Example usage for javax.media.j3d Background setApplicationBounds

List of usage examples for javax.media.j3d Background setApplicationBounds

Introduction

In this page you can find the example usage for javax.media.j3d Background setApplicationBounds.

Prototype

public void setApplicationBounds(Bounds region) 

Source Link

Document

Set the Background's application region to the specified bounds.

Usage

From source file:GearTest.java

public BranchGroup createSceneGraph(int toothCount) {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create a Transformgroup to scale all objects so they
    // appear in the scene.
    TransformGroup objScale = new TransformGroup();
    Transform3D t3d = new Transform3D();
    t3d.setScale(0.4);//from w w  w . ja va2  s.  c o  m
    objScale.setTransform(t3d);
    objRoot.addChild(objScale);

    // Create a bounds for the background and lights
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    // Set up the background
    Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
    Background bgNode = new Background(bgColor);
    bgNode.setApplicationBounds(bounds);
    objScale.addChild(bgNode);

    // Set up the global lights
    Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
    Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f);
    Color3f light2Color = new Color3f(0.3f, 0.3f, 0.4f);
    Vector3f light2Direction = new Vector3f(-6.0f, -2.0f, -1.0f);
    Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);

    AmbientLight ambientLightNode = new AmbientLight(ambientColor);
    ambientLightNode.setInfluencingBounds(bounds);
    objScale.addChild(ambientLightNode);

    DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction);
    light1.setInfluencingBounds(bounds);
    objScale.addChild(light1);

    DirectionalLight light2 = new DirectionalLight(light2Color, light2Direction);
    light2.setInfluencingBounds(bounds);
    objScale.addChild(light2);

    // Create the transform group node and initialize it to the
    // identity. Enable the TRANSFORM_WRITE capability so that
    // our behavior code can modify it at runtime. Add it to the
    // root of the subgraph.
    TransformGroup objTrans = new TransformGroup();
    objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    objScale.addChild(objTrans);

    // Create an Appearance.
    Appearance look = new Appearance();
    Color3f objColor = new Color3f(0.5f, 0.5f, 0.6f);
    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
    look.setMaterial(new Material(objColor, black, objColor, white, 100.0f));

    // Create a gear, add it to the scene graph.
    //   SpurGear gear = new SpurGear(toothCount, 1.0f, 0.2f,
    SpurGear gear = new SpurGearThinBody(toothCount, 1.0f, 0.2f, 0.05f, 0.05f, 0.3f, 0.28f, look);
    objTrans.addChild(gear);

    // Create a new Behavior object that will rotate the object and
    // add it into the scene graph.
    Transform3D yAxis = new Transform3D();
    Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 8000, 0, 0, 0, 0, 0);

    RotationInterpolator rotator = new RotationInterpolator(rotationAlpha, objTrans, yAxis, 0.0f,
            (float) Math.PI * 2.0f);
    rotator.setSchedulingBounds(bounds);
    objTrans.addChild(rotator);

    // Have Java 3D perform optimizations on this scene graph.
    objRoot.compile();

    return objRoot;
}

From source file:ViewProj.java

public void init() {
    setLayout(new BorderLayout());

    nf = NumberFormat.getInstance();
    nf.setMaximumFractionDigits(3);/*from  ww  w .  ja v a 2 s.co m*/

    GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();

    JPanel canvasPanel = new JPanel();
    GridBagLayout gridbag = new GridBagLayout();
    canvasPanel.setLayout(gridbag);

    canvas = new Canvas3D(config);
    canvas.setSize(400, 400);

