List of usage examples for javax.media.j3d DirectionalLight DirectionalLight
public DirectionalLight()
From source file:Licht.java
/** * Erstellt den Szenegraphen//from www .ja va2 s . c o m * * @return BranchGroup */ public BranchGroup macheSzene() { BranchGroup objWurzel = new BranchGroup(); // Transformation, 2 Rotationen: Transform3D drehung = new Transform3D(); Transform3D drehung2 = new Transform3D(); drehung.rotX(Math.PI / 4.0d); drehung2.rotY(Math.PI / 5.0d); drehung.mul(drehung2); TransformGroup objDreh = new TransformGroup(drehung); Sphere kugel = new Sphere(0.5f, Sphere.GENERATE_NORMALS, 50, makeAppearance()); objWurzel.addChild(kugel); objWurzel.addChild(objDreh); //directes Licht DirectionalLight d_Licht = new DirectionalLight(); d_Licht.setInfluencingBounds(new BoundingSphere(new Point3d(0.0d, 0.0d, 0.0d), Double.MAX_VALUE)); d_Licht.setColor(new Color3f(1.0f, 0.0f, 0.0f)); Vector3f dir = new Vector3f(1.0f, 2.0f, -1.0f); dir.normalize(); d_Licht.setDirection(dir); objWurzel.addChild(d_Licht); // ambient Licht AmbientLight a_licht = new AmbientLight(); a_licht.setInfluencingBounds(new BoundingSphere(new Point3d(0.0f, 0.0f, 0.0f), Double.MAX_VALUE)); a_licht.setColor(new Color3f(1.0f, 0.0f, 0.0f)); objWurzel.addChild(a_licht); return objWurzel; }
From source file:LitSphereApp.java
BranchGroup createScene() { BranchGroup scene = new BranchGroup(); scene.addChild(new Sphere(0.9f, Sphere.GENERATE_NORMALS, createAppearance())); AmbientLight lightA = new AmbientLight(); lightA.setInfluencingBounds(new BoundingSphere()); scene.addChild(lightA);/* w w w . ja v a 2 s . c o m*/ DirectionalLight lightD1 = new DirectionalLight(); lightD1.setInfluencingBounds(new BoundingSphere()); Vector3f direction1 = new Vector3f(-1.0f, -1.0f, -0.5f); direction1.normalize(); lightD1.setDirection(direction1); lightD1.setColor(new Color3f(0.0f, 0.0f, 1.0f)); scene.addChild(lightD1); DirectionalLight lightD2 = new DirectionalLight(); lightD2.setInfluencingBounds(new BoundingSphere()); Vector3f direction2 = new Vector3f(1.0f, -1.0f, -0.5f); direction2.normalize(); lightD2.setDirection(direction2); lightD2.setColor(new Color3f(1.0f, 0.0f, 0.0f)); scene.addChild(lightD2); Background bg = new Background(); bg.setColor(1.0f, 1.0f, 1.0f); bg.setApplicationBounds(new BoundingSphere()); scene.addChild(bg); return scene; }
From source file:LitPlaneApp.java
public LitPlaneApp() { setLayout(new BorderLayout()); Canvas3D c = new Canvas3D(null); add("Center", c); BranchGroup scene = new BranchGroup(); Shape3D plane = new LitPlane(); scene.addChild(new LitPlane()); scene.addChild(new Sphere(0.5f, Sphere.GENERATE_NORMALS, plane.getAppearance())); AmbientLight lightA = new AmbientLight(); lightA.setInfluencingBounds(new BoundingSphere()); scene.addChild(lightA);/*from w w w .j a v a 2 s . c o m*/ DirectionalLight lightD1 = new DirectionalLight(); lightD1.setInfluencingBounds(new BoundingSphere(new Point3d(0.0, 0.5, 0.0), 0.1)); Vector3f direction = new Vector3f(-1.0f, -1.0f, -1.0f); direction.normalize(); lightD1.setDirection(direction); lightD1.setColor(new Color3f(1.0f, 1.0f, 1.0f)); scene.addChild(lightD1); SimpleUniverse u = new SimpleUniverse(c); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); }
