List of usage examples for android.graphics Rect width
public final int width()
From source file:Main.java
/** * The most useful answer about text drawing ever. http://stackoverflow.com/a/32081250 *///from w w w .jav a 2 s . c om @Nullable public static Bitmap createTypefaceBitmap(final Context context, @NonNull final String text, final int color, final float textSizePx) { final Typeface robotoMedium = Typeface.createFromAsset(context.getAssets(), "fonts/Roboto-Medium.ttf"); final Paint paint = new Paint(); paint.setAntiAlias(true); paint.setSubpixelText(true); paint.setTypeface(robotoMedium); paint.setStyle(Paint.Style.FILL); paint.setColor(color); paint.setTextSize(textSizePx); final Rect bounds = new Rect(); paint.getTextBounds(text, 0, text.length(), bounds); Bitmap bitmap = null; if (!bounds.isEmpty()) { final int width = bounds.width(); final int height = bounds.height(); bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_4444); final float x = bounds.left; final float y = height - bounds.bottom; final Canvas canvas = new Canvas(bitmap); canvas.drawText(text, x, y, paint); } return bitmap; }
From source file:Main.java
public static Bitmap transform(Matrix scaler, Bitmap source, int targetWidth, int targetHeight, boolean scaleUp, boolean fitInScreen) { if (fitInScreen) { source = scaleTo(scaler, source, targetWidth, targetHeight, true); }/*from w ww. j a v a2 s .c om*/ int deltaX = source.getWidth() - targetWidth; int deltaY = source.getHeight() - targetHeight; if ((!scaleUp || fitInScreen) && (deltaX < 0 || deltaY < 0)) { Bitmap b2 = Bitmap.createBitmap(targetWidth, targetHeight, Bitmap.Config.ARGB_8888); Canvas c = new Canvas(b2); int deltaXHalf = Math.max(0, deltaX / 2); int deltaYHalf = Math.max(0, deltaY / 2); Rect src = new Rect(deltaXHalf, deltaYHalf, deltaXHalf + Math.min(targetWidth, source.getWidth()), deltaYHalf + Math.min(targetHeight, source.getHeight())); int dstX = (targetWidth - src.width()) / 2; int dstY = (targetHeight - src.height()) / 2; Rect dst = new Rect(dstX, dstY, targetWidth - dstX, targetHeight - dstY); c.drawBitmap(source, src, dst, null); source.recycle(); return b2; } Bitmap b1 = scaleTo(scaler, source, targetWidth, targetHeight, false); int dx1 = Math.max(0, b1.getWidth() - targetWidth); int dy1 = Math.max(0, b1.getHeight() - targetHeight); Bitmap b2 = Bitmap.createBitmap(b1, dx1 / 2, dy1 / 2, targetWidth, targetHeight); b1.recycle(); return b2; }
From source file:Main.java
private static Bitmap transform(Matrix scaler, Bitmap source, int targetWidth, int targetHeight, int options) { boolean scaleUp = (options & OPTIONS_SCALE_UP) != 0; boolean recycle = (options & OPTIONS_RECYCLE_INPUT) != 0; int deltaX = source.getWidth() - targetWidth; int deltaY = source.getHeight() - targetHeight; if (!scaleUp && (deltaX < 0 || deltaY < 0)) { Bitmap b2 = Bitmap.createBitmap(targetWidth, targetHeight, Bitmap.Config.ARGB_8888); Canvas c = new Canvas(b2); int deltaXHalf = Math.max(0, deltaX / 2); int deltaYHalf = Math.max(0, deltaY / 2); Rect src = new Rect(deltaXHalf, deltaYHalf, deltaXHalf + Math.min(targetWidth, source.getWidth()), deltaYHalf + Math.min(targetHeight, source.getHeight())); int dstX = (targetWidth - src.width()) / 2; int dstY = (targetHeight - src.height()) / 2; Rect dst = new Rect(dstX, dstY, targetWidth - dstX, targetHeight - dstY); c.drawBitmap(source, src, dst, null); if (recycle) source.recycle();/*from w w w.ja va 2 s . c o m*/ return b2; } float bitmapWidthF = source.getWidth(); float bitmapHeightF = source.getHeight(); float bitmapAspect = bitmapWidthF / bitmapHeightF; float viewAspect = (float) targetWidth / targetHeight; float scale = bitmapAspect > viewAspect ? targetHeight / bitmapHeightF : targetWidth / bitmapWidthF; if (scale < .9F || scale > 1F) scaler.setScale(scale, scale); else scaler = null; Bitmap b1; if (scaler != null) b1 = Bitmap.createBitmap(source, 0, 0, source.getWidth(), source.getHeight(), scaler, true); else b1 = source; if (recycle && b1 != source) source.recycle(); int dx1 = Math.max(0, b1.getWidth() - targetWidth); int dy1 = Math.max(0, b1.getHeight() - targetHeight); Bitmap b2 = Bitmap.createBitmap(b1, dx1 / 2, dy1 / 2, targetWidth, targetHeight); if (b2 != b1 && (recycle || b1 != source)) b1.recycle(); return b2; }