    GridBagConstraints constraints = new GridBagConstraints();
    constraints.gridx = 0;
    constraints.gridy = 0;
    constraints.gridwidth = 2;
    constraints.gridheight = 2;
    constraints.insets = new Insets(5, 5, 5, 5);
    constraints.fill = GridBagConstraints.BOTH;
    gridbag.setConstraints(canvas, constraints);
    canvasPanel.add(canvas);

    constraints.fill = GridBagConstraints.REMAINDER;
    constraints.gridwidth = 1;
    constraints.gridheight = 1;
    constraints.gridx = 2;
    constraints.gridy = 0;
    urCanvas = new Canvas3D(config);
    urCanvas.setSize(200, 200);
    gridbag.setConstraints(urCanvas, constraints);
    canvasPanel.add(urCanvas);

    constraints.gridx = 2;
    constraints.gridy = 1;
    lrCanvas = new Canvas3D(config);
    lrCanvas.setSize(200, 200);
    gridbag.setConstraints(lrCanvas, constraints);
    canvasPanel.add(lrCanvas);

    add(canvasPanel, BorderLayout.NORTH);

    SimpleUniverse u = new SimpleUniverse(canvas);
    urUniverse = new SimpleUniverse(urCanvas);
    lrUniverse = new SimpleUniverse(lrCanvas);

    if (isApplication) {
        offScreenCanvas = new OffScreenCanvas3D(config, true);
        // set the size of the off-screen canvas based on a scale
        // of the on-screen size
        Screen3D sOn = canvas.getScreen3D();
        Screen3D sOff = offScreenCanvas.getScreen3D();
        Dimension dim = sOn.getSize();
        dim.width *= offScreenScale;
        dim.height *= offScreenScale;
        sOff.setSize(dim);
        sOff.setPhysicalScreenWidth(sOn.getPhysicalScreenWidth() * offScreenScale);
        sOff.setPhysicalScreenHeight(sOn.getPhysicalScreenHeight() * offScreenScale);

        // attach the offscreen canvas to the view
        u.getViewer().getView().addCanvas3D(offScreenCanvas);

        urOffScreenCanvas = new OffScreenCanvas3D(config, true);
        // set the size of the off-screen canvas based on a scale
        // of the on-screen size
        sOn = urCanvas.getScreen3D();
        sOff = urOffScreenCanvas.getScreen3D();
        dim = sOn.getSize();
        dim.width *= urOffScreenScale;
        dim.height *= urOffScreenScale;
        sOff.setSize(dim);
        sOff.setPhysicalScreenWidth(sOn.getPhysicalScreenWidth() * urOffScreenScale);
        sOff.setPhysicalScreenHeight(sOn.getPhysicalScreenHeight() * urOffScreenScale);

        // attach the offscreen canvas to the view
        urUniverse.getViewer().getView().addCanvas3D(urOffScreenCanvas);

        lrOffScreenCanvas = new OffScreenCanvas3D(config, true);
        // set the size of the off-screen canvas based on a scale
        // of the on-screen size
        sOn = lrCanvas.getScreen3D();
        sOff = lrOffScreenCanvas.getScreen3D();
        dim = sOn.getSize();
        dim.width *= lrOffScreenScale;
        dim.height *= lrOffScreenScale;
        sOff.setSize(dim);
        sOff.setPhysicalScreenWidth(sOn.getPhysicalScreenWidth() * lrOffScreenScale);
        sOff.setPhysicalScreenHeight(sOn.getPhysicalScreenHeight() * lrOffScreenScale);

        // attach the offscreen canvas to the view
        lrUniverse.getViewer().getView().addCanvas3D(lrOffScreenCanvas);
    }

    // Create a simple scene and attach it to the virtual universe
    BranchGroup scene = createSceneGraph();

    // This will move the ViewPlatform back a bit so the
    // objects in the scene can be viewed.
    viewingPlatform = u.getViewingPlatform();
    viewingPlatform.setNominalViewingTransform();

    view = u.getViewer().getView();
    view.setFrontClipPolicy(View.VIRTUAL_EYE);
    view.setBackClipPolicy(View.VIRTUAL_EYE);
    view.setFrontClipDistance(frontClipDist);
    view.setBackClipDistance(backClipDist);

    u.addBranchGraph(scene);

    // init the clipGridPts arrays
    for (int i = 0; i < maxClipGridPts; i++) {
        clipGridPtsVW[i] = new Point3f();
        clipGridPtsProj[i] = new Point3f();
    }