From source file:Text3DApp.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); Transform3D t3D = new Transform3D(); t3D.setTranslation(new Vector3f(0.0f, 0.0f, -3.0f)); TransformGroup objMove = new TransformGroup(t3D); objRoot.addChild(objMove);/*from w ww . jav a 2 s . co m*/ // Create the transform group node and initialize it to the // identity. Add it to the root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objMove.addChild(objSpin); Appearance textAppear = new Appearance(); ColoringAttributes textColor = new ColoringAttributes(); textColor.setColor(1.0f, 0.0f, 0.0f); textAppear.setColoringAttributes(textColor); textAppear.setMaterial(new Material()); // Create a simple shape leaf node, add it to the scene graph. Font3D font3D = new Font3D(new Font("Helvetica", Font.PLAIN, 1), new FontExtrusion()); Text3D textGeom = new Text3D(font3D, new String("3DText")); textGeom.setAlignment(Text3D.ALIGN_CENTER); Shape3D textShape = new Shape3D(); textShape.setGeometry(textGeom); textShape.setAppearance(textAppear); objSpin.addChild(textShape); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Alpha rotationAlpha = new Alpha(-1, 10000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); // a bounding sphere specifies a region a behavior is active // create a sphere centered at the origin with radius of 100 BoundingSphere bounds = new BoundingSphere(); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); DirectionalLight lightD = new DirectionalLight(); lightD.setInfluencingBounds(bounds); lightD.setDirection(new Vector3f(0.0f, 0.0f, -1.0f)); lightD.setColor(new Color3f(1.0f, 0.0f, 1.0f)); objMove.addChild(lightD); AmbientLight lightA = new AmbientLight(); lightA.setInfluencingBounds(bounds); objMove.addChild(lightA); return objRoot; }
From source file:ShadowApp.java
public ShadowApp() { setLayout(new BorderLayout()); Canvas3D c = new Canvas3D(null); add("Center", c); BranchGroup scene = new BranchGroup(); Shape3D plane = new LitQuad(new Point3f(-0.3f, 0.6f, 0.2f), new Point3f(-0.3f, -0.3f, 0.2f), new Point3f(0.6f, -0.3f, -0.3f), new Point3f(0.6f, 0.6f, -0.3f)); scene.addChild(plane);//w ww.j a v a 2s . co m Shape3D floor = new LitQuad(new Point3f(-1.0f, -0.5f, -1.0f), new Point3f(-1.0f, -0.5f, 1.0f), new Point3f(1.0f, -0.5f, 1.0f), new Point3f(1.0f, -0.5f, -1.0f)); scene.addChild(floor); AmbientLight lightA = new AmbientLight(); lightA.setInfluencingBounds(new BoundingSphere()); scene.addChild(lightA); DirectionalLight lightD1 = new DirectionalLight(); lightD1.setInfluencingBounds(new BoundingSphere()); Vector3f direction = new Vector3f(-1.0f, -1.0f, -1.0f); direction.normalize(); lightD1.setDirection(direction); scene.addChild(lightD1); Shape3D shadow = new SimpleShadow((GeometryArray) plane.getGeometry(), direction, new Color3f(0.2f, 0.2f, 0.2f), -0.5f); scene.addChild(shadow); SimpleUniverse u = new SimpleUniverse(c); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); }
From source file:MaterialApp.java
public MaterialApp() { setLayout(new BorderLayout()); Canvas3D c = new Canvas3D(null); add("Center", c); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); Color3f blue = new Color3f(0.0f, 0.0f, 1.0f); BranchGroup scene = new BranchGroup(); TransformGroup trans11 = createTG(-0.7f, 0.7f, -0.5f); scene.addChild(trans11);/* w w w .jav a2s . c o m*/ trans11.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 0.0f))); TransformGroup trans12 = createTG(0.0f, 0.7f, -0.5f); scene.addChild(trans12); trans12.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 1.0f))); TransformGroup trans13 = createTG(0.7f, 0.7f, -0.5f); scene.addChild(trans13); trans13.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 2.0f))); TransformGroup trans21 = createTG(-0.7f, 0.0f, -0.5f); scene.addChild(trans21); trans21.