List of usage examples for javax.media.j3d Background ALLOW_COLOR_WRITE
int ALLOW_COLOR_WRITE
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From source file:ExBackgroundColor.java
public Group buildScene() { // Get the current color Color3f color = (Color3f) colors[currentColor].value; // Turn off the example headlight setHeadlightEnable(false);// w ww. ja v a 2s .com // Default to walk navigation setNavigationType(Walk); // Create the scene group Group scene = new Group(); // BEGIN EXAMPLE TOPIC // Create application bounds BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent // Set the background color and its application bounds background = new Background(); background.setColor(color); background.setCapability(Background.ALLOW_COLOR_WRITE); background.setApplicationBounds(worldBounds); scene.addChild(background); // END EXAMPLE TOPIC // Build foreground geometry scene.addChild(new TowerScene(this)); return scene; }
From source file:ExDepthCue.java
public Group buildScene() { // Get the current color Color3f color = (Color3f) colors[currentColor].value; // Turn off the example headlight setHeadlightEnable(false);/* w w w .j a v a 2 s . com*/ // Create the scene group Group scene = new Group(); // Create a switch group to hold the fog node. This enables // us to turn the fog node on and off via the GUI. fogSwitch = new Switch(); fogSwitch.setCapability(Switch.ALLOW_SWITCH_WRITE); // Create influencing bounds Bounds worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent // Set the fog color, density, and its influencing bounds fog = new LinearFog(); fog.setColor(color); // front and back distances set below fog.setCapability(Fog.ALLOW_COLOR_WRITE); fog.setCapability(Fog.ALLOW_INFLUENCING_BOUNDS_WRITE); fog.setInfluencingBounds(worldBounds); fogSwitch.addChild(fog); scene.addChild(fogSwitch); if (depthCueOnOff) fogSwitch.setWhichChild(0); // on else fogSwitch.setWhichChild(Switch.CHILD_NONE); // off // Set the background color and its application bounds // Usually, the background color should match the fog color // or the results look odd. background = new Background(); background.setColor(color); background.setApplicationBounds(worldBounds); background.setCapability(Background.ALLOW_COLOR_WRITE); scene.addChild(background); // Build foreground geometry Group content = buildIsoline(); scene.addChild(content); // Automatically compute good front and back distances for // fog to get good depth-cueing. To do this, first get the // dimensions of the bounds around the content. Then, // set the front distance to be at the center of the content // (or closer by a tad) and the back distance at the front // distance PLUS half the depth of the content's bounding box BoundingSphere sampleSphere = new BoundingSphere(); BoundingBox sampleBox = new BoundingBox(); Bounds bounds = content.getBounds(); double deltaDistance = 0.0; double centerZ = 0.0; if (bounds == null) { // No bounds available. Estimate the values knowing // that the above content is what it is. centerZ = 0.5; // 0.5 closer than true center deltaDistance = 2.0; } else if (bounds.getClass() == sampleSphere.getClass()) { BoundingSphere sphereBounds = (BoundingSphere) bounds; deltaDistance = Math.abs(sphereBounds.getRadius()); Point3d center = new Point3d(); sphereBounds.getCenter(center); centerZ = center.z + 0.5; // 0.5 closer than true center } else if (bounds.getClass() == sampleBox.getClass()) { BoundingBox boxBounds = (BoundingBox) bounds; Point3d p1 = new Point3d(); Point3d p2 = new Point3d(); boxBounds.getLower(p1); boxBounds.getUpper(p2); deltaDistance = p2.z - p1.z; if (deltaDistance < 0.0) deltaDistance *= -1.0; if (p1.z > p2.z) centerZ = p1.z - deltaDistance / 2.0; else centerZ = p2.z - deltaDistance / 2.0; centerZ += 0.5; // 0.5 closer than true center } else { System.err.println("Unknown bounds type"); } // Set front distance to the distance from the default // viewing position (0,0,10) to the center of the bounds. fog.setFrontDistance(10.0f - (float) centerZ); // Set back distance to the distance from the default // viewing position (0,0,10) to the back of the bounds. fog.setBackDistance(10.0f - (float) centerZ + (float) deltaDistance); return scene; }
From source file:ExExponentialFog.java
