List of usage examples for javax.media.j3d DirectionalLight DirectionalLight
public DirectionalLight()
From source file:ExLightScope.java
public Group buildScene() { // Turn off the example headlight setHeadlightEnable(false);/*from ww w . j a v a2 s .c o m*/ // Build the scene group Group scene = new Group(); // Build foreground geometry into two groups. We'll // create three directional lights below, one each with // scope to cover the first geometry group only, the // second geometry group only, or both geometry groups. content1 = new SphereGroup(0.25f, // radius of spheres 1.5f, // x spacing 0.75f, // y spacing 3, // number of spheres in X 5, // number of spheres in Y null); // appearance scene.addChild(content1); content2 = new SphereGroup(0.25f, // radius of spheres 1.5f, // x spacing 0.75f, // y spacing 2, // number of spheres in X 5, // number of spheres in Y null); // appearance scene.addChild(content2); // BEGIN EXAMPLE TOPIC // Create influencing bounds BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent // Add three directional lights whose scopes are set // to cover one, the other, or both of the shape groups // above. Also set the lights' color and aim direction. // Light #1 with content1 scope light1 = new DirectionalLight(); light1.setEnable(light1OnOff); light1.setColor(Red); light1.setDirection(new Vector3f(1.0f, 0.0f, -1.0f)); light1.setInfluencingBounds(worldBounds); light1.addScope(content1); light1.setCapability(Light.ALLOW_STATE_WRITE); scene.addChild(light1); // Light #2 with content2 scope light2 = new DirectionalLight(); light2.setEnable(light2OnOff); light2.setColor(Blue); light2.setDirection(new Vector3f(1.0f, 0.0f, -1.0f)); light2.setInfluencingBounds(worldBounds); light2.addScope(content2); light2.setCapability(Light.ALLOW_STATE_WRITE); scene.addChild(light2); // Light #3 with universal scope (the default) light3 = new DirectionalLight(); light3.setEnable(light3OnOff); light3.setColor(White); light3.setDirection(new Vector3f(1.0f, 0.0f, -1.0f)); light3.setInfluencingBounds(worldBounds); light3.setCapability(Light.ALLOW_STATE_WRITE); scene.addChild(light3); // Add an ambient light to dimly illuminate the rest of // the shapes in the scene to help illustrate that the // directional lights are being scoped... otherwise it looks // like we're just removing shapes from the scene AmbientLight ambient = new AmbientLight(); ambient.setEnable(true); ambient.setColor(White); ambient.setInfluencingBounds(worldBounds); scene.addChild(ambient); // END EXAMPLE TOPIC return scene; }
From source file:LocalEyeApp.java
public LocalEyeApp() { setLayout(new BorderLayout()); Canvas3D c = new Canvas3D(null); add("Center", c); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); Color3f red = new Color3f(1.0f, 0.0f, 0.0f); Color3f blue = new Color3f(0.0f, 0.0f, 1.0f); BranchGroup scene = new BranchGroup(); TransformGroup trans11 = createTG(-0.7f, 0.7f, -0.5f); scene.addChild(trans11);//w w w . j av a 2 s . co m trans11.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 1000.0f))); TransformGroup trans12 = createTG(0.0f, 0.7f, -0.5f); scene.addChild(trans12); trans12.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 1000.0f))); TransformGroup trans13 = createTG(0.7f, 0.7f, -0.5f); scene.addChild(trans13); trans13.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 1000.0f))); TransformGroup trans21 = createTG(-0.7f, 0.0f, -0.5f); scene.addChild(trans21); trans21.