List of usage examples for android.renderscript ScriptIntrinsicBlur setRadius
public void setRadius(float radius)
From source file:Main.java
public static Bitmap makeBlur(Context context, Bitmap sentBitmap, int radius) { if (Build.VERSION.SDK_INT > Build.VERSION_CODES.JELLY_BEAN) { Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true); final RenderScript rs = RenderScript.create(context); final Allocation input = Allocation.createFromBitmap(rs, sentBitmap, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); final Allocation output = Allocation.createTyped(rs, input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(radius); script.setInput(input);// ww w . ja v a2 s . c o m script.forEach(output); output.copyTo(bitmap); return bitmap; } return null; }
From source file:Main.java
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) private static Bitmap blurBitmap(Bitmap src, float blurRadius, Context context) { RenderScript rs = RenderScript.create(context); Bitmap.Config conf = Bitmap.Config.ARGB_8888; Bitmap blurredBitmap = Bitmap.createBitmap(src.getWidth(), src.getHeight(), conf); final Allocation input = Allocation.createFromBitmap(rs, src, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT);//from ww w . jav a 2 s . co m final Allocation output = Allocation.createTyped(rs, input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(blurRadius); script.setInput(input); script.forEach(output); output.copyTo(blurredBitmap); return blurredBitmap; }
From source file:Main.java
public static Bitmap blur(final Context context, final Bitmap image) { if (null == image) return null; Bitmap outputBitmap = Bitmap.createBitmap(image); final RenderScript renderScript = RenderScript.create(context); Allocation tmpIn = Allocation.createFromBitmap(renderScript, image); Allocation tmpOut = Allocation.createFromBitmap(renderScript, outputBitmap); //Intrinsic Gausian blur filter ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.create(renderScript, Element.U8_4(renderScript)); theIntrinsic.setRadius(BLUR_RADIUS); theIntrinsic.setInput(tmpIn);/*from w ww . java2 s. c om*/ theIntrinsic.forEach(tmpOut); tmpOut.copyTo(outputBitmap); return outputBitmap; }
From source file:Main.java
@TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) public static Bitmap fastBlur(Context context, Bitmap bm, int radius) { if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.JELLY_BEAN_MR1) { Bitmap bitmap = bm.copy(bm.getConfig(), true); final RenderScript rs = RenderScript.create(context); final Allocation input = Allocation.createFromBitmap(rs, bm, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); final Allocation output = Allocation.createTyped(rs, input.getType()); ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(radius); script.setInput(input);//from w ww. ja v a 2 s . c o m script.forEach(output); output.copyTo(bitmap); // clean up renderscript resources rs.destroy(); input.destroy(); output.destroy(); script.destroy(); return bitmap; } return null; }
From source file:Main.java
public static void blur(Context context, Bitmap bkg, View view, int width, int height) { float radius = 20; Log.i("hulixia", bkg.getWidth() + "w,h" + bkg.getDensity()); Bitmap overlay = Bitmap.createBitmap(bkg.getWidth(), bkg.getHeight(), Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(overlay); canvas.translate(-view.getLeft(), -view.getTop()); canvas.drawBitmap(bkg, 0, 0, null);/* ww w . j ava2 s . c o m*/ RenderScript rs = RenderScript.create(context); Allocation overlayAlloc = Allocation.createFromBitmap(rs, overlay); ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(rs, overlayAlloc.getElement()); blur.setInput(overlayAlloc); blur.setRadius(radius); blur.forEach(overlayAlloc); overlayAlloc.copyTo(overlay); view.setBackground(new BitmapDrawable(context.getResources(), overlay)); rs.destroy(); }
From source file:Main.java
public static Bitmap blurBitmap(Context context, Bitmap bitmap) { Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888); RenderScript rs = RenderScript.create(context); ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); Allocation allIn = Allocation.createFromBitmap(rs, bitmap); Allocation allOut = Allocation.createFromBitmap(rs, outBitmap); blurScript.setRadius(8f); blurScript.setInput(allIn);//from www. ja v a 2 s . co m blurScript.forEach(allOut); allOut.copyTo(outBitmap); bitmap.recycle(); rs.destroy(); return outBitmap; }
