Example usage for android.graphics Bitmap getConfig

List of usage examples for android.graphics Bitmap getConfig

Introduction

In this page you can find the example usage for android.graphics Bitmap getConfig.

Prototype

public final Config getConfig() 

Source Link

Document

If the bitmap's internal config is in one of the public formats, return that config, otherwise return null.

Usage

From source file:github.madmarty.madsonic.util.ImageLoader.java

public Bitmap getImageBitmap(String username, int size) {
    Bitmap bitmap = cache.get(getKey(username, size));

    if (bitmap != null && !bitmap.isRecycled()) {
        Bitmap.Config config = bitmap.getConfig();
        return bitmap.copy(config, false);
    }//from  w w w  . j  a  v  a 2s .  c om

    return null;
}

From source file:github.madmarty.madsonic.util.ImageLoader.java

public Bitmap getImageBitmap(MusicDirectory.Entry entry, boolean large, int size) {
    if (entry == null) {
        return null;
    }//from   w w w.j a  v  a2  s .co  m

    String coverArt = entry.getCoverArt();

    if (coverArt == null) {
        return null;
    }

    if (size <= 0) {
        size = large ? imageSizeLarge : imageSizeDefault;
    }

    Bitmap bitmap = cache.get(getKey(coverArt, size));

    if (bitmap != null && !bitmap.isRecycled()) {
        Bitmap.Config config = bitmap.getConfig();
        return bitmap.copy(config, false);
    }

    return null;
}

From source file:Main.java

public static Bitmap fastblur(Bitmap sentBitmap, int radius) {

    // Stack Blur v1.0 from
    // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
    // Java Author: Mario Klingemann <mario at quasimondo.com>
    // http://incubator.quasimondo.com

    // created Feburary 29, 2004
    // Android port : Yahel Bouaziz <yahel at kayenko.com>
    // http://www.kayenko.com
    // ported april 5th, 2012

    // This is a compromise between Gaussian Blur and Box blur
    // It creates much better looking blurs than Box Blur, but is
    // 7x faster than my Gaussian Blur implementation.

    // I called it Stack Blur because this describes best how this
    // filter works internally: it creates a kind of moving stack
    // of colors whilst scanning through the image. Thereby it
    // just has to add one new block of color to the right side
    // of the stack and remove the leftmost color. The remaining
    // colors on the topmost layer of the stack are either added on
    // or reduced by one, depending on if they are on the right or
    // on the left side of the stack.

    // If you are using this algorithm in your code please add
    // the following line:
    // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>

    Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

    if (radius < 1) {
        return (null);
    }/*from  w w w .  j  a v a 2 s .c om*/

    int w = bitmap.getWidth();
    int h = bitmap.getHeight();

    int[] pix = new int[w * h];

    bitmap.getPixels(pix, 0, w, 0, 0, w, h);

    int wm = w - 1;
    int hm = h - 1;
    int wh = w * h;
    int div = radius + radius + 1;

    int r[] = new int[wh];
    int g[] = new int[wh];
    int b[] = new int[wh];
    int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
    int vmin[] = new int[Math.max(w, h)];

    int divsum = (div + 1) >> 1;
    divsum *= divsum;
    int dv[] = new int[256 * divsum];
    for (i = 0; i < 256 * divsum; i++) {
        dv[i] = (i / divsum);
    }

    yw = yi = 0;

    int[][] stack = new int[div][3];
    int stackpointer;
    int stackstart;
    int[] sir;
    int rbs;
    int r1 = radius + 1;
    int routsum, goutsum, boutsum;
    int rinsum, ginsum, binsum;

    for (y = 0; y < h; y++) {
        rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
        for (i = -radius; i <= radius; i++) {
            p = pix[yi + Math.min(wm, Math.max(i, 0))];
            sir = stack[i + radius];
            sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
            sir[2] = (p & 0x0000ff);
            rbs = r1 - Math.abs(i);
            rsum += sir[0] * rbs;
            gsum += sir[1] * rbs;
            bsum += sir[2] * rbs;
            if (i > 0) {
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
            } else {
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
            }
        }
        stackpointer = radius;