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 1000.0f))); TransformGroup trans22 = createTG(0.0f, 0.0f, -0.5f); scene.addChild(trans22); trans22.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 1000.0f))); TransformGroup trans23 = createTG(0.7f, 0.0f, -0.5f); scene.addChild(trans23); trans23.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 1000.0f))); TransformGroup trans31 = createTG(-0.7f, -0.7f, -0.5f); scene.addChild(trans31); trans31.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 1000.0f))); TransformGroup trans32 = createTG(0.0f, -0.7f, -0.5f); scene.addChild(trans32); trans32.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 1000.0f))); TransformGroup trans33 = createTG(0.7f, -0.7f, -0.5f); scene.addChild(trans33); trans33.addChild(new Sphere(0.3f, Sphere.GENERATE_NORMALS, 60, createMatAppear(blue, white, 1000.0f))); AmbientLight lightA = new AmbientLight(); lightA.setInfluencingBounds(new BoundingSphere()); scene.addChild(lightA); DirectionalLight lightD1 = new DirectionalLight(); lightD1.setInfluencingBounds(new BoundingSphere()); Vector3f direction = new Vector3f(0.0f, 0.0f, -1.0f); direction.normalize(); lightD1.setDirection(direction); lightD1.setColor(red); scene.addChild(lightD1); PointLight lightP1 = new PointLight(); lightP1.setInfluencingBounds(new BoundingSphere()); Point3f position = new Point3f(0.0f, 0.0f, 1.0f); lightP1.setPosition(position); scene.addChild(lightP1); Background background = new Background(); background.setApplicationBounds(new BoundingSphere()); background.setColor(white); scene.addChild(background); SimpleUniverse u = new SimpleUniverse(c); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); //Enable Local Eye Lighting u.getViewer().getView().setLocalEyeLightingEnable(true); u.addBranchGraph(scene); }
From source file:LitTwistApp.java
public BranchGroup createSceneGraph() { BranchGroup contentRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Add it to the root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); contentRoot.addChild(objSpin);//from w ww . j a v a 2 s.co m Shape3D twist = new Twist(); objSpin.addChild(twist); Alpha rotationAlpha = new Alpha(-1, 16000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); // a bounding sphere specifies a region a behavior is active // create a sphere centered at the origin with radius of 1.5 BoundingSphere bounds = new BoundingSphere(); bounds.setRadius(1.5); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); DirectionalLight lightD = new DirectionalLight(); lightD.setInfluencingBounds(bounds); contentRoot.addChild(lightD); Background background = new Background(); background.setColor(1.0f, 1.0f, 1.0f); background.setApplicationBounds(bounds); contentRoot.addChild(background); // Let Java 3D perform optimizations on this scene graph. // contentRoot.compile(); return contentRoot; }
From source file:AlternateAppearanceBoundsTest.java
BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Create an alternate appearance otherApp = new Appearance(); altMat = new Material(); altMat.setCapability(Material.ALLOW_COMPONENT_WRITE); altMat.setDiffuseColor(new Color3f(0.0f, 1.0f, 0.0f)); otherApp.setMaterial(altMat);/*from w w w . j a v a 2s . com*/ altApp = new AlternateAppearance(); altApp.setAppearance(otherApp); altApp.setCapability(AlternateAppearance.ALLOW_BOUNDS_WRITE); altApp.setCapability(AlternateAppearance.ALLOW_INFLUENCING_BOUNDS_WRITE); altApp.setInfluencingBounds(worldBounds); objRoot.addChild(altApp); // Build