vector3d v1 = new Vector3d(); Vector3d v2 = new Vector3d(); float[] a1 = { 0, 0, 0 }; float[] a2 = { 0, 0, 0 }; float[] col = new float[4]; Bond bond; Atom atom1, atom2; LineArray la = new LineArray(4 * numbonds, GeometryArray.COORDINATES | GeometryArray.COLOR_4 | GeometryArray.NORMALS); la.setCapability(LineArray.ALLOW_COORDINATE_WRITE); la.setCapability(LineArray.ALLOW_COORDINATE_READ); la.setCapability(LineArray.ALLOW_COLOR_WRITE); la.setCapability(LineArray.ALLOW_COUNT_READ); la.setCapability(LineArray.ALLOW_INTERSECT); la.setCapability(LineArray.ALLOW_FORMAT_READ); atomLookUp = new Atom[4 * numbonds]; int i = 0; col[3] = 0.9f; for (ListIterator li = bonds.listIterator(); li.hasNext();) { bond = (Bond) li.next(); bond.setWire(la, i); atom1 = bond.getAtom(0); atom2 = bond.getAtom(1); atom1.getV3D(v1); atom2.getV3D(v2); a1[0] = (float) v1.x; a1[1] = (float) v1.y; a1[2] = (float) v1.z; a2[0] = (float) v2.x; a2[1] = (float) v2.y; a2[2] = (float) v2.z; // Find the bond center bondmidpoint.add(v1, v2); bondmidpoint.scale(0.5d); bondmidpoint.get(mid); // Atom #1 Atom.AtomColor.get(atom1.getAtomicNumber()).get(col); atomLookUp[i] = atom1; la.setCoordinate(i, a1); la.setColor(i, col); la.setNormal(i, a2); i++; atomLookUp[i] = atom1; la.setCoordinate(i, mid); la.setColor(i, col); la.setNormal(i, a2); i++; // Atom #2 Atom.AtomColor.get(atom2.getAtomicNumber()).get(col); atomLookUp[i] = atom2; la.setCoordinate(i, a2); la.setColor(i, col); la.setNormal(i, a1); i++; atomLookUp[i] = atom2; la.setCoordinate(i, mid); la.setColor(i, col); la.setNormal(i, a1); i++; } ColoringAttributes cola = new ColoringAttributes(new Color3f(), ColoringAttributes.SHADE_GOURAUD); Appearance app = new Appearance(); lineAttributes = new LineAttributes(); lineAttributes.setLineWidth(RendererCache.bondwidth); lineAttributes.setCapability(LineAttributes.ALLOW_WIDTH_WRITE); lineAttributes.setLineAntialiasingEnable(true); app.setLineAttributes(lineAttributes); app.setCapability(Appearance.ALLOW_LINE_ATTRIBUTES_READ); app.setCapability(Appearance.ALLOW_LINE_ATTRIBUTES_WRITE); RenderingAttributes ra = new RenderingAttributes(); ra.setAlphaTestValue(0.1f); ra.setAlphaTestFunction(RenderingAttributes.GREATER); ra.setDepthBufferEnable(true); ra.setDepthBufferWriteEnable(true); app.setRenderingAttributes(ra); app.setColoringAttributes(cola); Shape3D wireframe = new Shape3D(la, app); // PickTool.setCapabilities(wire, PickTool.INTERSECT_COORD); wireframe.setUserData(this); wireframe.setBounds(new BoundingSphere(new Point3d(0, 0, 0), 1000.0)); try { wireframe.setBoundsAutoCompute(false); } catch (Exception e) { e.printStackTrace(); } wireframe.setCapability(Shape3D.ALLOW_GEOMETRY_READ); wireframe.setCapability(Shape3D.ALLOW_APPEARANCE_READ); wireframe.setCapability(Shape3D.ALLOW_LOCAL_TO_VWORLD_READ); return wireframe; }