From source file:Main.java
public static int drawIn(Canvas canvas, Bitmap bitmap, Rect display, int x) { if (bitmap != null) { Rect source = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight()); display = new Rect(display.left + x, display.top + x, display.right - x, display.bottom - x); canvas.drawBitmap(bitmap, source, display, null); return x + display.width(); }/*ww w .jav a 2s .com*/ return 0; }
From source file:Main.java
public static Bitmap drawTextCenterToBitmap(Bitmap bitmap, String text, int textSize, int textColor) { android.graphics.Bitmap.Config bitmapConfig = bitmap.getConfig(); // set default bitmap config if none if (bitmapConfig == null) { bitmapConfig = android.graphics.Bitmap.Config.ARGB_8888; }//from w w w . j a v a2s . co m // resource bitmaps are imutable, // so we need to convert it to mutable one bitmap = bitmap.copy(bitmapConfig, true); Canvas canvas = new Canvas(bitmap); // new antialised Paint Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); // text color - #3D3D3D paint.setColor(textColor); // text size in pixels paint.setTextSize(textSize); // text shadow paint.setShadowLayer(1f, 0f, 1f, Color.WHITE); // draw text to the Canvas center Rect bounds = new Rect(); paint.getTextBounds(text, 0, text.length(), bounds); //int x = (bitmap.getWidth() - bounds.width()) / 2; //int y = (bitmap.getHeight() + bounds.height()) / 2; //draw text to the bottom int x = (bitmap.getWidth() - bounds.width()) / 10 * 5; int y = (bitmap.getHeight() + bounds.height()) / 10 * 5; canvas.drawText(text, x, y, paint); return bitmap; }
From source file:Main.java
public static Bitmap getFocusedBitmap(Context context, Camera camera, Bitmap bmp, Rect box) { Point CamRes = getCameraResolution(context, camera); Point ScrRes = getScreenResolution(context); int SW = ScrRes.x; int SH = ScrRes.y; int RW = box.width(); int RH = box.height(); int RL = box.left; int RT = box.top; float RSW = (float) (RW * Math.pow(SW, -1)); float RSH = (float) (RH * Math.pow(SH, -1)); float RSL = (float) (RL * Math.pow(SW, -1)); float RST = (float) (RT * Math.pow(SH, -1)); int CW = CamRes.x; int CH = CamRes.y; if (CW > CH) bmp = rotateBitmap(bmp, 90);/*from www . j a va 2 s . c om*/ int BW = bmp.getWidth(); int BH = bmp.getHeight(); int RBL = (int) (RSL * BW); int RBT = (int) (RST * BH); int RBW = (int) (RSW * BW); int RBH = (int) (RSH * BH); Bitmap res = Bitmap.createBitmap(bmp, RBL, RBT, RBW, RBH); bmp.recycle(); return res; }
From source file:Main.java
public static Bitmap drawTextToBitmap(Context gContext, int gResId, String gText) { Resources resources = gContext.getResources(); float scale = resources.getDisplayMetrics().density; Bitmap bitmap = BitmapFactory.decodeResource(resources, gResId); Bitmap.Config bitmapConfig = bitmap.getConfig(); // set default bitmap config if none if (bitmapConfig == null) { bitmapConfig = Bitmap.Config.ARGB_8888; }/*www.j a va 2 s. co m*/ // resource bitmaps are imutable, // so we need to convert it to mutable one bitmap = bitmap.copy(bitmapConfig, true); Canvas canvas = new Canvas(bitmap); // new antialised Paint Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); // text color - #808080 paint.setColor(Color.rgb(127, 127, 127)); // text size in pixels paint.setTextSize((int) (14 * scale * 5)); // text shadow paint.setShadowLayer(1f, 0f, 1f, Color.WHITE); // draw text to the Canvas center Rect bounds = new Rect(); paint.getTextBounds(gText, 0, gText.length(), bounds); // int x = (bitmap.getWidth() - bounds.width()) / 2; // int y = (bitmap.getHeight() + bounds.height()) / 2; //draw text to the bottom int x = (bitmap.getWidth() - bounds.width()) / 10 * 9; int y = (bitmap.getHeight() + bounds.height()) / 10 * 9; canvas.drawText(gText, x, y, paint); return bitmap; }