foreground geometry Appearance app1 = new Appearance(); mat1 = new Material(); mat1.setCapability(Material.ALLOW_COMPONENT_WRITE); mat1.setDiffuseColor(new Color3f(1.0f, 0.0f, 0.0f)); app1.setMaterial(mat1); content1 = new SphereGroup(0.05f, // radius of spheres 0.15f, // x spacing 0.15f, // y spacing 5, // number of spheres in X 5, // number of spheres in Y app1, // appearance true); // alt app override = true objRoot.addChild(content1); shapes1 = ((SphereGroup) content1).getShapes(); // Add lights light1 = new DirectionalLight(); light1.setEnable(true); light1.setColor(new Color3f(0.2f, 0.2f, 0.2f)); light1.setDirection(new Vector3f(1.0f, 0.0f, -1.0f)); light1.setInfluencingBounds(worldBounds); light1.setCapability(DirectionalLight.ALLOW_INFLUENCING_BOUNDS_WRITE); light1.setCapability(DirectionalLight.ALLOW_BOUNDS_WRITE); objRoot.addChild(light1); // Add an ambient light to dimly illuminate the rest of // the shapes in the scene to help illustrate that the // directional lights are being scoped... otherwise it looks // like we're just removing shapes from the scene AmbientLight ambient = new AmbientLight(); ambient.setEnable(true); ambient.setColor(new Color3f(1.0f, 1.0f, 1.0f)); ambient.setInfluencingBounds(worldBounds); objRoot.addChild(ambient); // Define a bounding leaf leafBounds = new BoundingLeaf(allBounds[currentBounds]); leafBounds.setCapability(BoundingLeaf.ALLOW_REGION_WRITE); objRoot.addChild(leafBounds); if (boundingLeafOn) { altApp.setInfluencingBoundingLeaf(leafBounds); } else { altApp.setInfluencingBounds(allBounds[currentBounds]); } return objRoot; }
From source file:LightsNPlanesApp.java
public LightsNPlanesApp() { setLayout(new BorderLayout()); Canvas3D c = new Canvas3D(null); add("Center", c); BoundingSphere bounds = new BoundingSphere(new Point3d(), 0.1); Vector3f direction = new Vector3f(0.0f, -1.0f, 0.0f); Point3f position = new Point3f(0.0f, 0.5f, -0.3f); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); Color3f red = new Color3f(1.0f, 0.0f, 0.0f); Color3f green = new Color3f(0.0f, 1.0f, 0.0f); Color3f blue = new Color3f(0.0f, 0.0f, 1.0f); BranchGroup scene = new BranchGroup(); IndexedQuadArray qa = new IndexedQuadArray(9, QuadArray.COORDINATES | QuadArray.NORMALS, 16); qa.setCoordinate(0, new Point3f(-0.3f, 0.3f, -0.3f)); qa.setCoordinate(1, new Point3f(0.0f, 0.3f, -0.3f)); qa.setCoordinate(2, new Point3f(0.3f, 0.3f, -0.3f)); qa.setCoordinate(3, new Point3f(-0.3f, 0.0f, 0.0f)); qa.setCoordinate(4, new Point3f(0.0f, 0.0f, 0.0f)); qa.setCoordinate(5, new Point3f(0.3f, 0.0f, 0.0f)); qa.setCoordinate(6, new Point3f(-0.3f, -0.3f, 0.3f)); qa.setCoordinate(7, new Point3f(0.0f, -0.3f, 0.3f)); qa.setCoordinate(8, new Point3f(0.3f, -0.3f, 0.3f)); Vector3f n = new Vector3f(0.0f, 0.6f, 0.8f); n.normalize();/* w w w.j a v a 2 s . c o m*/ qa.setNormal(0, n); qa.setNormal(1, n); qa.setNormal(2, n); qa.setNormal(3, n); qa.setNormal(4, n); qa.setNormal(5, n); qa.setNormal(6, n); qa.setNormal(7, n); qa.setNormal(8, n); qa.setCoordinateIndex(0, 0); qa.setCoordinateIndex(1, 3); qa.setCoordinateIndex(2, 4); qa.setCoordinateIndex(3, 1); qa.setCoordinateIndex(4, 1); qa.setCoordinateIndex(5, 4); qa.setCoordinateIndex(6, 5); qa.setCoordinateIndex(7, 2); qa.setCoordinateIndex(8, 3); qa.setCoordinateIndex(9, 6); qa.setCoordinateIndex(10, 7); qa.setCoordinateIndex(11, 4); qa.setCoordinateIndex(12, 4); qa.setCoordinateIndex(13, 7); qa.setCoordinateIndex(14, 8); qa.setCoordinateIndex(15, 