        for (x = 0; x < w; x++) {

            r[yi] = dv[rsum];
            g[yi] = dv[gsum];
            b[yi] = dv[bsum];

            rsum -= routsum;
            gsum -= goutsum;
            bsum -= boutsum;

            stackstart = stackpointer - radius + div;
            sir = stack[stackstart % div];

            routsum -= sir[0];
            goutsum -= sir[1];
            boutsum -= sir[2];

            if (y == 0) {
                vmin[x] = Math.min(x + radius + 1, wm);
            }
            p = pix[yw + vmin[x]];

            sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
            sir[2] = (p & 0x0000ff);

            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];

            rsum += rinsum;
            gsum += ginsum;
            bsum += binsum;

            stackpointer = (stackpointer + 1) % div;
            sir = stack[(stackpointer) % div];

            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];

            rinsum -= sir[0];
            ginsum -= sir[1];
            binsum -= sir[2];

            yi++;
        }
        yw += w;
    }
    for (x = 0; x < w; x++) {
        rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
        yp = -radius * w;
        for (i = -radius; i <= radius; i++) {
            yi = Math.max(0, yp) + x;

            sir = stack[i + radius];

            sir[0] = r[yi];
            sir[1] = g[yi];
            sir[2] = b[yi];

            rbs = r1 - Math.abs(i);

            rsum += r[yi] * rbs;
            gsum += g[yi] * rbs;
            bsum += b[yi] * rbs;

            if (i > 0) {
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
            } else {
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
            }

            if (i < hm) {
                yp += w;
            }
        }
        yi = x;
        stackpointer = radius;
        for (y = 0; y < h; y++) {
            // Preserve alpha channel: ( 0xff000000 & pix[yi] )
            pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

            rsum -= routsum;
            gsum -= goutsum;
            bsum -= boutsum;

            stackstart = stackpointer - radius + div;
            sir = stack[stackstart % div];

            routsum -= sir[0];
            goutsum -= sir[1];
            boutsum -= sir[2];

            if (x == 0) {
                vmin[y] = Math.min(y + r1, hm) * w;
            }
            p = x + vmin[y];

            sir[0] = r[p];
            sir[1] = g[p];
            sir[2] = b[p];

            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];

            rsum += rinsum;
            gsum += ginsum;
            bsum += binsum;

            stackpointer = (stackpointer + 1) % div;
            sir = stack[stackpointer];

            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];

            rinsum -= sir[0];
            ginsum -= sir[1];
            binsum -= sir[2];

            yi += w;
        }
    }

    bitmap.setPixels(pix, 0, w, 0, 0, w, h);

    return (bitmap);
}

From source file:com.truebanana.bitmap.BitmapUtils.java

@SuppressLint("NewApi")
public static Bitmap blur(Context context, Bitmap bitmap, float scale, int radius) {
    if (SystemUtils.getSDKVersion() >= Build.VERSION_CODES.JELLY_BEAN_MR1) {
        int width = Math.round(bitmap.getWidth() * scale);
        int height = Math.round(bitmap.getHeight() * scale);

        bitmap = Bitmap.createScaledBitmap(bitmap, width, height, false);
        Bitmap processedBitmap = Bitmap.createBitmap(bitmap);

        RenderScript rs = RenderScript.create(context);
        ScriptIntrinsicBlur sib = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
        Allocation tmpIn = Allocation.createFromBitmap(rs, bitmap);
        Allocation tmpOut = Allocation.createFromBitmap(rs, processedBitmap);
        sib.setRadius(radius);/*from   w w w .j  a v a 2s . c om*/
        sib.setInput(tmpIn);
        sib.forEach(tmpOut);
        tmpOut.copyTo(processedBitmap);

        return processedBitmap;
    } else {
        int width = Math.round(bitmap.getWidth() * scale);
        int height = Math.round(bitmap.getHeight() * scale);
        bitmap = Bitmap.createScaledBitmap(bitmap, width, height, false);

