List of usage examples for javax.media.j3d BranchGroup compile
public void compile()
From source file:CompileTest.java
private BranchGroup createColorCubes() { BranchGroup bg = new BranchGroup(); final int kNumCubes = 1000; for (int n = 0; n < kNumCubes; n++) { ColorCube cube1 = new ColorCube(1.0); // switch off pickable attribute so we can compile cube1.setPickable(false);/* w ww. ja v a 2 s. co m*/ bg.addChild(cube1); } bg.compile(); return bg; }
From source file:MouseRotateApp.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); TransformGroup objRotate = new TransformGroup(); objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRotate.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRoot.addChild(objRotate);/*from w ww. j ava 2 s . c om*/ objRotate.addChild(new ColorCube(0.4)); objRoot.addChild(new Axis()); MouseRotate myMouseRotate = new MouseRotate(); myMouseRotate.setTransformGroup(objRotate); myMouseRotate.setSchedulingBounds(new BoundingSphere()); objRoot.addChild(myMouseRotate); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:PrintFromButton.java
public BranchGroup createSceneGraph(Raster drawRaster) { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // spin object has composited transformation matrix Transform3D spin = new Transform3D(); Transform3D tempspin = new Transform3D(); spin.rotX(Math.PI / 4.0d);/* w ww .java 2s.c o m*/ tempspin.rotY(Math.PI / 5.0d); spin.mul(tempspin); spin.setScale(0.7); spin.setTranslation(new Vector3d(-0.4, 0.3, 0.0)); TransformGroup objTrans = new TransformGroup(spin); objRoot.addChild(objTrans); // Create a simple shape leaf node, add it to the scene graph. // ColorCube is a Convenience Utility class objTrans.addChild(new ColorCube(0.4)); //Create a raster obj Shape3D shape = new Shape3D(drawRaster); objRoot.addChild(shape); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:OffScreenTest.java
public BranchGroup createSceneGraph(Raster drawRaster) { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // spin object has composited transformation matrix Transform3D spin = new Transform3D(); Transform3D tempspin = new Transform3D(); spin.rotX(Math.PI / 4.0d);/* w w w . j a v a2 s .c om*/ tempspin.rotY(Math.PI / 5.0d); spin.mul(tempspin); spin.setScale(0.7); spin.setTranslation(new Vector3d(-0.4, 0.3, 0.0)); TransformGroup objTrans = new TransformGroup(spin); objRoot.addChild(objTrans); // Create a simple shape leaf node, add it to the scene graph. // ColorCube is a Convenience Utility class objTrans.addChild(new ColorCube(0.4)); //Create a raster Shape3D shape = new Shape3D(drawRaster); objRoot.addChild(shape); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:IntersectTest.java
public void init() { setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); u = new SimpleUniverse(c); // Add picking behavior IntersectInfoBehavior behavior = new IntersectInfoBehavior(c, scene, 0.05f); behavior.setSchedulingBounds(bounds); scene.addChild(behavior);/*from ww w .ja v a 2 s . c o m*/ TransformGroup vpTrans = u.getViewingPlatform().getViewPlatformTransform(); KeyNavigatorBehavior keybehavior = new KeyNavigatorBehavior(vpTrans); keybehavior.setSchedulingBounds(bounds); scene.addChild(keybehavior); scene.setCapability(Group.ALLOW_CHILDREN_EXTEND); scene.compile(); u.addBranchGraph(scene); View view = u.getViewer().getView(); view.setBackClipDistance(100000); }
From source file:BackgroundGeometry.java
public void init() { if (bgImage == null) { // the path to the image for an applet try {//ww w. j a v a 2 s . co m bgImage = new java.net.URL(getCodeBase().toString() + "/bg.jpg"); } catch (java.net.MalformedURLException ex) { System.out.println(ex.getMessage()); System.exit(1); } } setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); BranchGroup scene = createSceneGraph(); u = new SimpleUniverse(c); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); TransformGroup viewTrans = u.getViewingPlatform().getViewPlatformTransform(); // Create the rotate behavior node MouseRotate behavior1 = new MouseRotate(viewTrans); scene.addChild(behavior1); behavior1.setSchedulingBounds(bounds); // Create the zoom behavior node MouseZoom behavior2 = new MouseZoom(viewTrans); scene.addChild(behavior2); behavior2.setSchedulingBounds(bounds); // Create the translate behavior node MouseTranslate behavior3 = new MouseTranslate(viewTrans); scene.addChild(behavior3); behavior3.setSchedulingBounds(bounds); // Let Java 3D perform optimizations on this scene graph. scene.compile(); u.addBranchGraph(scene); }
From source file:DoorApp.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); TransformGroup doorTG = new TransformGroup(); doorTG.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); doorTG.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); OpenBehavior openObject = new OpenBehavior(doorTG); CloseBehavior closeObject = new CloseBehavior(doorTG); //prepare the behavior objects openObject.setBehaviorObjectPartner(closeObject); closeObject.setBehaviorObjectPartner(openObject); // set scheduling bounds for behavior objects BoundingSphere bounds = new BoundingSphere(); openObject.setSchedulingBounds(bounds); closeObject.setSchedulingBounds(bounds); // assemble scene graph objRoot.addChild(openObject);/* w w w. j a v a 2 s. c o m*/ objRoot.addChild(closeObject); objRoot.addChild(doorTG); doorTG.addChild(new ColorCube(0.4)); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:ConeYoyoApp.java
public BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objSpin);/* ww w .ja va2 s . c om*/ objSpin.addChild(new ConeYoyo().getBG()); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, 4000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:YoyoPointApp.java
public BranchGroup createSceneGraph() { BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. TransformGroup objSpin = new TransformGroup(); objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objSpin);//from w ww .j a v a2 s . co m objSpin.addChild(new Yoyo()); // Create a new Behavior object that will perform the desired // operation on the specified transform object and add it into // the scene graph. Transform3D yAxis = new Transform3D(); Alpha rotationAlpha = new Alpha(-1, 4000); RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objSpin); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); rotator.setSchedulingBounds(bounds); objSpin.addChild(rotator); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }
From source file:MouseBehaviorApp.java
public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); TransformGroup objTransform = new TransformGroup(); objTransform.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objTransform.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); objRoot.addChild(objTransform);/*from w w w.jav a2s . co m*/ objTransform.addChild(new ColorCube(0.4)); objRoot.addChild(new Axis()); MouseRotate myMouseRotate = new MouseRotate(); myMouseRotate.setTransformGroup(objTransform); myMouseRotate.setSchedulingBounds(new BoundingSphere()); objRoot.addChild(myMouseRotate); MouseTranslate myMouseTranslate = new MouseTranslate(); myMouseTranslate.setTransformGroup(objTransform); myMouseTranslate.setSchedulingBounds(new BoundingSphere()); objRoot.addChild(myMouseTranslate); MouseZoom myMouseZoom = new MouseZoom(); myMouseZoom.setTransformGroup(objTransform); myMouseZoom.setSchedulingBounds(new BoundingSphere()); objRoot.addChild(myMouseZoom); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; }