List of usage examples for javax.media.j3d DirectionalLight DirectionalLight
public DirectionalLight(Color3f color, Vector3f direction)
From source file:SimpleCombine.java
/** * Add some lights so that we can illuminate the scene. This adds one * ambient light to bring up the overall lighting level and one directional * shape to show the shape of the objects in the scene. * /*from www . j a v a 2s. c o m*/ * @param b * BranchGroup that the lights are to be added to. */ protected void addLights(BranchGroup b) { BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f lightColour1 = new Color3f(1.0f, 1.0f, 1.0f); Vector3f lightDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f lightColour2 = new Color3f(1.0f, 1.0f, 1.0f); Vector3f lightDir2 = new Vector3f(1.0f, -1.0f, -1.0f); DirectionalLight light1 = new DirectionalLight(lightColour1, lightDir1); light1.setInfluencingBounds(bounds); DirectionalLight light2 = new DirectionalLight(lightColour2, lightDir2); light2.setInfluencingBounds(bounds); b.addChild(light1); b.addChild(light2); }
From source file:SimpleSwitch.java
/** * Add some lights so that we can illuminate the scene. This adds one * ambient light to bring up the overall lighting level and one directional * shape to show the shape of the objects in the scene. * /*from ww w. j av a2s .c om*/ * @param b * BranchGroup that the lights are to be added to. */ protected void addLights(BranchGroup b) { BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f lightColour1 = new Color3f(1.0f, 1.0f, 1.0f); Vector3f lightDir1 = new Vector3f(0.0f, -1.0f, 0.0f); Color3f lightColour2 = new Color3f(1.0f, 1.0f, 1.0f); Vector3f lightDir2 = new Vector3f(0.0f, 1.0f, 0.0f); DirectionalLight light1 = new DirectionalLight(lightColour1, lightDir1); light1.setInfluencingBounds(bounds); DirectionalLight light2 = new DirectionalLight(lightColour2, lightDir2); light2.setInfluencingBounds(bounds); b.addChild(light1); b.addChild(light2); }
From source file:SimpleIndexedQuadSmooth.java
/** * Add some lights so that we can illuminate the scene. This adds one * ambient light to bring up the overall lighting level and one directional * shape to show the shape of the objects in the scene. * // w w w . j av a 2s . co m * @param b * BranchGroup that the lights are to be added to. */ protected void addLights(BranchGroup b) { //Create a bounding sphere to act as the active bounds //of the lights BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); //Create the colours and directions Color3f lightColour = new Color3f(1.0f, 1.0f, 1.0f); Vector3f lightDir = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f ambientColour = new Color3f(0.2f, 0.2f, 0.2f); //Create the lights AmbientLight ambientLight = new AmbientLight(ambientColour); ambientLight.setInfluencingBounds(bounds); DirectionalLight directionalLight = new DirectionalLight(lightColour, lightDir); directionalLight.setInfluencingBounds(bounds); //Add the lights to the branch b.addChild(ambientLight); b.addChild(directionalLight); }
From source file:SimpleTextureGen.java
/** * Add some lights so that we can illuminate the scene. This adds one * ambient light to bring up the overall lighting level and one directional * shape to show the shape of the objects in the scene. * //from ww w .j a v a 2s.co m * @param b * BranchGroup that the lights are to be added to. */ protected void addLights(BranchGroup b) { BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f lightColour1 = new Color3f(1.0f, 1.0f, 1.0f); Vector3f lightDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f lightColour2 = new Color3f(1.0f, 1.0f, 1.0f); Vector3f lightDir2 = new Vector3f(0.0f, 0.0f, -1.0f); Color3f ambientColour = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight ambientLight1 = new AmbientLight(ambientColour); ambientLight1.setInfluencingBounds(bounds); DirectionalLight directionalLight1 = new DirectionalLight(lightColour1, lightDir1); directionalLight1.setInfluencingBounds(bounds); b.addChild(ambientLight1); b.addChild(directionalLight1); }
From source file:SimpleKeyNav.java
/** * Add some lights to the scene graph/* w w w. j a v a 2 s . c o m*/ * * @param b * BranchGroup that the lights are added to */ protected void addLights(BranchGroup b) { // Create a bounds for the background and lights // Set up the global lights Color3f ambLightColour = new Color3f(0.5f, 0.5f, 0.5f); AmbientLight ambLight = new AmbientLight(ambLightColour); ambLight.setInfluencingBounds(bounds); Color3f dirLightColour = new Color3f(1.0f, 1.0f, 1.0f); Vector3f dirLightDir = new Vector3f(-1.0f, -1.0f, -1.0f); DirectionalLight dirLight = new DirectionalLight(dirLightColour, dirLightDir); dirLight.setInfluencingBounds(bounds); b.addChild(ambLight); b.addChild(dirLight); }
From source file:PictureBall.java