5); TransformGroup trans1 = createTG(-0.7f, 0.0f, -0.5f); scene.addChild(trans1); TransformGroup trans2 = createTG(0.0f, 0.0f, -0.5f); scene.addChild(trans2); TransformGroup trans3 = createTG(0.7f, 0.0f, -0.5f); scene.addChild(trans3); Appearance qAppear = createMatAppear(white, white, 5.0f); Shape3D p1 = new Shape3D(qa, qAppear); // p1.setBoundsAutoCompute(false); p1.setBounds(bounds); p1.setCapability(Node.ALLOW_BOUNDS_READ); trans1.addChild(p1); Shape3D p2 = new Shape3D(qa, qAppear); p2.setBounds(bounds); p2.setCapability(Node.ALLOW_BOUNDS_READ); trans2.addChild(p2); Shape3D p3 = new Shape3D(qa, qAppear); p3.setBounds(bounds); p3.setCapability(Node.ALLOW_BOUNDS_READ); trans3.addChild(p3); AmbientLight lightA = new AmbientLight(); lightA.setInfluencingBounds(new BoundingSphere()); lightA.setCapability(Light.ALLOW_INFLUENCING_BOUNDS_READ); scene.addChild(lightA); DirectionalLight lightD = new DirectionalLight(); lightD.setInfluencingBounds(bounds); lightD.setBoundsAutoCompute(false); lightD.setCapability(Light.ALLOW_INFLUENCING_BOUNDS_READ); lightD.setDirection(direction); lightD.setColor(red); trans1.addChild(lightD); PointLight lightP = new PointLight(); lightP.setInfluencingBounds(bounds); lightP.setCapability(Light.ALLOW_INFLUENCING_BOUNDS_READ); lightP.setPosition(position); lightP.setColor(green); trans2.addChild(lightP); SpotLight lightS = new SpotLight(); lightS.setInfluencingBounds(bounds); lightS.setCapability(Light.ALLOW_INFLUENCING_BOUNDS_READ); lightS.setPosition(position); lightS.setDirection(direction); lightS.setSpreadAngle(0.3f); lightS.setConcentration(1.0f); lightS.setColor(blue); trans3.addChild(lightS); Background background = new Background(); background.setApplicationBounds(new BoundingSphere()); background.setColor(1.0f, 1.0f, 1.0f); scene.addChild(background); scene.compile(); System.out.print("bounds object: "); System.out.println(bounds); System.out.print("influencing bounds for lightA: "); System.out.println(lightA.getInfluencingBounds()); System.out.print("influencing bounds for lightD: "); System.out.println(lightD.getInfluencingBounds()); System.out.print("influencing bounds for lightP: "); System.out.println(lightP.getInfluencingBounds()); System.out.print("influencing bounds for lightS: "); System.out.println(lightS.getInfluencingBounds()); System.out.print("bounds for plane1: "); System.out.println(p1.getBounds()); System.out.print("bounds for plane2: "); System.out.println(p2.getBounds()); System.out.print("bounds for plane3: "); System.out.println(p3.getBounds()); BoundingSphere bs0 = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 0.2); BoundingSphere bs1 = new BoundingSphere(new Point3d(-0.1, 0.0, 0.0), 0.2); BoundingSphere bs2 = new BoundingSphere(new Point3d(-0.2, 0.0, 0.0), 0.2); BoundingSphere bs3 = new BoundingSphere(new Point3d(-0.3, 0.0, 0.0), 0.2); BoundingSphere bs4 = new BoundingSphere(new Point3d(-0.4, 0.0, 0.0), 0.2); BoundingSphere bs5 = new BoundingSphere(new Point3d(-0.5, 0.0, 0.0), 0.2); BoundingSphere bs6 = new BoundingSphere(new Point3d(-0.6, 0.0, 0.0), 0.2); BoundingSphere bs7 = new BoundingSphere(new Point3d(-0.7, 0.0, 0.0), 0.2); BoundingSphere bs8 = new BoundingSphere(new Point3d(-0.8, 0.0, 0.0), 0.2); BoundingBox bb1 = new BoundingBox(bs1); BoundingBox bb2 = new BoundingBox(bs2); BoundingBox bb3 = new BoundingBox(bs3); BoundingBox bb4 = new BoundingBox(bs4); BoundingBox bb5 = new BoundingBox(bs5); BoundingBox bb6 = new BoundingBox(bs6); BoundingBox