From source file:Main.java
/** * Create bitmap with blur effect. Use support render script. * * @param context/*from w w w.j av a2 s . c om*/ * application context * @param bitmap * PNG bitmap to convert * @param radius * the radius of the blur. Supported range 0 < radius <= 25 * @return bitmap that has been added blur effect */ private static Bitmap addBlurEffect(Context context, Bitmap bitmap, int radius) { if ((radius < 0) || (radius > 25)) { throw new IllegalArgumentException("Blur radius must be in range [0,25]"); } if (null == bitmap) { return null; } /** * Support render script library has bug with blur effect on down * versions than <code>Build.VERSION_CODES.JELLY_BEAN</code>. To fix * this bug need convert bitmap format to * <code>Bitmap.Config.ARGB_8888</code>. */ if (android.os.Build.VERSION.SDK_INT <= android.os.Build.VERSION_CODES.JELLY_BEAN) { bitmap = convertBitmapFormatToARGB888(bitmap); } Bitmap blurBitmap = bitmap.copy(bitmap.getConfig(), true); final RenderScript rs = RenderScript.create(context); final Allocation input = Allocation.createFromBitmap(rs, bitmap, Allocation.MipmapControl.MIPMAP_NONE, Allocation.USAGE_SCRIPT); final Allocation output = Allocation.createTyped(rs, input.getType()); final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); script.setRadius(radius); script.setInput(input); script.forEach(output); output.copyTo(blurBitmap); return blurBitmap; }
From source file:Main.java
public static Bitmap blurBitmap(Context context, Bitmap bitmap, float radius) { Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888); RenderScript rs = RenderScript.create(context); ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); Allocation allIn = Allocation.createFromBitmap(rs, bitmap); Allocation allOut = Allocation.createFromBitmap(rs, bitmap); blurScript.setRadius(radius); blurScript.setInput(allIn);/*w ww .j a v a 2 s . c om*/ blurScript.forEach(allOut); allOut.copyTo(outBitmap); bitmap.recycle(); rs.destroy(); return outBitmap; }
From source file:Main.java
public static Bitmap blurLight(Context context, Bitmap image) { int width = Math.round(image.getWidth() * BITMAP_SCALE_LIGHT); int height = Math.round(image.getHeight() * BITMAP_SCALE_LIGHT); Bitmap inputBitmap = Bitmap.createScaledBitmap(image, width, height, false); Bitmap outputBitmap = Bitmap.createBitmap(inputBitmap); RenderScript rs = RenderScript.create(context); ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); Allocation tmpIn = Allocation.createFromBitmap(rs, inputBitmap); Allocation tmpOut = Allocation.createFromBitmap(rs, outputBitmap); theIntrinsic.setRadius(BLUR_RADIUS_LIGHT); theIntrinsic.setInput(tmpIn);/* w w w.ja v a2 s . c o m*/ theIntrinsic.forEach(tmpOut); tmpOut.copyTo(outputBitmap); return outputBitmap; }
From source file:Main.java
/** * https://futurestud.io/blog/how-to-blur-images-efficiently-with-androids-renderscript * https://developer.xamarin.com/recipes/android/other_ux/drawing/blur_an_image_with_renderscript/ * * @param context/*from ww w. ja v a2 s . c om*/ * @param image original bitmap * @param width output bitmap width * @param height output bitmap height * @param blurRadius blur radius ; blurRadius in section (0,25] * @return */ @TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1) public static Bitmap blur(Context context, Bitmap image, int width, int height, int blurRadius) { Bitmap inputBitmap = Bitmap.createScaledBitmap(image, width, height, false); Bitmap outputBitmap = Bitmap.createBitmap(inputBitmap); RenderScript rs = RenderScript.create(context); ScriptIntrinsicBlur theIntrinsic = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); Allocation tmpIn = Allocation.createFromBitmap(rs, inputBitmap); Allocation tmpOut = Allocation.createFromBitmap(rs, outputBitmap); theIntrinsic.setRadius(blurRadius); theIntrinsic.setInput(tmpIn); theIntrinsic.forEach(tmpOut); tmpOut.copyTo(outputBitmap); rs.destroy(); return outputBitmap; }