From source file:KeyNavigateTest.java
protected Group createGeometryGroup(Appearance app, Vector3d position, Vector3d scale, String szTextureFile, String szSoundFile) {/* w w w . ja v a 2 s . c o m*/ int nFlags = GeometryArray.COORDINATES | GeometryArray.NORMALS; if ((m_nFlags & TEXTURE) == TEXTURE) nFlags |= GeometryArray.TEXTURE_COORDINATE_2; QuadArray quadArray = new QuadArray(24, nFlags); quadArray.setCoordinates(0, verts, 0, 24); for (int n = 0; n < 24; n++) quadArray.setNormal(n, normals[n / 4]); if ((m_nFlags & TEXTURE) == TEXTURE) { quadArray.setTextureCoordinates(0, 0, tcoords, 0, 24); setTexture(app, szTextureFile); } Shape3D shape = new Shape3D(quadArray, app); BranchGroup bg = new BranchGroup(); bg.addChild(shape); return bg; }
From source file:PickTest.java
CubeQA() { super(24, GeometryArray.COORDINATES | GeometryArray.COLOR_3); Point3f verts[] = new Point3f[8]; Color3f colors[] = new Color3f[6]; verts[0] = new Point3f(1.0f, 1.0f, 1.0f); verts[1] = new Point3f(-1.0f, 1.0f, 1.0f); verts[2] = new Point3f(-1.0f, -1.0f, 1.0f); verts[3] = new Point3f(1.0f, -1.0f, 1.0f); verts[4] = new Point3f(1.0f, 1.0f, -1.0f); verts[5] = new Point3f(-1.0f, 1.0f, -1.0f); verts[6] = new Point3f(-1.0f, -1.0f, -1.0f); verts[7] = new Point3f(1.0f, -1.0f, -1.0f); colors[0] = new Color3f(1.0f, 0.0f, 0.0f); colors[1] = new Color3f(0.0f, 1.0f, 0.0f); colors[2] = new Color3f(0.0f, 0.0f, 1.0f); colors[3] = new Color3f(1.0f, 1.0f, 0.0f); colors[4] = new Color3f(1.0f, 0.0f, 1.0f); colors[5] = new Color3f(0.0f, 1.0f, 1.0f); Point3f pnts[] = new Point3f[24]; Color3f clrs[] = new Color3f[24]; pnts[0] = verts[0];/*from ww w . j av a2 s .c o m*/ clrs[0] = colors[0]; pnts[1] = verts[3]; clrs[1] = colors[0]; pnts[2] = verts[7]; clrs[2] = colors[0]; pnts[3] = verts[4]; clrs[3] = colors[0]; pnts[4] = verts[1]; clrs[4] = colors[1]; pnts[5] = verts[5]; clrs[5] = colors[1]; pnts[6] = verts[6]; clrs[6] = colors[1]; pnts[7] = verts[2]; clrs[7] = colors[1]; pnts[8] = verts[0]; clrs[8] = colors[2]; pnts[9] = verts[4]; clrs[9] = colors[2]; pnts[10] = verts[5]; clrs[10] = colors[2]; pnts[11] = verts[1]; clrs[11] = colors[2]; pnts[12] = verts[3]; clrs[12] = colors[3]; pnts[13] = verts[2]; clrs[13] = colors[3]; pnts[14] = verts[6]; clrs[14] = colors[3]; pnts[15] = verts[7]; clrs[15] = colors[3]; pnts[16] = verts[0]; clrs[16] = colors[4]; pnts[17] = verts[1]; clrs[17] = colors[4]; pnts[18] = verts[2]; clrs[18] = colors[4]; pnts[19] = verts[3]; clrs[19] = colors[4]; pnts[20] = verts[7]; clrs[20] = colors[5]; pnts[21] = verts[6]; clrs[21] = colors[5]; pnts[22] = verts[5]; clrs[22] = colors[5]; pnts[23] = verts[4]; clrs[23] = colors[5]; setCoordinates(0, pnts); setColors(0, clrs); }