public PictureBall() { // Create the universe SimpleUniverse universe = new SimpleUniverse(); // Create a structure to contain objects BranchGroup group = new BranchGroup(); // Set up colors Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); Color3f red = new Color3f(0.7f, .15f, .15f); // Set up the texture map TextureLoader loader = new TextureLoader("K:\\3d\\Arizona.jpg", "LUMINANCE", new Container()); Texture texture = loader.getTexture(); texture.setBoundaryModeS(Texture.WRAP); texture.setBoundaryModeT(Texture.WRAP); texture.setBoundaryColor(new Color4f(0.0f, 1.0f, 0.0f, 0.0f)); // Set up the texture attributes //could be REPLACE, BLEND or DECAL instead of MODULATE TextureAttributes texAttr = new TextureAttributes(); texAttr.setTextureMode(TextureAttributes.MODULATE); Appearance ap = new Appearance(); ap.setTexture(texture);/*from w w w. j a va 2 s . c om*/ ap.setTextureAttributes(texAttr); //set up the material ap.setMaterial(new Material(red, black, red, black, 1.0f)); // Create a ball to demonstrate textures int primflags = Primitive.GENERATE_NORMALS + Primitive.GENERATE_TEXTURE_COORDS; Sphere sphere = new Sphere(0.5f, primflags, ap); group.addChild(sphere); // Create lights Color3f light1Color = new Color3f(1f, 1f, 1f); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); group.addChild(light1); AmbientLight ambientLight = new AmbientLight(new Color3f(.5f, .5f, .5f)); ambientLight.setInfluencingBounds(bounds); group.addChild(ambientLight); // look towards the ball universe.getViewingPlatform().setNominalViewingTransform(); // add the group of objects to the Universe universe.addBranchGraph(group); }
From source file:ScenegraphTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); // create some lights for the scene Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f); Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f); AmbientLight aLgt = new AmbientLight(alColor); aLgt.setInfluencingBounds(createApplicationBounds()); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); lgt1.setInfluencingBounds(createApplicationBounds()); objRoot.addChild(aLgt);/* w w w . j a v a 2s. c o m*/ objRoot.addChild(lgt1); // create a rotator to spin the whole model around the Y axis TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 4000, 0, 0, 0, 0, 0); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f, (float) Math.PI * 2.0f); rotator.setSchedulingBounds(createApplicationBounds()); objTrans.addChild(rotator); // build the model itself using helper methods addHead(objTrans); objTrans.addChild(createArm(0, 0, -Math.PI * 0.5)); objTrans.addChild(createArm(0, Math.PI, Math.PI * 0.5)); objRoot.addChild(objTrans); return objRoot; }
From source file:ModelClipTest2.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4);//from ww w.j ava 2s . c o m objScale.setTransform(t3d); objRoot.addChild(objScale); // Create lights BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); //Shine it with two colored lights. Color3f lColor0 = new Color3f(1.0f, 1.0f, 1.0f); Color3f lColor1 = new Color3f(0.5f, 0.0f, 0.5f); Color3f lColor2 = new Color3f(0.7f, 0.7f, 0.0f); Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, 1.0f); Vector3f lDir2 = new Vector3f(0.0f, 0.0f, -1.0f); AmbientLight lgt0 = new AmbientLight(true, lColor2); DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1); DirectionalLight lgt2 = new DirectionalLight(lColor2, lDir2); lgt0.setInfluencingBounds(bounds); lgt1.setInfluencingBounds(bounds); lgt2.setInfluencingBounds(bounds); objScale.addChild(lgt0); objScale.addChild(lgt1); objScale.addChild(lgt2); // Create a Transformgroup for the geometry TransformGroup objRot = new TransformGroup(); Transform3D t3d1 = new Transform3D(); AxisAngle4f rot1 = new AxisAngle4f(0.0f, 1.0f, 0.0f, 45.0f); t3d1.setRotation(rot1); objRot.setTransform(t3d1); objScale.addChild(objRot); //Create a cylinder PolygonAttributes attr = new PolygonAttributes(); attr.setCullFace(PolygonAttributes.CULL_NONE); Appearance ap = new Appearance(); Material mat = new Material(); mat.setLightingEnable(true); ap.setMaterial(mat); ap.setPolygonAttributes(attr); Cylinder CylinderObj = new Cylinder(0.5f, 2.2f, ap); objRot.addChild(CylinderObj); //Create a box Box BoxObj = new Box(0.8f, 0.8f, 0.8f, ap); objRot.addChild(BoxObj); // This Transformgroup is used by the mouse manipulators to // move the model clip planes. TransformGroup objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRot.addChild(objTrans); // Create the rotate behavior node MouseRotate behavior = new MouseRotate(objTrans); objTrans.addChild(behavior); behavior.setSchedulingBounds(bounds); // Create the zoom behavior node MouseZoom behavior2 = new MouseZoom(objTrans); objTrans.addChild(behavior2); behavior2.setSchedulingBounds(bounds); //Create Model Clip ModelClip mc = new ModelClip(); boolean enables[] = { false, false, false, false, false, false }; Vector4d eqn = new Vector4d(0.0, 1.0, 1.0, 0.0); mc.setEnables(enables); mc.setPlane(1, eqn); mc.setEnable(1, true); mc.setInfluencingBounds(bounds); objTrans.addChild(mc); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:StereoGirl.java