    // init the circlePts arrays
    for (int i = 0; i < numCirclePts; i++) {
        circlePtsVW[i] = new Point3f();
        circlePtsProj[i] = new Point3f();
    }

    // setup the ur canvas
    urScene = createVWorldViewSG();
    // This will move the ViewPlatform back a bit so the
    // objects in the scene can be viewed.
    urUniverse.getViewingPlatform().setNominalViewingTransform();
    View urView = urUniverse.getViewer().getView();
    urView.setProjectionPolicy(View.PARALLEL_PROJECTION);
    urUniverse.addBranchGraph(urScene);
    // set up the background on a separate BG so that it can stay there
    // when we replace the scene SG
    Background urBgWhite = new Background(white);
    urBgWhite.setApplicationBounds(infiniteBounds);
    BranchGroup urBackBG = new BranchGroup();
    urBackBG.addChild(urBgWhite);
    urUniverse.addBranchGraph(urBackBG);

    // setup the lr canvas
    lrScene = createProjViewSG();
    // This will move the ViewPlatform back a bit so the
    // objects in the scene can be viewed.
    lrUniverse.getViewingPlatform().setNominalViewingTransform();
    View lrView = lrUniverse.getViewer().getView();
    lrView.setProjectionPolicy(View.PARALLEL_PROJECTION);
    lrUniverse.addBranchGraph(lrScene);
    // set up the background on a separate BG so that it can stay there
    // when we replace the scene SG
    Background lrBgWhite = new Background(white);
    lrBgWhite.setApplicationBounds(infiniteBounds);
    BranchGroup lrBackBG = new BranchGroup();
    lrBackBG.addChild(lrBgWhite);
    lrUniverse.addBranchGraph(lrBackBG);

    // set up the sliders
    JPanel guiPanel = new JPanel();
    guiPanel.setLayout(new GridLayout(0, 2));
    FloatLabelJSlider dynamicSlider = new FloatLabelJSlider("Dynamic Offset", 0.1f, 0.0f, 2.0f, dynamicOffset);
    dynamicSlider.addFloatListener(new FloatListener() {
        public void floatChanged(FloatEvent e) {
            dynamicOffset = e.getValue();
            solidPa.setPolygonOffsetFactor(dynamicOffset);
        }
    });
    guiPanel.add(dynamicSlider);

    LogFloatLabelJSlider staticSlider = new LogFloatLabelJSlider("Static Offset", 0.1f, 10000.0f, staticOffset);
    staticSlider.addFloatListener(new FloatListener() {
        public void floatChanged(FloatEvent e) {
            staticOffset = e.getValue();
            solidPa.setPolygonOffset(staticOffset);
        }
    });
    guiPanel.add(staticSlider);

    // These are declared final here so they can be changed by the
    // listener routines below.
    LogFloatLabelJSlider frontClipSlider = new LogFloatLabelJSlider("Front Clip Distance", 0.001f, 10.0f,
            frontClipDist);
    final LogFloatLabelJSlider backClipSlider = new LogFloatLabelJSlider("Back Clip Distance", 1.0f, 10000.0f,
            backClipDist);
    final LogFloatLabelJSlider backClipRatioSlider = new LogFloatLabelJSlider("Back Clip Ratio", 1.0f, 10000.0f,
            backClipRatio);

    frontClipSlider.addFloatListener(new FloatListener() {
        public void floatChanged(FloatEvent e) {
            frontClipDist = e.getValue();
            view.setFrontClipDistance(frontClipDist);
            backClipRatio = backClipDist / frontClipDist;
            backClipRatioSlider.setValue(backClipRatio);
            updateViewWindows();
        }
    });
    guiPanel.add(frontClipSlider);

    backClipSlider.addFloatListener(new FloatListener() {
        public void floatChanged(FloatEvent e) {
            backClipDist = e.getValue();
            backClipRatio = backClipDist / frontClipDist;
            backClipRatioSlider.setValue(backClipRatio);
            view.setBackClipDistance(backClipDist);
            updateViewWindows();
        }
    });
    guiPanel.add(backClipSlider);