bb7 = new BoundingBox(bs7); BoundingBox bb8 = new BoundingBox(bs8); if (bs0.intersect(bs1)) System.out.println("bs0 intersects bs1"); if (bs0.intersect(bs2)) System.out.println("bs0 intersects bs2"); if (bs0.intersect(bs3)) System.out.println("bs0 intersects bs3"); if (bs0.intersect(bs4)) System.out.println("bs0 intersects bs4"); if (bs0.intersect(bs5)) System.out.println("bs0 intersects bs5"); if (bs0.intersect(bs6)) System.out.println("bs0 intersects bs6"); if (bs0.intersect(bs7)) System.out.println("bs0 intersects bs7"); if (bs0.intersect(bs8)) System.out.println("bs0 intersects bs8"); if (bs0.intersect(bb1)) System.out.println("bs0 intersects bb1"); if (bs0.intersect(bb2)) System.out.println("bs0 intersects bb2"); if (bs0.intersect(bb3)) System.out.println("bs0 intersects bb3"); if (bs0.intersect(bb4)) System.out.println("bs0 intersects bb4"); if (bs0.intersect(bb5)) System.out.println("bs0 intersects bb5"); if (bs0.intersect(bb6)) System.out.println("bs0 intersects bb6"); if (bs0.intersect(bb7)) System.out.println("bs0 intersects bb7"); if (bs0.intersect(bb8)) System.out.println("bs0 intersects bb8"); SimpleUniverse u = new SimpleUniverse(c); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); }
From source file:PickCollisionTest.java
protected BranchGroup createSceneBranchGroup() { BranchGroup objRoot = super.createSceneBranchGroup(); Bounds lightBounds = getApplicationBounds(); AmbientLight ambLight = new AmbientLight(true, new Color3f(1.0f, 1.0f, 1.0f)); ambLight.setInfluencingBounds(lightBounds); objRoot.addChild(ambLight);//from w ww.j a v a 2s. co m DirectionalLight headLight = new DirectionalLight(); headLight.setInfluencingBounds(lightBounds); objRoot.addChild(headLight); // create ColorCube objects, one for each side of a cube addCube(objRoot, 0, boxSize, 0, boxSize, 0.1, boxSize, "Top", false); addCube(objRoot, 0, -boxSize, 0, boxSize, 0.1, boxSize, "Bottom", false); addCube(objRoot, boxSize, 0, 0, 0.1, boxSize, boxSize, "Right", false); addCube(objRoot, -boxSize, 0, 0, 0.1, boxSize, boxSize, "Left", false); addCube(objRoot, 0, 0, -boxSize, boxSize, boxSize, 0.1, "Back", false); addCube(objRoot, 0, 0, boxSize, boxSize, boxSize, 0.1, "Front", true); // create the spheres addSphere(objRoot, 0, 3, 4, new Vector3d(0.1, 0.3, 0.1), "Sphere 1"); addSphere(objRoot, 3, 0, -2, new Vector3d(0.4, 0.1, 0.2), "Sphere 2"); addSphere(objRoot, 0, -3, 0, new Vector3d(0.2, 0.2, 0.6), "Sphere 3"); addSphere(objRoot, -3, 0, -4, new Vector3d(0.1, 0.6, 0.3), "Sphere 4"); return objRoot; }
From source file:AlternateAppearanceScopeTest.java
BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Create influencing bounds worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent Transform3D t = new Transform3D(); // move the object upwards t.set(new Vector3f(0.0f, 0.1f, 0.0f)); // Shrink the object t.setScale(0.8);/*from w w w .j a v a2 s . c o m*/ TransformGroup trans = new TransformGroup(t); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); otherApp = new Appearance(); altMat = new Material(); altMat.setCapability(Material.ALLOW_COMPONENT_WRITE); altMat.setDiffuseColor(new Color3f(0.0f, 1.0f, 0.0f)); otherApp.setMaterial(altMat); altApp = new AlternateAppearance(); altApp.setAppearance(otherApp); altApp.setCapability(AlternateAppearance.ALLOW_SCOPE_WRITE); altApp.setCapability(AlternateAppearance.ALLOW_SCOPE_READ); altApp.setInfluencingBounds(worldBounds); objRoot.addChild(altApp); // Build foreground