        Bitmap processedBitmap = bitmap.copy(bitmap.getConfig(), true);

        if (radius < 1) {
            return null;
        }

        int w = processedBitmap.getWidth();
        int h = processedBitmap.getHeight();

        int[] pix = new int[w * h];
        processedBitmap.getPixels(pix, 0, w, 0, 0, w, h);

        int wm = w - 1;
        int hm = h - 1;
        int wh = w * h;
        int div = radius + radius + 1;

        int r[] = new int[wh];
        int g[] = new int[wh];
        int b[] = new int[wh];
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
        int vmin[] = new int[Math.max(w, h)];

        int divsum = (div + 1) >> 1;
        divsum *= divsum;
        int dv[] = new int[256 * divsum];
        for (i = 0; i < 256 * divsum; i++) {
            dv[i] = (i / divsum);
        }

        yw = yi = 0;

        int[][] stack = new int[div][3];
        int stackpointer;
        int stackstart;
        int[] sir;
        int rbs;
        int r1 = radius + 1;
        int routsum, goutsum, boutsum;
        int rinsum, ginsum, binsum;

        for (y = 0; y < h; y++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for (i = -radius; i <= radius; i++) {
                p = pix[yi + Math.min(wm, Math.max(i, 0))];
                sir = stack[i + radius];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rbs = r1 - Math.abs(i);
                rsum += sir[0] * rbs;
                gsum += sir[1] * rbs;
                bsum += sir[2] * rbs;
                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
            }
            stackpointer = radius;

            for (x = 0; x < w; x++) {
                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (y == 0) {
                    vmin[x] = Math.min(x + radius + 1, wm);
                }
                p = pix[yw + vmin[x]];

                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[(stackpointer) % div];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi++;
            }
            yw += w;
        }
        for (x = 0; x < w; x++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for (i = -radius; i <= radius; i++) {
                yi = Math.max(0, yp) + x;

                sir = stack[i + radius];

                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];

                rbs = r1 - Math.abs(i);

                rsum += r[yi] * rbs;
                gsum += g[yi] * rbs;
                bsum += b[yi] * rbs;

                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }

                if (i < hm) {
                    yp += w;
                }
            }
            yi = x;
            stackpointer = radius;
            for (y = 0; y < h; y++) {
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (x == 0) {
                    vmin[y] = Math.min(y + r1, hm) * w;
                }
                p = x + vmin[y];

                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[stackpointer];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi += w;
            }
        }
        processedBitmap.setPixels(pix, 0, w, 0, 0, w, h);

        return processedBitmap;
    }
}

From source file:im.neon.util.NotificationUtils.java

/**
 * Build a message notification.//from  ww w .  j a  v a 2 s  .c om
 * @param context the context
 * @param from the sender
 * @param matrixId the user account id;
 * @param displayMatrixId true to display the matrix id
 * @param largeIcon the notification icon
 * @param unseenNotifiedRoomsCount the number of notified rooms
 * @param body the message body
 * @param roomId the room id
 * @param roomName the room name
 * @param shouldPlaySound true when the notification as sound.
 * @param isInvitationEvent true if it is an invitation notification
 * @return the notification
 */
public static Notification buildMessageNotification(Context context, String from, String matrixId,
        boolean displayMatrixId, Bitmap largeIcon, int unseenNotifiedRoomsCount, String body, String roomId,
        String roomName, boolean shouldPlaySound, boolean isInvitationEvent) {

    NotificationCompat.Builder builder = new NotificationCompat.Builder(context);
    builder.setWhen(System.currentTimeMillis());

    if (!TextUtils.isEmpty(from)) {
        // don't display the room name for 1:1 room notifications.
        if (!TextUtils.isEmpty(roomName) && !roomName.equals(from)) {
            builder.setContentTitle(from + " (" + roomName + ")");
        } else {
            builder.setContentTitle(from);
        }
    } else {
        builder.setContentTitle(roomName);
    }

    builder.setContentText(body);
    builder.setAutoCancel(true);
    builder.setSmallIcon(R.drawable.message_notification_transparent);

    if (null != largeIcon) {
        largeIcon = createSquareBitmap(largeIcon);

