Java tutorial
//package com.java2s; /* * Copyright (C) 2016 Murat Demir <mopened@gmail.com> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Matrix; import android.graphics.Rect; public class Main { public static Bitmap transform(Matrix scaler, Bitmap source, int targetWidth, int targetHeight, boolean scaleUp, boolean fitInScreen) { if (fitInScreen) { source = scaleTo(scaler, source, targetWidth, targetHeight, true); } int deltaX = source.getWidth() - targetWidth; int deltaY = source.getHeight() - targetHeight; if ((!scaleUp || fitInScreen) && (deltaX < 0 || deltaY < 0)) { Bitmap b2 = Bitmap.createBitmap(targetWidth, targetHeight, Bitmap.Config.ARGB_8888); Canvas c = new Canvas(b2); int deltaXHalf = Math.max(0, deltaX / 2); int deltaYHalf = Math.max(0, deltaY / 2); Rect src = new Rect(deltaXHalf, deltaYHalf, deltaXHalf + Math.min(targetWidth, source.getWidth()), deltaYHalf + Math.min(targetHeight, source.getHeight())); int dstX = (targetWidth - src.width()) / 2; int dstY = (targetHeight - src.height()) / 2; Rect dst = new Rect(dstX, dstY, targetWidth - dstX, targetHeight - dstY); c.drawBitmap(source, src, dst, null); source.recycle(); return b2; } Bitmap b1 = scaleTo(scaler, source, targetWidth, targetHeight, false); int dx1 = Math.max(0, b1.getWidth() - targetWidth); int dy1 = Math.max(0, b1.getHeight() - targetHeight); Bitmap b2 = Bitmap.createBitmap(b1, dx1 / 2, dy1 / 2, targetWidth, targetHeight); b1.recycle(); return b2; } public static Bitmap scaleTo(Matrix scaler, Bitmap source, int targetWidth, int targetHeight, boolean fitInScreen) { float bitmapWidthF = source.getWidth(); float bitmapHeightF = source.getHeight(); float bitmapAspect = bitmapWidthF / bitmapHeightF; float viewAspect = (float) targetWidth / targetHeight; float scale = 0; float scaleH = targetHeight / bitmapHeightF; float scaleW = targetWidth / bitmapWidthF; if (fitInScreen && scaleH < scaleW) { scale = scaleH; } else if (fitInScreen && scaleH >= scaleW) { scale = scaleW; } else if (bitmapAspect > viewAspect) { scale = scaleH; } else { scale = scaleW; } if (scale != 0 && (scale < .9F || scale > 1F)) { scaler.setScale(scale, scale); } else { scaler = null; } Bitmap b1; if (scaler != null) { // this is used for minithumb and crop, so we want to filter here. b1 = Bitmap.createBitmap(source, 0, 0, source.getWidth(), source.getHeight(), scaler, true); source.recycle(); } else { b1 = source; } return b1; } }