geometry into two groups. We'll // create three directional lights below, one each with // scope to cover the first geometry group only, the // second geometry group only, or both geometry groups. Appearance app1 = new Appearance(); mat1 = new Material(); mat1.setCapability(Material.ALLOW_COMPONENT_WRITE); mat1.setDiffuseColor(new Color3f(1.0f, 0.0f, 0.0f)); app1.setMaterial(mat1); content1 = new SphereGroup(0.05f, // radius of spheres 0.4f, // x spacing 0.2f, // y spacing 3, // number of spheres in X 5, // number of spheres in Y app1, // appearance true); // alt app override = true trans.addChild(content1); shapes1 = ((SphereGroup) content1).getShapes(); content2 = new SphereGroup(0.05f, // radius of spheres .4f, // x spacing 0.2f, // y spacing 2, // number of spheres in X 5, // number of spheres in Y app1, // appearance true); // alt app override = true trans.addChild(content2); shapes2 = ((SphereGroup) content2).getShapes(); // Add lights DirectionalLight light1 = null; light1 = new DirectionalLight(); light1.setEnable(true); light1.setColor(new Color3f(0.2f, 0.2f, 0.2f)); light1.setDirection(new Vector3f(1.0f, 0.0f, -1.0f)); light1.setInfluencingBounds(worldBounds); objRoot.addChild(light1); DirectionalLight light2 = new DirectionalLight(); light2.setEnable(true); light2.setColor(new Color3f(0.2f, 0.2f, 0.2f)); light2.setDirection(new Vector3f(-1.0f, 0.0f, 1.0f)); light2.setInfluencingBounds(worldBounds); objRoot.addChild(light2); // Add an ambient light to dimly illuminate the rest of // the shapes in the scene to help illustrate that the // directional lights are being scoped... otherwise it looks // like we're just removing shapes from the scene AmbientLight ambient = new AmbientLight(); ambient.setEnable(true); ambient.setColor(new Color3f(1.0f, 1.0f, 1.0f)); ambient.setInfluencingBounds(worldBounds); objRoot.addChild(ambient); objRoot.addChild(trans); return objRoot; }
From source file:J3dSwingFrame.java
public Camera() { hud_group = new Group(); hud_group.setCapability(Group.ALLOW_CHILDREN_EXTEND); platform = new ViewPlatform(); location = new Transform3D(); root_tx_grp = new TransformGroup(); root_tx_grp.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); root_tx_grp.setTransform(location);/*from w w w . java 2 s .c o m*/ root_tx_grp.addChild(platform); root_tx_grp.addChild(hud_group); // now create the headlight headlight = new DirectionalLight(); headlight.setCapability(Light.ALLOW_STATE_WRITE); headlight.setColor(White); headlight.setInfluencingBounds(LIGHT_BOUNDS); root_tx_grp.addChild(headlight); body = new PhysicalBody(); env = new PhysicalEnvironment(); view = new View(); view.setBackClipDistance(BACK_CLIP_DISTANCE); view.setPhysicalBody(body); view.setPhysicalEnvironment(env); view.attachViewPlatform(platform); }
From source file:LightScopeApp.java
BranchGroup createScene() { BranchGroup scene = new BranchGroup(); TransformGroup tableTG = new TransformGroup(); TransformGroup lampTG = new TransformGroup(); TransformGroup litBoxTG = new TransformGroup(); TransformGroup unLitBoxTG = new TransformGroup(); scene.addChild(tableTG);//from w w w .j ava 2 s. c o m tableTG.addChild(lampTG); tableTG.addChild(litBoxTG); tableTG.addChild(unLitBoxTG); Color3f white = new Color3f(1.0f, 1.0f, 1.0f); Color3f red = new Color3f(1.0f, 0.0f, 0.0f); Color3f blue = new Color3f(0.0f, 1.0f, 0.0f); Color3f green = new Color3f(0.0f, 0.0f, 1.0f); Color3f black = new Color3f(0.0f, 0.0f, 0.0f); Vector3f transVector = new Vector3f(); Transform3D transTransform = new Transform3D(); transVector.set(0.0f, -0.4f, 0.5f); transTransform.setTranslation(transVector); tableTG.setTransform(transTransform); transVector.set(-0.4f, 0.001f, 0.1f); transTransform.setTranslation(transVector); lampTG.setTransform(transTransform); transVector.set(-0.2f, 0.1f, 0.2f); transTransform.setTranslation(transVector); litBoxTG.setTransform(transTransform); transVector.set(0.3f, 0.1f, -0.4f); transTransform.setTranslation(transVector); unLitBoxTG.setTransform(transTransform); Shape3D tablePlane = createXZPlane(new Point3f(-1.0f, 0.0f, -1.0f), new Point3f(-1.0f, 0.0f, 1.0f), new Point3f(1.0f, 0.0f, 1.0f), new Point3f(1.0f, 0.0f, -1.0f)); tablePlane.setAppearance(createMaterialAppearance(white)); tableTG.addChild(tablePlane); litBoxTG.addChild(new Box(0.1f, 0.1f, 0.1f, Box.GENERATE_NORMALS, createMaterialAppearance(red))); Shape3D shadowPlane = createXZPlane(new Point3f(0.1f, -0.095f, -0.1f), new Point3f(0.1f, -0.095f, 0.1f), new Point3f(0.2f, -0.095f, 0.15f), new Point3f(0.2f, -0.095f, -0.15f)); shadowPlane.setAppearance(createMaterialAppearance(black)); litBoxTG.addChild(shadowPlane); Appearance redGlowMat = createMaterialAppearance(red); // redGlowMat.getMaterial().setEmissiveColor(0.5f, 0.5f, 0.5f); unLitBoxTG.addChild(new Box(0.1f, 0.1f, 0.1f, Box.GENERATE_NORMALS, redGlowMat)); Shape3D lamp = createLampShape(); Appearance lampAppearance = createMaterialAppearance(blue); PolygonAttributes polyAttrib = new PolygonAttributes(); polyAttrib.setCullFace(PolygonAttributes.CULL_NONE); polyAttrib.setBackFaceNormalFlip(true); lampAppearance.setPolygonAttributes(polyAttrib); lamp.setAppearance(lampAppearance); lampTG.addChild(lamp); PointLight lampLight = new PointLight(); lampLight.setPosition(0.1f, 0.5f, -0.1f); lampLight.setInfluencingBounds(new BoundingSphere()); lampTG.addChild(lampLight); Shape3D litPlane = createXZPlane(new Point3f(-0.4f, 0.0f, -0.4f), new Point3f(-0.4f, 0.0f, 0.4f), new Point3f(0.4f, 0.0f, 0.4f), new Point3f(0.4f, 0.0f, -0.4f)); litPlane.setAppearance(createMaterialAppearance(white)); lampTG.addChild(litPlane); lampLight.addScope(lampTG); lampLight.addScope(litBoxTG); AmbientLight lightA = new AmbientLight(); lightA.setInfluencingBounds(new BoundingSphere()); scene.addChild(lightA); DirectionalLight lightD1 = new DirectionalLight(); lightD1.setInfluencingBounds(new BoundingSphere()); lightD1.setColor(new Color3f(0.4f, 0.4f, 0.4f)); Vector3f lightDir = new Vector3f(-1.0f, -1.0f, -1.0f); lightDir.normalize(); lightD1.setDirection(lightDir); scene.addChild(lightD1); DirectionalLight lightD2 = new DirectionalLight(); lightD2.setInfluencingBounds(new BoundingSphere()); lightD2.setColor(new Color3f(0.2f, 0.2f, 0.2f)); lightDir.set(1.0f, -1.0f, -1.0f); lightDir.normalize(); lightD2.setDirection(lightDir); scene.addChild(lightD2); Background bg = new Background(); bg.setColor(1.0f, 1.0f, 1.0f); bg.setApplicationBounds(new BoundingSphere()); scene.addChild(bg); return scene; }
From source file:ExBackgroundImage.java