        // add a bubble in the top right
        if (0 != unseenNotifiedRoomsCount) {
            try {
                android.graphics.Bitmap.Config bitmapConfig = largeIcon.getConfig();

                // set default bitmap config if none
                if (bitmapConfig == null) {
                    bitmapConfig = android.graphics.Bitmap.Config.ARGB_8888;
                }

                // setLargeIcon must used a 64 * 64 pixels bitmap
                // rescale to have the same text UI.
                float densityScale = context.getResources().getDisplayMetrics().density;
                int side = (int) (64 * densityScale);

                Bitmap bitmapCopy = Bitmap.createBitmap(side, side, bitmapConfig);
                Canvas canvas = new Canvas(bitmapCopy);

                // resize the bitmap to fill in size
                int bitmapWidth = largeIcon.getWidth();
                int bitmapHeight = largeIcon.getHeight();

                float scale = Math.min((float) canvas.getWidth() / (float) bitmapWidth,
                        (float) canvas.getHeight() / (float) bitmapHeight);

                int scaledWidth = (int) (bitmapWidth * scale);
                int scaledHeight = (int) (bitmapHeight * scale);

                Bitmap rescaledBitmap = Bitmap.createScaledBitmap(largeIcon, scaledWidth, scaledHeight, true);
                canvas.drawBitmap(rescaledBitmap, (side - scaledWidth) / 2, (side - scaledHeight) / 2, null);

                String text = "" + unseenNotifiedRoomsCount;

                // prepare the text drawing
                Paint textPaint = new Paint();
                textPaint.setTypeface(Typeface.create(Typeface.DEFAULT, Typeface.BOLD));
                textPaint.setColor(Color.WHITE);
                textPaint.setTextSize(10 * densityScale);

                // get its size
                Rect textBounds = new Rect();

                if (-1 == mUnreadBubbleWidth) {
                    textPaint.getTextBounds("99", 0, 2, textBounds);
                    mUnreadBubbleWidth = textBounds.width();
                }

                textPaint.getTextBounds(text, 0, text.length(), textBounds);

                // draw a red circle
                int radius = mUnreadBubbleWidth;
                Paint paint = new Paint();
                paint.setStyle(Paint.Style.FILL);
                paint.setColor(Color.RED);
                canvas.drawCircle(canvas.getWidth() - radius, radius, radius, paint);

                // draw the text
                canvas.drawText(text,
                        canvas.getWidth() - textBounds.width() - (radius - (textBounds.width() / 2)),
                        -textBounds.top + (radius - (-textBounds.top / 2)), textPaint);

                // get the new bitmap
                largeIcon = bitmapCopy;
            } catch (Exception e) {
                Log.e(LOG_TAG, "## buildMessageNotification(): Exception Msg=" + e.getMessage());
            }
        }

        builder.setLargeIcon(largeIcon);
    }

    String name = ": ";
    if (!TextUtils.isEmpty(roomName)) {
        name = " (" + roomName + "): ";
    }

    if (displayMatrixId) {
        from = "[" + matrixId + "]\n" + from;
    }

    builder.setTicker(from + name + body);

    TaskStackBuilder stackBuilder;
    Intent intent;

    intent = new Intent(context, VectorRoomActivity.class);
    intent.putExtra(VectorRoomActivity.EXTRA_ROOM_ID, roomId);

    if (null != matrixId) {
        intent.putExtra(VectorRoomActivity.EXTRA_MATRIX_ID, matrixId);
    }

    stackBuilder = TaskStackBuilder.create(context).addParentStack(VectorRoomActivity.class)
            .addNextIntent(intent);

    // android 4.3 issue
    // use a generator for the private requestCode.
    // When using 0, the intent is not created/launched when the user taps on the notification.
    //
    PendingIntent pendingIntent = stackBuilder.getPendingIntent((new Random()).nextInt(1000),
            PendingIntent.FLAG_UPDATE_CURRENT);
    builder.setContentIntent(pendingIntent);

    // display the message with more than 1 lines when the device supports it
    NotificationCompat.BigTextStyle textStyle = new NotificationCompat.BigTextStyle();
    textStyle.bigText(from + ":" + body);
    builder.setStyle(textStyle);