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 5.0f))); TransformGroup trans22 = createTG(0.0f, 0.0f, -0.5f); scene.addChild(trans22); trans22.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 10.0f))); TransformGroup trans23 = createTG(0.7f, 0.0f, -0.5f); scene.addChild(trans23); trans23.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 20.0f))); TransformGroup trans31 = createTG(-0.7f, -0.7f, -0.5f); scene.addChild(trans31); trans31.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 50.0f))); TransformGroup trans32 = createTG(0.0f, -0.7f, -0.5f); scene.addChild(trans32); trans32.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 100.0f))); TransformGroup trans33 = createTG(0.7f, -0.7f, -0.5f); scene.addChild(trans33); trans33.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 1000.0f))); AmbientLight lightA = new AmbientLight(); lightA.setInfluencingBounds(new BoundingSphere()); scene.addChild(lightA); DirectionalLight lightD1 = new DirectionalLight(); lightD1.setInfluencingBounds(new BoundingSphere()); Vector3f direction = new Vector3f(-1.0f, -1.0f, -1.0f); direction.normalize(); lightD1.setDirection(direction); lightD1.setColor(new Color3f(1.0f, 1.0f, 1.0f)); scene.addChild(lightD1); Background background = new Background(); background.setApplicationBounds(new BoundingSphere()); background.setColor(1.0f, 1.0f, 1.0f); scene.addChild(background); SimpleUniverse u = new SimpleUniverse(c); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); // setLocalEyeViewing u.getViewer().getView().setLocalEyeLightingEnable(true); u.addBranchGraph(scene); }
From source file:VrmlPickingTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); Bounds lightBounds = getApplicationBounds(); AmbientLight ambLight = new AmbientLight(true, new Color3f(1.0f, 1.0f, 1.0f)); ambLight.setInfluencingBounds(lightBounds); objRoot.addChild(ambLight);//from w w w . ja va2s.c o m DirectionalLight headLight = new DirectionalLight(); headLight.setInfluencingBounds(lightBounds); objRoot.addChild(headLight); TransformGroup mouseGroup = createMouseBehaviorsGroup(); String vrmlFile = null; try { URL codebase = getWorkingDirectory(); vrmlFile = codebase.toExternalForm() + "BoxConeSphere.wrl"; } catch (Exception e) { e.printStackTrace(); } if (m_szCommandLineArray != null) { switch (m_szCommandLineArray.length) { case 0: break; case 1: vrmlFile = m_szCommandLineArray[0]; break; default: System.err.println("Usage: VrmlPickingTest [pathname|URL]"); System.exit(-1); } } BranchGroup sceneRoot = loadVrmlFile(vrmlFile); if (sceneRoot != null) mouseGroup.addChild(sceneRoot); objRoot.addChild(mouseGroup); return objRoot; }
From source file:ExDirectionalLight.java
public Group buildScene() { // Get the current color and direction Color3f color = (Color3f) colors[currentColor].value; Vector3f dir = (Vector3f) directions[currentDirection].value; // Turn off the example headlight setHeadlightEnable(false);//from w w w . jav a 2 s . com // Build the scene group Group scene = new Group(); // BEGIN EXAMPLE TOPIC // Create influencing bounds BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent // Set the light color and its influencing bounds light = new DirectionalLight(); light.setEnable(lightOnOff); light.setColor(color); light.setDirection(dir); light.setCapability(DirectionalLight.ALLOW_STATE_WRITE); light.setCapability(DirectionalLight.ALLOW_COLOR_WRITE); light.setCapability(DirectionalLight.ALLOW_DIRECTION_WRITE); light.setInfluencingBounds(worldBounds); scene.addChild(light); // END EXAMPLE TOPIC // Build foreground geometry scene.addChild(new SphereGroup()); // Add anotation arrows pointing in +-X, +-Y, +-Z to // illustrate aim direction scene.addChild(buildArrows()); return scene; }