public Group buildScene() { // Get the current color Color3f color = (Color3f) colors[currentColor].value; float density = ((Float) densities[currentDensity].value).floatValue(); // Turn off the example headlight setHeadlightEnable(false);// www .j a v a 2 s.c o m // Default to walk navigation setNavigationType(Walk); // Create the scene group Group scene = new Group(); // BEGIN EXAMPLE TOPIC // Create influencing bounds BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent // Set the fog color, density, and its influencing bounds fog = new ExponentialFog(); fog.setColor(color); fog.setDensity(density); fog.setCapability(Fog.ALLOW_COLOR_WRITE); fog.setCapability(ExponentialFog.ALLOW_DENSITY_WRITE); fog.setInfluencingBounds(worldBounds); scene.addChild(fog); // END EXAMPLE TOPIC // Set the background color and its application bounds // Usually, the background color should match the fog color // or the results look odd. background = new Background(); background.setColor(color); background.setApplicationBounds(worldBounds); background.setCapability(Background.ALLOW_COLOR_WRITE); scene.addChild(background); // Build foreground geometry scene.addChild(new ColumnScene(this)); return scene; }
From source file:ExLinearFog.java
public Group buildScene() { // Get the current color Color3f color = (Color3f) colors[currentColor].value; float front = ((Float) fronts[currentFront].value).floatValue(); float back = ((Float) backs[currentBack].value).floatValue(); // Turn off the example headlight setHeadlightEnable(false);/*w w w . ja v a2 s. c om*/ // Default to walk navigation setNavigationType(Walk); // Create the scene group Group scene = new Group(); // BEGIN EXAMPLE TOPIC // Create influencing bounds BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent // Set the fog color, front & back distances, and // its influencing bounds fog = new LinearFog(); fog.setColor(color); fog.setFrontDistance(front); fog.setBackDistance(back); fog.setCapability(Fog.ALLOW_COLOR_WRITE); fog.setCapability(LinearFog.ALLOW_DISTANCE_WRITE); fog.setInfluencingBounds(worldBounds); scene.addChild(fog); // END EXAMPLE TOPIC // Set the background color and its application bounds // Usually, the background color should match the fog color // or the results look odd. background = new Background(); background.setColor(color); background.setApplicationBounds(worldBounds); background.setCapability(Background.ALLOW_COLOR_WRITE); scene.addChild(background); // Build foreground geometry scene.addChild(new ColumnScene(this)); return scene; }
From source file:ExClip.java
public Group buildScene() { // Get the current color Color3f color = (Color3f) colors[currentColor].value; float front = ((Float) fronts[currentFront].value).floatValue(); float back = ((Float) backs[currentBack].value).floatValue(); // Turn off the example headlight setHeadlightEnable(false);/* w ww . j a va 2 s.co m*/ // Default to walk navigation setNavigationType(Walk); // Create the scene group Group scene = new Group(); // BEGIN EXAMPLE TOPIC // Create influencing bounds BoundingSphere worldBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), // Center 1000.0); // Extent // Set the fog color, front & back distances, and // its influencing bounds fog = new LinearFog(); fog.setColor(color); fog.setFrontDistance(front); fog.setBackDistance(back); fog.setCapability(Fog.ALLOW_COLOR_WRITE); fog.setCapability(LinearFog.ALLOW_DISTANCE_WRITE); fog.setInfluencingBounds(worldBounds); scene.addChild(fog); // Add a clip node with it's clip distance (back // distance) set to the fog's back distance. This // insures that shapes are clipped off, and not drawn, // from the fog back (maximum density) onwards into // the distance. clip = new Clip(); clip.setBackDistance(back); clip.setCapability(Clip.ALLOW_BACK_DISTANCE_WRITE); clip.setApplicationBounds(worldBounds); scene.addChild(clip); // END EXAMPLE TOPIC // Set the background color and its application bounds // Usually, the background color should match the fog color // or the results look odd. background = new Background(); background.setColor(color); background.setApplicationBounds(worldBounds); background.setCapability(Background.ALLOW_COLOR_WRITE); scene.addChild(background); // Build foreground geometry scene.addChild(new ColumnScene(this)); return scene; }
From source file:pl.edu.icm.visnow.geometries.viewer3d.Display3DPanel.java