    // do not offer to quick respond if the user did not dismiss the previous one
    if (!LockScreenActivity.isDisplayingALockScreenActivity()) {
        if (!isInvitationEvent) {
            // offer to type a quick answer (i.e. without launching the application)
            Intent quickReplyIntent = new Intent(context, LockScreenActivity.class);
            quickReplyIntent.putExtra(LockScreenActivity.EXTRA_ROOM_ID, roomId);
            quickReplyIntent.putExtra(LockScreenActivity.EXTRA_SENDER_NAME, from);
            quickReplyIntent.putExtra(LockScreenActivity.EXTRA_MESSAGE_BODY, body);

            if (null != matrixId) {
                quickReplyIntent.putExtra(LockScreenActivity.EXTRA_MATRIX_ID, matrixId);
            }

            // the action must be unique else the parameters are ignored
            quickReplyIntent.setAction(QUICK_LAUNCH_ACTION + ((int) (System.currentTimeMillis())));
            PendingIntent pIntent = PendingIntent.getActivity(context, 0, quickReplyIntent, 0);
            builder.addAction(R.drawable.vector_notification_quick_reply,
                    context.getString(R.string.action_quick_reply), pIntent);
        } else {
            {
                // offer to type a quick reject button
                Intent leaveIntent = new Intent(context, JoinScreenActivity.class);
                leaveIntent.putExtra(JoinScreenActivity.EXTRA_ROOM_ID, roomId);
                leaveIntent.putExtra(JoinScreenActivity.EXTRA_MATRIX_ID, matrixId);
                leaveIntent.putExtra(JoinScreenActivity.EXTRA_REJECT, true);

                // the action must be unique else the parameters are ignored
                leaveIntent.setAction(QUICK_LAUNCH_ACTION + ((int) (System.currentTimeMillis())));
                PendingIntent pIntent = PendingIntent.getActivity(context, 0, leaveIntent, 0);
                builder.addAction(R.drawable.vector_notification_reject_invitation,
                        context.getString(R.string.reject), pIntent);
            }

            {
                // offer to type a quick accept button
                Intent acceptIntent = new Intent(context, JoinScreenActivity.class);
                acceptIntent.putExtra(JoinScreenActivity.EXTRA_ROOM_ID, roomId);
                acceptIntent.putExtra(JoinScreenActivity.EXTRA_MATRIX_ID, matrixId);
                acceptIntent.putExtra(JoinScreenActivity.EXTRA_JOIN, true);

                // the action must be unique else the parameters are ignored
                acceptIntent.setAction(QUICK_LAUNCH_ACTION + ((int) (System.currentTimeMillis())));
                PendingIntent pIntent = PendingIntent.getActivity(context, 0, acceptIntent, 0);
                builder.addAction(R.drawable.vector_notification_accept_invitation,
                        context.getString(R.string.join), pIntent);
            }
        }

        // Build the pending intent for when the notification is clicked
        Intent roomIntentTap;
        if (isInvitationEvent) {
            // for invitation the room preview must be displayed
            roomIntentTap = CommonActivityUtils.buildIntentPreviewRoom(matrixId, roomId, context,
                    VectorFakeRoomPreviewActivity.class);
        } else {
            roomIntentTap = new Intent(context, VectorRoomActivity.class);
            roomIntentTap.putExtra(VectorRoomActivity.EXTRA_ROOM_ID, roomId);
        }
        // the action must be unique else the parameters are ignored
        roomIntentTap.setAction(TAP_TO_VIEW_ACTION + ((int) (System.currentTimeMillis())));

        // Recreate the back stack
        TaskStackBuilder stackBuilderTap = TaskStackBuilder.create(context)
                .addParentStack(VectorRoomActivity.class).addNextIntent(roomIntentTap);

        builder.addAction(R.drawable.vector_notification_open, context.getString(R.string.action_open),
                stackBuilderTap.getPendingIntent(0, PendingIntent.FLAG_UPDATE_CURRENT));
    }

    //extendForCar(context, builder, roomId, roomName, from, body);