    backClipRatioSlider.addFloatListener(new FloatListener() {
        public void floatChanged(FloatEvent e) {
            backClipRatio = e.getValue();
            backClipDist = backClipRatio * frontClipDist;
            backClipSlider.setValue(backClipDist);
            updateViewWindows();
        }
    });
    guiPanel.add(backClipRatioSlider);
    FloatLabelJSlider innerSphereSlider = new FloatLabelJSlider("Inner Sphere Scale", 0.001f, 0.90f, 1.0f,
            innerScale);
    innerSphereSlider.addFloatListener(new FloatListener() {
        public void floatChanged(FloatEvent e) {
            innerScale = e.getValue();
            updateInnerScale();
        }
    });
    guiPanel.add(innerSphereSlider);

    JButton mainSnap = new JButton(snapImageString);
    mainSnap.addActionListener(new ActionListener() {
        public void actionPerformed(ActionEvent e) {
            Point loc = canvas.getLocationOnScreen();
            offScreenCanvas.setOffScreenLocation(loc);
            Dimension dim = canvas.getSize();
            dim.width *= offScreenScale;
            dim.height *= offScreenScale;
            nf.setMinimumIntegerDigits(3);
            offScreenCanvas.snapImageFile(outFileBase + nf.format(outFileSeq++), dim.width, dim.height);
            nf.setMinimumIntegerDigits(0);
        }
    });
    guiPanel.add(mainSnap);

    JButton urSnap = new JButton(urSnapImageString);
    urSnap.addActionListener(new ActionListener() {
        public void actionPerformed(ActionEvent e) {
            System.out.println("Snap UR");
            Point loc = urCanvas.getLocationOnScreen();
            urOffScreenCanvas.setOffScreenLocation(loc);
            Dimension dim = urCanvas.getSize();
            dim.width *= urOffScreenScale;
            dim.height *= urOffScreenScale;
            nf.setMinimumIntegerDigits(3);
            urOffScreenCanvas.snapImageFile(urOutFileBase + nf.format(urOutFileSeq++), dim.width, dim.height);
            nf.setMinimumIntegerDigits(0);
        }
    });
    guiPanel.add(urSnap);

    JButton lrSnap = new JButton(lrSnapImageString);
    lrSnap.addActionListener(new ActionListener() {
        public void actionPerformed(ActionEvent e) {
            System.out.println("Snap LR");
            Point loc = lrCanvas.getLocationOnScreen();
            lrOffScreenCanvas.setOffScreenLocation(loc);
            Dimension dim = lrCanvas.getSize();
            dim.width *= lrOffScreenScale;
            dim.height *= lrOffScreenScale;
            nf.setMinimumIntegerDigits(3);
            lrOffScreenCanvas.snapImageFile(lrOutFileBase + nf.format(lrOutFileSeq++), dim.width, dim.height);
            nf.setMinimumIntegerDigits(0);
        }
    });
    guiPanel.add(lrSnap);
    add(guiPanel, BorderLayout.SOUTH);
}

From source file:ExAppearance.java

public Group buildScene() {
    // Turn off the example headlight
    setHeadlightEnable(false);/*from   ww  w  .  ja va2  s. com*/

    // Build the scene group
    Group objRoot = new Group();

    // Set up the global lights
    Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
    Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
    Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    AmbientLight aLgt = new AmbientLight(alColor);
    aLgt.setInfluencingBounds(bounds);
    DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
    lgt1.setInfluencingBounds(bounds);
    objRoot.addChild(aLgt);
    objRoot.addChild(lgt1);

    // Add a background
    Background background = new Background();
    background.setColor(new Color3f(0.0f, 0.5f, 1.0f));
    background.setApplicationBounds(bounds);
    objRoot.addChild(background);

