Main.java Source code

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Here is the source code for Main.java

Source

//package com.java2s;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Rect;

public class Main {
    private static final int OPTIONS_SCALE_UP = 0x1;
    /**
     * Constant used to indicate we should recycle the input in
     * {@link #crop(android.graphics.Bitmap, int, int, int)} unless the output is the input.
     */
    public static final int OPTIONS_RECYCLE_INPUT = 0x2;

    /**
     * Transform source Bitmap to targeted width and height.
     */
    private static Bitmap transform(Matrix scaler, Bitmap source, int targetWidth, int targetHeight, int options) {
        boolean scaleUp = (options & OPTIONS_SCALE_UP) != 0;
        boolean recycle = (options & OPTIONS_RECYCLE_INPUT) != 0;

        int deltaX = source.getWidth() - targetWidth;
        int deltaY = source.getHeight() - targetHeight;
        if (!scaleUp && (deltaX < 0 || deltaY < 0)) {
            /*
             * In this case the bitmap is smaller, at least in one dimension,
             * than the target.  Transform it by placing as much of the image
             * as possible into the target and leaving the top/bottom or
             * left/right (or both) black.
             */
            Bitmap b2 = Bitmap.createBitmap(targetWidth, targetHeight, Bitmap.Config.ARGB_8888);
            Canvas c = new Canvas(b2);

            int deltaXHalf = Math.max(0, deltaX / 2);
            int deltaYHalf = Math.max(0, deltaY / 2);
            Rect src = new Rect(deltaXHalf, deltaYHalf, deltaXHalf + Math.min(targetWidth, source.getWidth()),
                    deltaYHalf + Math.min(targetHeight, source.getHeight()));
            int dstX = (targetWidth - src.width()) / 2;
            int dstY = (targetHeight - src.height()) / 2;
            Rect dst = new Rect(dstX, dstY, targetWidth - dstX, targetHeight - dstY);
            c.drawBitmap(source, src, dst, null);
            if (recycle) {
                source.recycle();
            }
            c.setBitmap(null);
            return b2;
        }
        float bitmapWidthF = source.getWidth();
        float bitmapHeightF = source.getHeight();

        float bitmapAspect = bitmapWidthF / bitmapHeightF;
        float viewAspect = (float) targetWidth / targetHeight;

        if (bitmapAspect > viewAspect) {
            float scale = targetHeight / bitmapHeightF;
            if (scale < .9F || scale > 1F) {
                scaler.setScale(scale, scale);
            } else {
                scaler = null;
            }
        } else {
            float scale = targetWidth / bitmapWidthF;
            if (scale < .9F || scale > 1F) {
                scaler.setScale(scale, scale);
            } else {
                scaler = null;
            }
        }

        Bitmap b1;
        if (scaler != null) {
            // this is used for minithumb and crop, so we want to filter here.
            b1 = Bitmap.createBitmap(source, 0, 0, source.getWidth(), source.getHeight(), scaler, true);
        } else {
            b1 = source;
        }

        if (recycle && b1 != source) {
            source.recycle();
        }

        int dx1 = Math.max(0, b1.getWidth() - targetWidth);
        int dy1 = Math.max(0, b1.getHeight() - targetHeight);

        Bitmap b2 = Bitmap.createBitmap(b1, dx1 / 2, 0, targetWidth, targetHeight);

        if (b2 != b1) {
            if (recycle || b1 != source) {
                b1.recycle();
            }
        }

        return b2;
    }
}