    Notification n = builder.build();
    n.flags |= Notification.FLAG_SHOW_LIGHTS;
    n.defaults |= Notification.DEFAULT_LIGHTS;

    if (shouldPlaySound) {
        n.defaults |= Notification.DEFAULT_SOUND;
    }

    if (android.os.Build.VERSION.SDK_INT < Build.VERSION_CODES.M) {
        // some devices crash if this field is not set
        // even if it is deprecated

        // setLatestEventInfo() is deprecated on Android M, so we try to use
        // reflection at runtime, to avoid compiler error: "Cannot resolve method.."
        try {
            Method deprecatedMethod = n.getClass().getMethod("setLatestEventInfo", Context.class,
                    CharSequence.class, CharSequence.class, PendingIntent.class);
            deprecatedMethod.invoke(n, context, from, body, pendingIntent);
        } catch (Exception ex) {
            Log.e(LOG_TAG,
                    "## buildMessageNotification(): Exception - setLatestEventInfo() Msg=" + ex.getMessage());
        }
    }

    return n;
}

From source file:com.example.psumaps.MapView.java

public static Bitmap convertToMutable(Bitmap imgIn) {
    try {/*  ww w .ja  v  a  2  s  . c  om*/
        // this is the file going to use temporally to save the bytes.
        // This file will not be a image, it will store the raw image data.
        File file = new File(Environment.getExternalStorageDirectory() + File.separator + "temp.tmp");

        // Open an RandomAccessFile
        // Make sure you have added uses-permission
        // android:name="android.permission.WRITE_EXTERNAL_STORAGE"
        // into AndroidManifest.xml file
        RandomAccessFile randomAccessFile = new RandomAccessFile(file, "rw");

        // get the width and height of the source bitmap.
        int width = imgIn.getWidth();
        int height = imgIn.getHeight();
        Bitmap.Config type = imgIn.getConfig();

        // Copy the byte to the file
        // Assume source bitmap loaded using options.inPreferredConfig =
        // Config.ARGB_8888;
        FileChannel channel = randomAccessFile.getChannel();
        MappedByteBuffer map = channel.map(FileChannel.MapMode.READ_WRITE, 0, imgIn.getRowBytes() * height);
        imgIn.copyPixelsToBuffer(map);
        // recycle the source bitmap, this will be no longer used.
        imgIn.recycle();
        System.gc();// try to force the bytes from the imgIn to be released

        // Create a new bitmap to load the bitmap again. Probably the memory
        // will be available.
        imgIn = Bitmap.createBitmap(width, height, type);
        map.position(0);
        // load it back from temporary
        imgIn.copyPixelsFromBuffer(map);
        // close the temporary file and channel , then delete that also
        channel.close();
        randomAccessFile.close();

        // delete the temp file
        file.delete();

    } catch (FileNotFoundException e) {
        e.printStackTrace();
    } catch (IOException e) {
        e.printStackTrace();
    }

    return imgIn;
}

From source file:com.ddoskify.CameraOverlayActivity.java

/**
 * Initializes the UI and initiates the creation of a face detector.
 *///from  w w w. j  a  v a 2  s . c  o m
@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.main);
    FacebookSdk.sdkInitialize(getApplicationContext());
    AppEventsLogger.activateApp(this);

    mPreview = (CameraSourcePreview) findViewById(R.id.preview);
    mGraphicOverlay = (GraphicOverlay) findViewById(R.id.faceOverlay);
    mFaces = new ArrayList<FaceTracker>();

    final ImageButton button = (ImageButton) findViewById(R.id.flipButton);
    button.setOnClickListener(mFlipButtonListener);

    if (savedInstanceState != null) {
        mIsFrontFacing = savedInstanceState.getBoolean("IsFrontFacing");
    }

    mTakePictureButton = (Button) findViewById(R.id.takePictureButton);
    mTakePictureButton.setOnClickListener(new View.OnClickListener() {
        public void onClick(View v) {
            Log.e("CameraOverlay", "Button has been pressed");
            mCameraSource.takePicture(new CameraSource.ShutterCallback() {
                @Override
                public void onShutter() {
                    //                        mCameraSource.stop();
                    Snackbar.make(findViewById(android.R.id.content), "Picture Taken!", Snackbar.LENGTH_SHORT)
                            .setActionTextColor(Color.BLACK).show();
                }
            }, new CameraSource.PictureCallback() {
                public void onPictureTaken(byte[] data) {
                    int re = ActivityCompat.checkSelfPermission(getApplicationContext(),
                            Manifest.permission.WRITE_EXTERNAL_STORAGE);

                    if (!isStorageAllowed()) {
                        requestStoragePermission();
                    }