public TowerScene(Component observer) { BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent // Add a few lights AmbientLight ambient = new AmbientLight(); ambient.setEnable(true);//from w w w .jav a 2 s . c o m ambient.setColor(new Color3f(0.2f, 0.2f, 0.2f)); ambient.setInfluencingBounds(worldBounds); addChild(ambient); DirectionalLight dir1 = new DirectionalLight(); dir1.setEnable(true); dir1.setColor(new Color3f(1.0f, 0.15f, 0.15f)); dir1.setDirection(new Vector3f(0.8f, -0.35f, -0.5f)); dir1.setInfluencingBounds(worldBounds); addChild(dir1); DirectionalLight dir2 = new DirectionalLight(); dir2.setEnable(true); dir2.setColor(new Color3f(0.15f, 0.15f, 1.0f)); dir2.setDirection(new Vector3f(-0.7f, -0.35f, 0.5f)); dir2.setInfluencingBounds(worldBounds); addChild(dir2); // Load textures TextureLoader texLoader = new TextureLoader("moon5.jpg", observer); Texture moon = texLoader.getTexture(); if (moon == null) System.err.println("Cannot load moon5.jpg texture"); else { moon.setBoundaryModeS(Texture.WRAP); moon.setBoundaryModeT(Texture.WRAP); moon.setMinFilter(Texture.NICEST); moon.setMagFilter(Texture.NICEST); moon.setMipMapMode(Texture.BASE_LEVEL); moon.setEnable(true); } texLoader = new TextureLoader("stonebrk2.jpg", observer); Texture stone = texLoader.getTexture(); if (stone == null) System.err.println("Cannot load stonebrk2.jpg texture"); else { stone.setBoundaryModeS(Texture.WRAP); stone.setBoundaryModeT(Texture.WRAP); stone.setMinFilter(Texture.NICEST); stone.setMagFilter(Texture.NICEST); stone.setMipMapMode(Texture.BASE_LEVEL); stone.setEnable(true); } // // Build a rough terrain // Appearance moonApp = new Appearance(); Material moonMat = new Material(); moonMat.setAmbientColor(0.5f, 0.5f, 0.5f); moonMat.setDiffuseColor(1.0f, 1.0f, 1.0f); moonMat.setSpecularColor(0.0f, 0.0f, 0.0f); moonApp.setMaterial(moonMat); TextureAttributes moonTexAtt = new TextureAttributes(); moonTexAtt.setTextureMode(TextureAttributes.MODULATE); moonTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); moonApp.setTextureAttributes(moonTexAtt); if (moon != null) moonApp.setTexture(moon); CraterGrid grid = new CraterGrid(50, 50, // grid dimensions 1.0, 1.0, // grid spacing 4.0, // height exageration factor craters, // grid elevations moonApp); // grid appearance addChild(grid); // // Build several towers on the terrain // SharedGroup tower = new SharedGroup(); Appearance towerApp = new Appearance(); Material towerMat = new Material(); towerMat.setAmbientColor(0.6f, 0.6f, 0.6f); towerMat.setDiffuseColor(1.0f, 1.0f, 1.0f); towerMat.setSpecularColor(0.0f, 0.0f, 0.0f); towerApp.setMaterial(towerMat); Transform3D tr = new Transform3D(); tr.setScale(new Vector3d(4.0, 4.0, 1.0)); TextureAttributes towerTexAtt = new TextureAttributes(); towerTexAtt.setTextureMode(TextureAttributes.MODULATE); towerTexAtt.setPerspectiveCorrectionMode(TextureAttributes.NICEST); towerTexAtt.setTextureTransform(tr); towerApp.setTextureAttributes(towerTexAtt); if (stone != null) towerApp.setTexture(stone); Arch towerShape = new Arch(0.0, // start Phi 1.571, // end Phi 2, // nPhi 0.0, // start Theta Math.PI * 2.0, // end Theta 5, // nTheta 3.0, // start radius 8.0, // end radius 0.0, // start phi thickness 0.0, // end phi thickness towerApp); // appearance tower.addChild(towerShape); // Place towers Matrix3f rot = new Matrix3f(); rot.setIdentity(); TransformGroup tg = new TransformGroup(new Transform3D(rot, new Vector3d(2.0, -3.0, -8.0), 1.0)); tg.addChild(new Link(tower)); addChild(tg); tg = new TransformGroup(new Transform3D(rot, new Vector3d(-1.0, -3.0, -6.0), 0.5)); tg.addChild(new Link(tower)); addChild(tg); tg = new TransformGroup(new Transform3D(rot, new Vector3d(5.0, -3.0, -6.0), 0.75)); tg.addChild(new Link(tower)); addChild(tg); tg = new TransformGroup(new Transform3D(rot, new Vector3d(1.0, -3.0, -3.0), 0.35)); tg.addChild(new Link(tower)); addChild(tg); }