    // Create a bunch of objects with a behavior and add them
    // into the scene graph.
    int row, col;
    Appearance[][] app = new Appearance[3][3];

    for (row = 0; row < 3; row++)
        for (col = 0; col < 3; col++)
            app[row][col] = createAppearance(row * 3 + col);

    for (int i = 0; i < 3; i++) {
        double ypos = (double) (i - 1) * 1.9;
        for (int j = 0; j < 3; j++) {
            double xpos = (double) (j - 1) * 2.1;
            objRoot.addChild(createObject(app[i][j], 1.0, xpos, ypos));
        }
    }

    return objRoot;
}

From source file:Morphing.java

private BranchGroup createSceneGraph() {
    // Create the root of the branch graph
    BranchGroup objRoot = new BranchGroup();

    // Create a Transformgroup to scale all objects so they
    // appear in the scene.
    TransformGroup objScale = new TransformGroup();
    Transform3D t3d = new Transform3D();
    t3d.setScale(0.4);/*from w  w  w  . j a v  a  2 s  . c  om*/
    objScale.setTransform(t3d);
    objRoot.addChild(objScale);

    // Create a bounds for the background and lights
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);

    // Set up the background
    Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);
    Background bg = new Background(bgColor);
    bg.setApplicationBounds(bounds);
    objScale.addChild(bg);

    // Set up the global lights
    Color3f lColor1 = new Color3f(0.7f, 0.7f, 0.7f);
    Vector3f lDir1 = new Vector3f(-1.0f, -1.0f, -1.0f);
    Color3f alColor = new Color3f(0.2f, 0.2f, 0.2f);

    AmbientLight aLgt = new AmbientLight(alColor);
    aLgt.setInfluencingBounds(bounds);
    DirectionalLight lgt1 = new DirectionalLight(lColor1, lDir1);
    lgt1.setInfluencingBounds(bounds);
    objScale.addChild(aLgt);
    objScale.addChild(lgt1);

    //
    // Create the transform group nodes for the 3 original objects
    // and the morphed object. Add them to the root of the
    // branch graph.
    //
    TransformGroup objTrans[] = new TransformGroup[4];

    for (int i = 0; i < 4; i++) {
        objTrans[i] = new TransformGroup();
        objScale.addChild(objTrans[i]);
    }

    Transform3D tr = new Transform3D();
    Transform3D rotX90 = new Transform3D();
    rotX90.rotX(90.0 * Math.PI / 180.0);

    objTrans[0].getTransform(tr);
    tr.setTranslation(new Vector3d(-2.0, 1.5, -2.0));
    tr.mul(rotX90);
    objTrans[0].setTransform(tr);

    objTrans[1].getTransform(tr);
    tr.setTranslation(new Vector3d(0.0, 1.5, -2.0));
    tr.mul(rotX90);
    objTrans[1].setTransform(tr);

    objTrans[2].getTransform(tr);
    tr.setTranslation(new Vector3d(2.0, 1.5, -2.0));
    tr.mul(rotX90);
    objTrans[2].setTransform(tr);

    objTrans[3].getTransform(tr);
    tr.setTranslation(new Vector3d(0.0, -2.0, -2.0));
    tr.mul(rotX90);
    objTrans[3].setTransform(tr);

    // Now load the object files
    Scene s[] = new Scene[3];
    GeometryArray g[] = new GeometryArray[3];
    Shape3D shape[] = new Shape3D[3];
    ObjectFile loader = new ObjectFile(ObjectFile.RESIZE);
    for (int i = 0; i < 3; i++) {
        s[i] = null;
        g[i] = null;
        shape[i] = null;
    }

    for (int i = 0; i < 3; i++) {
        try {
            s[i] = loader.load(objFiles[i]);
        } catch (FileNotFoundException e) {
            System.err.println(e);
            System.exit(1);
        } catch (ParsingErrorException e) {
            System.err.println(e);
            System.exit(1);
        } catch (IncorrectFormatException e) {
            System.err.println(e);
            System.exit(1);
        }