                    File pictureFile = getOutputMediaFile();
                    if (pictureFile == null) {
                        return;
                    }
                    try {

                        Bitmap picture = BitmapFactory.decodeByteArray(data, 0, data.length);
                        Bitmap resizedBitmap = Bitmap.createBitmap(mGraphicOverlay.getWidth(),
                                mGraphicOverlay.getHeight(), picture.getConfig());
                        Canvas canvas = new Canvas(resizedBitmap);

                        Matrix matrix = new Matrix();

                        matrix.setScale((float) resizedBitmap.getWidth() / (float) picture.getWidth(),
                                (float) resizedBitmap.getHeight() / (float) picture.getHeight());

                        if (mIsFrontFacing) {
                            // mirror by inverting scale and translating
                            matrix.preScale(-1, 1);
                            matrix.postTranslate(canvas.getWidth(), 0);
                        }
                        Paint paint = new Paint();
                        canvas.drawBitmap(picture, matrix, paint);

                        mGraphicOverlay.draw(canvas); // make those accessible

                        FileOutputStream fos = new FileOutputStream(pictureFile);
                        resizedBitmap.compress(Bitmap.CompressFormat.JPEG, 80, fos);
                        fos.close();

                        Intent intent = new Intent(getApplicationContext(), PhotoReviewActivity.class);
                        intent.putExtra(BITMAP_MESSAGE, pictureFile.toString());
                        startActivity(intent);
                        Log.d("CameraOverlay", "Starting PhotoReviewActivity " + pictureFile.toString());

                    } catch (FileNotFoundException e) {
                        Log.e("CameraOverlay", e.toString());
                    } catch (IOException e) {
                        Log.e("CameraOverlay", e.toString());
                    }
                }
            });
        }
    });

    // Check for the camera permission before accessing the camera.  If the
    // permission is not granted yet, request permission.
    int rc = ActivityCompat.checkSelfPermission(this, Manifest.permission.CAMERA);
    if (rc == PackageManager.PERMISSION_GRANTED) {
        createCameraSource();
    } else {
        requestCameraPermission();
    }
}

From source file:Main.java

private static Bitmap fastblur(Bitmap sentBitmap, int radius) {
    // Stack Blur v1.0 from
    // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
    //// w w  w .j  a v  a 2  s  . c  om
    // Java Author: Mario Klingemann <mario at quasimondo.com>
    // http://incubator.quasimondo.com
    // created Feburary 29, 2004
    // Android port : Yahel Bouaziz <yahel at kayenko.com>
    // http://www.kayenko.com
    // ported april 5th, 2012

    // This is a compromise between Gaussian Blur and Box blur
    // It creates much better looking blurs than Box Blur, but is
    // 7x faster than my Gaussian Blur implementation.
    //
    // I called it Stack Blur because this describes best how this
    // filter works internally: it creates a kind of moving stack
    // of colors whilst scanning through the image. Thereby it
    // just has to add one new block of color to the right side
    // of the stack and remove the leftmost color. The remaining
    // colors on the topmost layer of the stack are either added on
    // or reduced by one, depending on if they are on the right or
    // on the left side of the stack.
    //
    // If you are using this algorithm in your code please add
    // the following line:
    //
    // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>
    Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

    if (radius < 1) {
        return null;
    }

    int w = bitmap.getWidth();
    int h = bitmap.getHeight();

    int[] pix = new int[w * h];
    bitmap.getPixels(pix, 0, w, 0, 0, w, h);

    int wm = w - 1;
    int hm = h - 1;
    int wh = w * h;
    int div = radius + radius + 1;