From source file:MixedTest.java
public void renderField(int fieldDesc) { super.renderField(fieldDesc); GraphicsContext3D g = getGraphicsContext3D(); // first time initialization if (m_nRender == 0) { // set the start time m_StartTime = System.currentTimeMillis(); // add a light to the graphics context DirectionalLight light = new DirectionalLight(); light.setEnable(true);/* ww w . j av a2 s .c o m*/ g.addLight((Light) light); // create the material for the points Appearance a = new Appearance(); Material mat = new Material(); mat.setLightingEnable(true); mat.setAmbientColor(0.5f, 1.0f, 1.0f); a.setMaterial(mat); a.setColoringAttributes(new ColoringAttributes(1.0f, 0.5f, 0.5f, ColoringAttributes.NICEST)); // enlarge the points a.setPointAttributes(new PointAttributes(4, true)); // make the appearance current in the graphics context g.setAppearance(a); } // set the current transformation for the graphics context g.setModelTransform(m_t3d); // finally render the PointArray g.draw(m_PointArray); // calculate and display the Frames Per Second for the // Immediate Mode rendering of the PointArray m_nRender++; if ((m_nRender % m_kReportInterval) == 0) { float fps = (float) 1000.0f / ((System.currentTimeMillis() - m_StartTime) / (float) m_kReportInterval); System.out.println("FPS:\t" + fps); m_StartTime = System.currentTimeMillis(); } }
From source file:ExLightBounds.java
public Group buildScene() { // Get the current bounding leaf position Point3f pos = (Point3f) positions[currentPosition].value; // Turn off the example headlight setHeadlightEnable(false);/*from w w w. j av a2 s .c o m*/ // Build the scene group Group scene = new Group(); // BEGIN EXAMPLE TOPIC // Create a bounding leaf we'll use or not use depending // upon menu selections. Put it within a transform group // so that we can move the leaf about. leafTransformGroup = new TransformGroup(); leafTransformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D tr = new Transform3D(); tr.setTranslation(new Vector3f(pos)); leafTransformGroup.setTransform(tr); leafBounds = new BoundingLeaf(worldBounds); leafBounds.setCapability(BoundingLeaf.ALLOW_REGION_WRITE); leafTransformGroup.addChild(leafBounds); scene.addChild(leafTransformGroup); // Add a directional light whose bounds we'll modify // Set its color and aim direction light = new DirectionalLight(); light.setEnable(true); light.setColor(White); light.setDirection(new Vector3f(1.0f, 0.0f, -1.0f)); light.setCapability(DirectionalLight.ALLOW_INFLUENCING_BOUNDS_WRITE); // Set the bounds to be either from the leaf or from // explicit bounds, depending upon the menu initial state if (boundingLeafOnOff) // Use bounding leaf light.setInfluencingBoundingLeaf(leafBounds); else // Use bounds on the light light.setInfluencingBounds(worldBounds); // Set the scope list to include nothing initially. // This defaults to "universal scope" which covers // everything. scene.addChild(light); // Add an ambient light to dimly illuminate the rest of // the shapes in the scene to help illustrate that the // directional light is being bounded... otherwise it looks // like we're just removing shapes from the scene AmbientLight ambient = new AmbientLight(); ambient.setEnable(true); ambient.setColor(White); ambient.setInfluencingBounds(worldBounds); scene.addChild(ambient); // END EXAMPLE TOPIC // Build foreground geometry scene.addChild(new SphereGroup()); return scene; }