        BranchGroup b = s[i].getSceneGroup();
        shape[i] = (Shape3D) b.getChild(0);
        g[i] = (GeometryArray) shape[i].getGeometry();

        shape[i].setGeometry(g[i]);
        objTrans[i].addChild(b);
    }

    //
    // Create a Morph node, and set the appearance and input geometry
    // arrays. Set the Morph node's capability bits to allow the weights
    // to be modified at runtime.
    //
    Appearance app = new Appearance();
    Color3f objColor = new Color3f(1.0f, 0.7f, 0.8f);
    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
    app.setMaterial(new Material(objColor, black, objColor, black, 80.0f));
    Morph morph = new Morph(g, app);
    morph.setCapability(Morph.ALLOW_WEIGHTS_READ);
    morph.setCapability(Morph.ALLOW_WEIGHTS_WRITE);

    objTrans[3].addChild(morph);

    // Now create the Alpha object that controls the speed of the
    // morphing operation.
    Alpha morphAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE | Alpha.DECREASING_ENABLE, 0, 0, 2000, 1000, 200,
            2000, 1000, 200);

    // Finally, create the morphing behavior
    MorphingBehavior mBeh = new MorphingBehavior(morphAlpha, morph);
    mBeh.setSchedulingBounds(bounds);
    objScale.addChild(mBeh);

    return objRoot;
}

From source file:AppearanceExplorer.java

BackgroundTool(String codeBaseString) {

    bgSwitch = new Switch(Switch.CHILD_NONE);
    bgSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE);

    // set up the dark grey BG color node
    Background bgDarkGrey = new Background(darkGrey);
    bgDarkGrey.setApplicationBounds(infiniteBounds);
    bgSwitch.addChild(bgDarkGrey);//  w w w  .j a va2s.c  om

    // set up the grey BG color node
    Background bgGrey = new Background(grey);
    bgGrey.setApplicationBounds(infiniteBounds);
    bgSwitch.addChild(bgGrey);

    // set up the light grey BG color node
    Background bgLightGrey = new Background(lightGrey);
    bgLightGrey.setApplicationBounds(infiniteBounds);
    bgSwitch.addChild(bgLightGrey);

    // set up the white BG color node
    Background bgWhite = new Background(white);
    bgWhite.setApplicationBounds(infiniteBounds);
    bgSwitch.addChild(bgWhite);

    // set up the blue BG color node
    Background bgBlue = new Background(skyBlue);
    bgBlue.setApplicationBounds(infiniteBounds);
    bgSwitch.addChild(bgBlue);

    // set up the image
    java.net.URL bgImageURL = null;
    try {
        bgImageURL = new java.net.URL(codeBaseString + "bg.jpg");
    } catch (java.net.MalformedURLException ex) {
        System.out.println(ex.getMessage());
        System.exit(1);
    }
    if (bgImageURL == null) { // application, try file URL
        try {
            bgImageURL = new java.net.URL("file:./bg.jpg");
        } catch (java.net.MalformedURLException ex) {
            System.out.println(ex.getMessage());
            System.exit(1);
        }
    }
    TextureLoader bgTexture = new TextureLoader(bgImageURL, null);

    // Create a background with the static image
    Background bgImage = new Background(bgTexture.getImage());
    bgImage.setApplicationBounds(infiniteBounds);
    bgSwitch.addChild(bgImage);

    // create a background with the image mapped onto a sphere which
    // will enclose the world
    Background bgGeo = new Background();
    bgGeo.setApplicationBounds(infiniteBounds);
    BranchGroup bgGeoBG = new BranchGroup();
    Appearance bgGeoApp = new Appearance();
    bgGeoApp.setTexture(bgTexture.getTexture());
    Sphere sphereObj = new Sphere(1.0f,
            Sphere.GENERATE_NORMALS | Sphere.GENERATE_NORMALS_INWARD | Sphere.GENERATE_TEXTURE_COORDS, 45,
            bgGeoApp);
    bgGeoBG.addChild(sphereObj);
    bgGeo.setGeometry(bgGeoBG);
    bgSwitch.addChild(bgGeo);