From source file:Main.java
/** * Transform source Bitmap to targeted width and height. *//*from w w w . ja va 2 s. c o m*/ private static Bitmap transform(Matrix scaler, Bitmap source, int targetWidth, int targetHeight, int options) { boolean scaleUp = (options & OPTIONS_SCALE_UP) != 0; boolean recycle = (options & OPTIONS_RECYCLE_INPUT) != 0; int deltaX = source.getWidth() - targetWidth; int deltaY = source.getHeight() - targetHeight; if (!scaleUp && (deltaX < 0 || deltaY < 0)) { /* * In this case the bitmap is smaller, at least in one dimension, * than the target. Transform it by placing as much of the image * as possible into the target and leaving the top/bottom or * left/right (or both) black. */ Bitmap b2 = Bitmap.createBitmap(targetWidth, targetHeight, Bitmap.Config.ARGB_8888); Canvas c = new Canvas(b2); int deltaXHalf = Math.max(0, deltaX / 2); int deltaYHalf = Math.max(0, deltaY / 2); Rect src = new Rect(deltaXHalf, deltaYHalf, deltaXHalf + Math.min(targetWidth, source.getWidth()), deltaYHalf + Math.min(targetHeight, source.getHeight())); int dstX = (targetWidth - src.width()) / 2; int dstY = (targetHeight - src.height()) / 2; Rect dst = new Rect(dstX, dstY, targetWidth - dstX, targetHeight - dstY); c.drawBitmap(source, src, dst, null); if (recycle) { source.recycle(); } c.setBitmap(null); return b2; } float bitmapWidthF = source.getWidth(); float bitmapHeightF = source.getHeight(); float bitmapAspect = bitmapWidthF / bitmapHeightF; float viewAspect = (float) targetWidth / targetHeight; if (bitmapAspect > viewAspect) { float scale = targetHeight / bitmapHeightF; if (scale < .9F || scale > 1F) { scaler.setScale(scale, scale); } else { scaler = null; } } else { float scale = targetWidth / bitmapWidthF; if (scale < .9F || scale > 1F) { scaler.setScale(scale, scale); } else { scaler = null; } } Bitmap b1; if (scaler != null) { // this is used for minithumb and crop, so we want to filter here. b1 = Bitmap.createBitmap(source, 0, 0, source.getWidth(), source.getHeight(), scaler, true); } else { b1 = source; } if (recycle && b1 != source) { source.recycle(); } int dx1 = Math.max(0, b1.getWidth() - targetWidth); int dy1 = Math.max(0, b1.getHeight() - targetHeight); Bitmap b2 = Bitmap.createBitmap(b1, dx1 / 2, 0, targetWidth, targetHeight); if (b2 != b1) { if (recycle || b1 != source) { b1.recycle(); } } return b2; }
From source file:Main.java
public static Bitmap transform(Matrix scaler, Bitmap source, int targetWidth, int targetHeight, boolean scaleUp, boolean recycle) { int deltaX = source.getWidth() - targetWidth; int deltaY = source.getHeight() - targetHeight; if (!scaleUp && (deltaX < 0 || deltaY < 0)) { /*//w w w .j av a2 s .co m * In this case the bitmap is smaller, at least in one dimension, * than the target. Transform it by placing as much of the image * as possible into the target and leaving the top/bottom or * left/right (or both) black. */ Bitmap b2 = Bitmap.createBitmap(targetWidth, targetHeight, Bitmap.Config.ARGB_8888); Canvas c = new Canvas(b2); int deltaXHalf = Math.max(0, deltaX / 2); int deltaYHalf = Math.max(0, deltaY / 2); Rect src = new Rect(deltaXHalf, deltaYHalf, deltaXHalf + Math.min(targetWidth, source.getWidth()), deltaYHalf + Math.min(targetHeight, source.getHeight())); int dstX = (targetWidth - src.width()) / 2; int dstY = (targetHeight - src.height()) / 2; Rect dst = new Rect(dstX, dstY, targetWidth - dstX, targetHeight - dstY); c.drawBitmap(source, src, dst, null); if (recycle) { source.recycle(); } return b2; } float bitmapWidthF = source.getWidth(); float bitmapHeightF = source.getHeight(); float bitmapAspect = bitmapWidthF / bitmapHeightF; float viewAspect = (float) targetWidth / targetHeight; if (bitmapAspect > viewAspect) { float scale = targetHeight / bitmapHeightF; if (scale < .9F || scale > 1F) { scaler.setScale(scale, scale); } else { scaler = null; } } else { float scale = targetWidth / bitmapWidthF; if (scale < .9F || scale > 1F) { scaler.setScale(scale, scale); } else { scaler = null; } } Bitmap b1; if (scaler != null) { // this is used for minithumb and crop, so we want to filter here. b1 = Bitmap.createBitmap(source, 0, 0, source.getWidth(), source.getHeight(), scaler, true); } else { b1 = source; } if (recycle && b1 != source) { source.recycle(); } int dx1 = Math.max(0, b1.getWidth() - targetWidth); int dy1 = Math.max(0, b1.getHeight() - targetHeight); Bitmap b2 = Bitmap.createBitmap(b1, dx1 / 2, dy1 / 2, targetWidth, targetHeight); if (b2 != b1) { if (recycle || b1 != source) { b1.recycle(); } } return b2; }
From source file:Main.java
/** * Transform source Bitmap to targeted width and height. *//*from w w w.j a va 2 s.c o m*/ private static Bitmap transform(Matrix scaler, Bitmap source, int targetWidth, int targetHeight, int options) { boolean scaleUp = (options & OPTIONS_SCALE_UP) != 0; boolean recycle = (options & OPTIONS_RECYCLE_INPUT) != 0; int deltaX = source.getWidth() - targetWidth; int deltaY = source.getHeight() - targetHeight; if (!scaleUp && (deltaX < 0 || deltaY < 0)) { /* * In this case the bitmap is smaller, at least in one dimension, * than the target. Transform it by placing as much of the image as * possible into the target and leaving the top/bottom or left/right * (or both) black. */ Bitmap b2 = Bitmap.createBitmap(targetWidth, targetHeight, Bitmap.Config.ARGB_8888); Canvas c = new Canvas(b2); int deltaXHalf = Math.max(0, deltaX / 2); int deltaYHalf = Math.max(0, deltaY / 2); Rect src = new Rect(deltaXHalf, deltaYHalf, deltaXHalf + Math.min(targetWidth, source.getWidth()), deltaYHalf + Math.min(targetHeight, source.getHeight())); int dstX = (targetWidth - src.width()) / 2; int dstY = (targetHeight - src.height()) / 2; Rect dst = new Rect(dstX, dstY, targetWidth - dstX, targetHeight - dstY); c.drawBitmap(source, src, dst, null); if (recycle) { source.recycle(); } c.setBitmap(null); return b2; } float bitmapWidthF = source.getWidth(); float bitmapHeightF = source.getHeight(); float bitmapAspect = bitmapWidthF / bitmapHeightF; float viewAspect = (float) targetWidth / targetHeight; if (bitmapAspect > viewAspect) { float scale = targetHeight / bitmapHeightF; if (scale < .9F || scale > 1F) { scaler.setScale(scale, scale); } else { scaler = null; } } else { float scale = targetWidth / bitmapWidthF; if (scale < .9F || scale > 1F) { scaler.setScale(scale, scale); } else { scaler = null; } } Bitmap b1; if (scaler != null) { // this is used for minithumb and crop, so we want to filter here. b1 = Bitmap.createBitmap(source, 0, 0, source.getWidth(), source.getHeight(), scaler, true); } else { b1 = source; } if (recycle && b1 != source) { source.recycle(); } int dx1 = Math.max(0, b1.getWidth() - targetWidth); int dy1 = Math.max(0, b1.getHeight() - targetHeight); Bitmap b2 = Bitmap.createBitmap(b1, dx1 / 2, dy1 / 2, targetWidth, targetHeight); if (b2 != b1) { if (recycle || b1 != source) { b1.recycle(); } } return b2; }