/** * Creates new form Display3DPanel//ww w . j av a 2 s . c o m */ public Display3DPanel() { initComponents(); effectiveHeight = getHeight(); effectiveWidth = getWidth(); logger.debug("creating Display3DPanel"); this.setMinimumSize(new Dimension(200, 200)); this.setPreferredSize(new Dimension(800, 600)); GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D(); template.setStereo(GraphicsConfigTemplate3D.PREFERRED); // Get the GraphicsConfiguration that best fits our needs. logger.debug("getting config"); GraphicsConfiguration gcfg = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice() .getBestConfiguration(template); logger.debug("creating canvas"); canvas = new Canvas3D(gcfg) { @Override public void postRender() { vGraphics = super.getGraphics2D(); vGraphics.setFont(new Font("sans-serif", Font.PLAIN, 10)); vGraphics.setColor(Color.YELLOW); locToWin.update(); fireProjectionChanged(new ProjectionEvent(this, locToWin)); draw2D(vGraphics, locToWin, effectiveWidth, effectiveHeight); vGraphics.flush(false); } @Override public void postSwap() { if (postRenderSilent || waitForExternalTrigger) { return; } if (!(storingJPEG || storingPNG || storingFrames)) { fireFrameRendered(); } if (storingFrames) { if (storingJPEG) { writeImage(new File(controlsPanel.getMovieCreationPanel().getCurrentFrameFileName())); } else { writeYUV(controlsPanel.getMovieCreationPanel().getGenericFrameFileName()); } } } }; canvas.setStereoEnable(false); add("Center", canvas); pickObject = new PickObject(canvas, objScene, rootObject.getGeometryObj(), objRotate); canvas.addMouseListener(new MouseAdapter() { @Override public void mouseClicked(MouseEvent evt) { if (evt.isShiftDown()) { // if (e.isShiftDown()) // System.out.println(""+e.getX() + " " + e.getY()); } if (evt.getButton() == MouseEvent.BUTTON1) { if (evt.getClickCount() > 1) { reset(); } else if (pickObject.consumeEmulated3DPick(evt.getX(), evt.getY())) { /* Nothing must be done - everything was done in consumeEmulated3DPick() */ } else { pickObject.consume2DSelectModule(evt.getX(), evt.getY()); } rootObject.firePickChanged(evt, locToWin); } if (evt.getButton() == MouseEvent.BUTTON3) { if (getControlsFrame() != null) { getControlsFrame().setBounds(evt.getXOnScreen() - 130, evt.getYOnScreen(), 240, 500); getControlsFrame().setVisible(true); } else if (getTransientControlsFrame() != null) { getTransientControlsFrame().setBounds(evt.getXOnScreen() - 130, evt.getYOnScreen(), 240, 500); getTransientControlsFrame().setVisible(true); } else if (application != null) { application.getFrames().getGuiPanel().selectModule(name); } } if (evt.getButton() == MouseEvent.BUTTON2) { reset(); } } @Override public void mouseEntered(java.awt.event.MouseEvent evt) { mouseOn = true; mouseObserverThread = new Thread(new MouseObserver()); mouseObserverThread.start(); } @Override public void mouseExited(java.awt.event.MouseEvent evt) { mouseObserverThread = null; mouseOn = false; } }); canvas.addMouseMotionListener(new java.awt.event.MouseMotionListener() { @Override public void mouseDragged(MouseEvent e) { // if (e.isShiftDown()) // System.out.println(""+e.getX() + " " + e.getY()); } @Override public void mouseMoved(MouseEvent e) { } }); canvas.addMouseWheelListener(new java.awt.event.MouseWheelListener() { @Override public void mouseWheelMoved(java.awt.event.MouseWheelEvent evt) { rescaleFromMouseWheel(evt); } }); canvas.addKeyListener(new java.awt.event.KeyAdapter() { @Override public void keyTyped(KeyEvent evt) { formKeyTyped(evt); } @Override public void keyPressed(KeyEvent evt) { formKeyPressed(evt); } @Override public void keyReleased(KeyEvent evt) { formKeyReleased(evt); } }); ToolTipManager.sharedInstance().setLightWeightPopupEnabled(true); universe = new SimpleUniverse(canvas); view = canvas.getView(); view.setProjectionPolicy(View.PERSPECTIVE_PROJECTION); view.setTransparencySortingPolicy(View.TRANSPARENCY_SORT_GEOMETRY); objScene.addChild(rootObject.getGeometryObj()); rootObject.setRenderingWindow(this); rootObject.getGeometryObj().setUserData(null); bg.setCapability(Background.ALLOW_COLOR_WRITE); bg.setCapability(Background.ALLOW_COLOR_READ); bg.setCapability(Background.ALLOW_IMAGE_WRITE); bg.setCapability(Background.ALLOW_IMAGE_READ); bg.setCapability(Background.ALLOW_IMAGE_SCALE_MODE_READ); bg.setCapability(Background.ALLOW_IMAGE_SCALE_MODE_WRITE); bg.setImageScaleMode(Background.SCALE_FIT_ALL); bg.setApplicationBounds(bounds); myFog.setCapability(LinearFog.ALLOW_DISTANCE_WRITE); myFog.setCapability(LinearFog.ALLOW_COLOR_WRITE); myFog.setInfluencingBounds(bounds); myFog.setFrontDistance(1.); myFog.setBackDistance(4.); myFogGroup.addChild(myFog); mouseRotate.setTransformGroup(objRotate); mouseRotate.setSchedulingBounds(bounds); mouseRotate.setFactor(mouseRotateSensitivity); mouseTranslate.setTransformGroup(objRotate); mouseTranslate.setSchedulingBounds(bounds); mouseTranslate.setFactor(mouseTranslateSensitivity); mouseZoom.setTransformGroup(objRotate); mouseZoom.setSchedulingBounds(bounds); windowRootObject.addChild(mouseRotate); windowRootObject.addChild(mouseTranslate); windowRootObject.addChild(mouseZoom); objTranslate.addChild(objScene); objScale.addChild(objTranslate); objRotate.addChild(bg); objRotate.addChild(objScale); windowRootObject.addChild(objRotate); ambientLight = new EditableAmbientLight(new Color3f(.25f, .25f, .25f), bounds, "ambient light", true); windowRootObject.addChild(ambientLight.getLight()); directionalLights.add(new EditableDirectionalLight(new Color3f(0.4f, 0.4f, 0.4f), new Vector3f(.1f, .08f, -.5f), bounds, "light 1", true, true)); directionalLights.add(new EditableDirectionalLight(new Color3f(0.2f, 0.15f, 0.1f), new Vector3f(-1.f, -0.4f, -.5f), bounds, "light 2", true, false)); directionalLights.add(new EditableDirectionalLight(new Color3f(0.1f, 0.1f, 0.15f), new Vector3f(0.f, 0.6f, -1.f), bounds, "light 3", true, false)); directionalLights.add(new EditableDirectionalLight(new Color3f(0.1f, 0.1f, 0.15f), new Vector3f(0.f, -0.6f, -1.f), bounds, "light 3", false, false)); for (int i = 0; i < directionalLights.size(); i++) { TransformGroup lightTransform = new TransformGroup(); lightTransform.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); lightTransform.setName("light" + i + "Transform"); directionalLightTransforms.add(lightTransform); OpenBranchGroup lightGroup = new OpenBranchGroup(); EditableDirectionalLight light = directionalLights.get(i); lightGroup.addChild(light.getLight()); lightGroup.addChild(light.getBackLight()); lightTransform.addChild(lightGroup); windowRootObject.addChild(lightTransform); } modelClip.setCapability(ModelClip.ALLOW_ENABLE_READ); modelClip.setCapability(ModelClip.ALLOW_ENABLE_WRITE); modelClip.setCapability(ModelClip.ALLOW_PLANE_READ); modelClip.setCapability(ModelClip.ALLOW_PLANE_WRITE); modelClip.setInfluencingBounds(bounds); objScene.addChild(modelClip); pointLights .add(new EditablePointLight(new Color3f(0.4f, 0.4f, 0.4f), bounds, null, null, "light 1", false)); pointLights .add(new EditablePointLight(new Color3f(0.4f, 0.4f, 0.4f), bounds, null, null, "light 1", false)); pointLights .add(new EditablePointLight(new Color3f(0.4f, 0.4f, 0.4f), bounds, null, null, "light 1", false)); for (int i = 0; i < pointLights.size(); i++) { TransformGroup lightTransform = new TransformGroup(); lightTransform.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); lightTransform.setName("light" + i + "Transform"); pointLightTransforms.add(lightTransform); OpenBranchGroup lightGroup = new OpenBranchGroup(); EditablePointLight light = pointLights.get(i); lightGroup.addChild(light.getLight()); lightTransform.addChild(lightGroup); windowRootObject.addChild(lightTransform); } alternateTransformObj.addChild(alternateRootObj); alternateTransormBranch.addChild(alternateTransformObj); windowRootObject.addChild(alternateTransormBranch); universe.getViewingPlatform().setNominalViewingTransform(); universe.addBranchGraph(windowRootObject); view.getPhysicalBody().getLeftEyePosition(defaultLeftEye); view.getPhysicalBody().getRightEyePosition(defaultRightEye); controlsFrame = new Display3DControlsFrame(this); controlsPanel = controlsFrame.getControlPanel(); universe.getViewingPlatform().getViewPlatformTransform().getTransform(initialCameraTransform); objReper.addChild(reper.getGeometryObj()); positionedReper.addChild(objReper); positionedReper.setTransform( new Transform3D(new float[] { .15f, 0, 0, -.8f, 0, .15f, 0, .76f, 0, 0, .15f, 0, 0, 0, 0, 1 })); reperGroup.addChild(positionedReper); OpenBranchGroup reperLightGroup = new OpenBranchGroup(); reperLightGroup.addChild(new AmbientLight(new Color3f(.6f, .6f, .6f))); reperLightGroup.addChild(new EditableDirectionalLight(new Color3f(0.4f, 0.4f, 0.4f), new Vector3f(.1f, .08f, -1f), bounds, "light 1", true, true).getLight()); reperGroup.addChild(reperLightGroup); universe.addBranchGraph(reperGroup); locToWin = new LocalToWindow(rootObject.getGeometryObj(), canvas); /** * The line below binds reper with scene rotation when using any method that calls * objRotate.setTransform(), so: keyboard (explicitly calling), mouse (Java3D is calling * setTransform) and some custom ways (e.g. in haptic pointer) */ objRotate.addTransformListener(objReper); // mouseRotate.setupCallback(objReper); // it is not needed, because Java3D calls objRotate.setTranform which fires callback to the reper }