    // Create the chooser GUI
    String[] bgNames = { "No Background (Black)", "Dark Grey", "Grey", "Light Grey", "White", "Blue",
            "Sky Image", "Sky Geometry", };
    int[] bgValues = { Switch.CHILD_NONE, 0, 1, 2, 3, 4, 5, 6 };

    bgChooser = new IntChooser("Background:", bgNames, bgValues, 0);
    bgChooser.addIntListener(new IntListener() {
        public void intChanged(IntEvent event) {
            int value = event.getValue();
            bgSwitch.setWhichChild(value);
        }
    });
    bgChooser.setValue(Switch.CHILD_NONE);
}

From source file:SplineInterpolatorTest.java

protected Background createBackground() {
    // add the sky backdrop
    Background back = new Background();
    back.setApplicationBounds(getApplicationBounds());

    BranchGroup bgGeometry = new BranchGroup();

    // create an appearance and assign the texture image
    Appearance app = new Appearance();
    Texture tex = new TextureLoader("sky.gif", this).getTexture();
    app.setTexture(tex);//from www  .ja  v  a 2s.c o  m

    Sphere sphere = new Sphere(1.0f, Primitive.GENERATE_TEXTURE_COORDS | Primitive.GENERATE_NORMALS_INWARD,
            app);

    bgGeometry.addChild(sphere);
    back.setGeometry(bgGeometry);

    return back;
}

From source file:FourByFour.java

/**
 * Create the scenegraph for the 3D view.
 *//*w  w w  . j  a  v a2  s .c om*/
public BranchGroup createScene3D() {

    // Define colors
    Color3f white = new Color3f(1.0f, 1.0f, 1.0f);
    Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
    Color3f red = new Color3f(0.80f, 0.20f, 0.2f);
    Color3f ambient = new Color3f(0.25f, 0.25f, 0.25f);
    Color3f diffuse = new Color3f(0.7f, 0.7f, 0.7f);
    Color3f specular = new Color3f(0.9f, 0.9f, 0.9f);
    Color3f ambientRed = new Color3f(0.2f, 0.05f, 0.0f);
    Color3f bgColor = new Color3f(0.05f, 0.05f, 0.2f);

    // Create the branch group
    BranchGroup branchGroup = new BranchGroup();

    // Create the bounding leaf node
    BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 1000.0);
    BoundingLeaf boundingLeaf = new BoundingLeaf(bounds);
    branchGroup.addChild(boundingLeaf);

    // Create the background
    Background bg = new Background(bgColor);
    bg.setApplicationBounds(bounds);
    branchGroup.addChild(bg);

    // Create the ambient light
    AmbientLight ambLight = new AmbientLight(white);
    ambLight.setInfluencingBounds(bounds);
    branchGroup.addChild(ambLight);

    // Create the directional light
    Vector3f dir = new Vector3f(-1.0f, -1.0f, -1.0f);
    DirectionalLight dirLight = new DirectionalLight(white, dir);
    dirLight.setInfluencingBounds(bounds);
    branchGroup.addChild(dirLight);

    // Create the pole appearance
    Material poleMaterial = new Material(ambient, black, diffuse, specular, 110.f);
    poleMaterial.setLightingEnable(true);
    Appearance poleAppearance = new Appearance();
    poleAppearance.setMaterial(poleMaterial);

    // Create the transform group node
    TransformGroup transformGroup = new TransformGroup();
    transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
    transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
    branchGroup.addChild(transformGroup);

    // Create the poles
    Poles poles = new Poles(poleAppearance);
    transformGroup.addChild(poles.getChild());

    // Add the position markers to the transform group
    transformGroup.addChild(positions.getChild());

    // Let the positions object know about the transform group
    positions.setTransformGroup(transformGroup);

    // Create the mouse pick and drag behavior node
    PickDragBehavior behavior = new PickDragBehavior(canvas2D, canvas3D, positions, branchGroup,
            transformGroup);
    behavior.setSchedulingBounds(bounds);
    transformGroup.addChild(behavior);

    return branchGroup;
}