Example usage for io.netty.channel ChannelHandlerAdapter subclass-usage

List of usage examples for io.netty.channel ChannelHandlerAdapter subclass-usage

Introduction

In this page you can find the example usage for io.netty.channel ChannelHandlerAdapter subclass-usage.

Usage

From source file com.netty.frame.delimiter.EchoClientHandler.java

public class EchoClientHandler extends ChannelHandlerAdapter {

    private int counter;

    static final String ECHO_REQ = "Hi, Administrator. Welcome to Netty.$_";

From source file com.netty.frame.delimiter.EchoServerHandler.java

@Sharable
public class EchoServerHandler extends ChannelHandlerAdapter {

    int counter = 0;

    @Override

From source file com.netty.frame.fault.TimeClientHandler.java

public class TimeClientHandler extends ChannelHandlerAdapter {

    private static final Logger logger = Logger.getLogger(TimeClientHandler.class.getName());

    private int counter;

From source file com.netty.frame.fault.TimeServerHandler.java

public class TimeServerHandler extends ChannelHandlerAdapter {

    private int counter;

    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {

From source file com.netty.frame.fixedLen.EchoServerHandler.java

@Sharable
public class EchoServerHandler extends ChannelHandlerAdapter {

    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
        System.out.println("Receive client : [" + msg + "]");

From source file com.netty.game.client.handler.ClientExtHandler.java

public class ClientExtHandler extends ChannelHandlerAdapter {

    @Override
    public void channelActive(ChannelHandlerContext ctx) {
        ctx.writeAndFlush(buildExtReq(ServerConfigData.CMD_EXT, "1_1_1", "dev"));
    }

From source file com.netty.game.server.handler.ExtHandler.java

public class ExtHandler extends ChannelHandlerAdapter {

    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
        ctx.channel().pipeline().writeAndFlush(msg);
        ServerCustomMsg.CustomMsg req = (ServerCustomMsg.CustomMsg) msg;

From source file com.netty.game.server.handler.LoginHandler.java

public class LoginHandler extends ChannelHandlerAdapter {

    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
        ServerCustomMsg.CustomMsg req = (ServerCustomMsg.CustomMsg) msg;
        System.out.println("received msg: \n" + req);

From source file com.netty.protocol.netty.client.HeartBeatReqHandler.java

public class HeartBeatReqHandler extends ChannelHandlerAdapter {

    private volatile ScheduledFuture<?> heartBeat;

    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {

From source file com.netty.protocol.netty.client.LoginAuthReqHandler.java

public class LoginAuthReqHandler extends ChannelHandlerAdapter {

    /**
     * Calls {@link ChannelHandlerContext#fireChannelActive()} to forward to the
     * next {@link ChannelHandler} in the {@link ChannelPipeline}.
     *