public BranchGroup createSceneGraph(int i) { System.out.println("Creating scene for: " + URLString); // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); try {//w w w . ja va 2s .com Transform3D myTransform3D = new Transform3D(); myTransform3D.setTranslation(new Vector3f(+0.0f, -0.1f, -1.2f)); TransformGroup objTrans = new TransformGroup(myTransform3D); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D t = new Transform3D(); TransformGroup tg = new TransformGroup(t); tg.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); tg.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTrans.addChild(tg); URL url = new URL(URLString); ObjectFile f = new ObjectFile(); f.setFlags(ObjectFile.RESIZE | ObjectFile.TRIANGULATE | ObjectFile.STRIPIFY); System.out.println("About to load"); Scene s = f.load(url); tg.addChild(s.getSceneGroup()); System.out.println("Finished Loading"); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f light1Color = new Color3f(.9f, 0.8f, 0.8f); Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objTrans.addChild(light1); // Set up the ambient light Color3f ambientColor = new Color3f(1.0f, .4f, 0.3f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objTrans.addChild(ambientLightNode); MouseRotate behavior = new MouseRotate(); behavior.setTransformGroup(tg); objTrans.addChild(behavior); // Create the translate behavior node MouseTranslate behavior3 = new MouseTranslate(); behavior3.setTransformGroup(tg); objTrans.addChild(behavior3); behavior3.setSchedulingBounds(bounds); KeyNavigatorBehavior keyNavBeh = new KeyNavigatorBehavior(tg); keyNavBeh.setSchedulingBounds(new BoundingSphere(new Point3d(), 1000.0)); objTrans.addChild(keyNavBeh); behavior.setSchedulingBounds(bounds); objRoot.addChild(objTrans); } catch (Throwable t) { System.out.println("Error: " + t); } return objRoot; }
From source file:Drag.java
/** * Create the scenegraph for this program. *///from w w w . j a va 2 s.com public BranchGroup createSceneGraph() { // Define colors Color3f white = new Color3f(1.0f, 1.0f, 1.0f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Color3f red = new Color3f(0.80f, 0.20f, 0.2f); Color3f ambientRed = new Color3f(0.2f, 0.05f, 0.0f); Color3f ambient = new Color3f(0.2f, 0.2f, 0.2f); Color3f diffuse = new Color3f(0.7f, 0.7f, 0.7f); Color3f specular = new Color3f(0.7f, 0.7f, 0.7f); Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f); // Create the branch group BranchGroup branchGroup = new BranchGroup(); // Create a Transformgroup to scale all objects so they // appear in the scene. TransformGroup objScale = new TransformGroup(); Transform3D t3d = new Transform3D(); t3d.setScale(0.4); objScale.setTransform(t3d); branchGroup.addChild(objScale); // Create the bounding leaf node BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); BoundingLeaf boundingLeaf = new BoundingLeaf(bounds); objScale.addChild(boundingLeaf); // Set up the background Background bg = new Background(bgColor); bg.setApplicationBounds(bounds); objScale.addChild(bg); // Create the ambient light AmbientLight ambLight = new AmbientLight(white); ambLight.setInfluencingBounds(bounds); objScale.addChild(ambLight); // Create the directional light Vector3f dir = new Vector3f(-1.0f, -1.0f, -1.0f); DirectionalLight dirLight = new DirectionalLight(white, dir); dirLight.setInfluencingBounds(bounds); objScale.addChild(dirLight); // Create the red appearance node Material redMaterial = new Material(ambientRed, black, red, specular, 75.0f); redMaterial.setLightingEnable(true); Appearance redAppearance = new Appearance(); redAppearance.setMaterial(redMaterial); // Create the white appearance node Material whiteMaterial = new Material(ambient, black, diffuse, specular, 75.0f); whiteMaterial.setLightingEnable(true); Appearance whiteAppearance = new Appearance(); whiteAppearance.setMaterial(whiteMaterial); // Create the transform node TransformGroup transformGroup = new TransformGroup(); transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); transformGroup.addChild(new Cube(redAppearance).getChild()); // transformGroup.addChild(new Corners(whiteAppearance).getChild()); objScale.addChild(transformGroup); // Create the drag behavior node MouseRotate behavior = new MouseRotate(); behavior.setTransformGroup(transformGroup); transformGroup.addChild(behavior); behavior.setSchedulingBounds(bounds); // Create the zoom behavior node MouseZoom behavior2 = new MouseZoom(); behavior2.setTransformGroup(transformGroup); transformGroup.addChild(behavior2); behavior2.setSchedulingBounds(bounds); // Create the zoom behavior node MouseTranslate behavior3 = new MouseTranslate(); behavior3.setTransformGroup(transformGroup); transformGroup.addChild(behavior3); behavior3.setSchedulingBounds(bounds); // Let Java 3D perform optimizations on this scene graph. branchGroup.compile(); return branchGroup; }