List of usage examples for com.google.gwt.core.client JavaScriptObject subclass-usage
From source file com.github.gwtcannonjs.client.demo.DemoOptions.java
public class DemoOptions extends JavaScriptObject { protected DemoOptions() { // A JavaScriptObject cannot be created directly } public final native int getStepFrequency() /*-{
From source file com.github.gwtcannonjs.client.equations.Equation.java
/** * Equation base class */ public class Equation extends JavaScriptObject { protected Equation() { // A JavaScriptObject cannot be created directly
From source file com.github.gwtcannonjs.client.material.ContactMaterial.java
/** * Defines what happens when two materials meet. */ public class ContactMaterial extends JavaScriptObject { protected ContactMaterial() { // A JavaScriptObject cannot be created directly
From source file com.github.gwtcannonjs.client.material.ContactMaterialOptions.java
public class ContactMaterialOptions extends JavaScriptObject { protected ContactMaterialOptions() { // A JavaScriptObject cannot be created directly } /**
From source file com.github.gwtcannonjs.client.material.Material.java
/** * Defines a physics material. */ public class Material extends JavaScriptObject { protected Material() { // A JavaScriptObject cannot be created directly
From source file com.github.gwtcannonjs.client.math.AxisAngle.java
public class AxisAngle extends JavaScriptObject { protected AxisAngle() { // A JavaScriptObject cannot be created directly } public final native Vec3 getAxis() /*-{
From source file com.github.gwtcannonjs.client.math.JacobianElement.java
/** * An element containing 6 entries, 3 spatial and 3 rotational degrees of freedom. */ public class JacobianElement extends JavaScriptObject { protected JacobianElement() { // A JavaScriptObject cannot be created directly
From source file com.github.gwtcannonjs.client.math.Mat3.java
/** * A 3x3 matrix. */ public class Mat3 extends JavaScriptObject { protected Mat3() { // A JavaScriptObject cannot be created directly
From source file com.github.gwtcannonjs.client.math.Quaternion.java
/** * A Quaternion describes a rotation in 3D space. The Quaternion is mathematically defined as Q = x*i + y*j + z*k + w, where (i,j,k) are imaginary basis vectors. (x,y,z) can be seen as a vector related to the axis of rotation, while the real multiplier, w, is related to the amount of rotation. * @see http://en.wikipedia.org/wiki/Quaternion */ public class Quaternion extends JavaScriptObject { protected Quaternion() {
From source file com.github.gwtcannonjs.client.math.Transform.java
public class Transform extends JavaScriptObject { protected Transform() { // A JavaScriptObject cannot be created directly } public final native Vec3 getPosition() /*-{