    int r[] = new int[wh];
    int g[] = new int[wh];
    int b[] = new int[wh];
    int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
    int vmin[] = new int[Math.max(w, h)];

    int divsum = (div + 1) >> 1;
    divsum *= divsum;
    int dv[] = new int[256 * divsum];
    for (i = 0; i < 256 * divsum; i++) {
        dv[i] = (i / divsum);
    }

    yw = yi = 0;

    int[][] stack = new int[div][3];
    int stackpointer;
    int stackstart;
    int[] sir;
    int rbs;
    int r1 = radius + 1;
    int routsum, goutsum, boutsum;
    int rinsum, ginsum, binsum;

    for (y = 0; y < h; y++) {
        rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
        for (i = -radius; i <= radius; i++) {
            p = pix[yi + Math.min(wm, Math.max(i, 0))];
            sir = stack[i + radius];
            sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
            sir[2] = (p & 0x0000ff);
            rbs = r1 - Math.abs(i);
            rsum += sir[0] * rbs;
            gsum += sir[1] * rbs;
            bsum += sir[2] * rbs;
            if (i > 0) {
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
            } else {
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
            }
        }
        stackpointer = radius;

        for (x = 0; x < w; x++) {

            r[yi] = dv[rsum];
            g[yi] = dv[gsum];
            b[yi] = dv[bsum];

            rsum -= routsum;
            gsum -= goutsum;
            bsum -= boutsum;

            stackstart = stackpointer - radius + div;
            sir = stack[stackstart % div];

            routsum -= sir[0];
            goutsum -= sir[1];
            boutsum -= sir[2];

            if (y == 0) {
                vmin[x] = Math.min(x + radius + 1, wm);
            }
            p = pix[yw + vmin[x]];

            sir[0] = (p & 0xff0000) >> 16;
            sir[1] = (p & 0x00ff00) >> 8;
            sir[2] = (p & 0x0000ff);

            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];

            rsum += rinsum;
            gsum += ginsum;
            bsum += binsum;

            stackpointer = (stackpointer + 1) % div;
            sir = stack[(stackpointer) % div];

            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];

            rinsum -= sir[0];
            ginsum -= sir[1];
            binsum -= sir[2];

            yi++;
        }
        yw += w;
    }
    for (x = 0; x < w; x++) {
        rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
        yp = -radius * w;
        for (i = -radius; i <= radius; i++) {
            yi = Math.max(0, yp) + x;

            sir = stack[i + radius];

            sir[0] = r[yi];
            sir[1] = g[yi];
            sir[2] = b[yi];

            rbs = r1 - Math.abs(i);

            rsum += r[yi] * rbs;
            gsum += g[yi] * rbs;
            bsum += b[yi] * rbs;

            if (i > 0) {
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
            } else {
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
            }

            if (i < hm) {
                yp += w;
            }
        }
        yi = x;
        stackpointer = radius;
        for (y = 0; y < h; y++) {
            // Preserve alpha channel: ( 0xff000000 & pix[yi] )
            pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

            rsum -= routsum;
            gsum -= goutsum;
            bsum -= boutsum;

            stackstart = stackpointer - radius + div;
            sir = stack[stackstart % div];

            routsum -= sir[0];
            goutsum -= sir[1];
            boutsum -= sir[2];

            if (x == 0) {
                vmin[y] = Math.min(y + r1, hm) * w;
            }
            p = x + vmin[y];

            sir[0] = r[p];
            sir[1] = g[p];
            sir[2] = b[p];

            rinsum += sir[0];
            ginsum += sir[1];
            binsum += sir[2];

            rsum += rinsum;
            gsum += ginsum;
            bsum += binsum;

            stackpointer = (stackpointer + 1) % div;
            sir = stack[stackpointer];

            routsum += sir[0];
            goutsum += sir[1];
            boutsum += sir[2];

            rinsum -= sir[0];
            ginsum -= sir[1];
            binsum -= sir[2];

            yi += w;
        }
    }

    bitmap.setPixels(pix, 0, w, 0, 0, w, h);
    return (bitmap);
}

From source file:github.madmarty.madsonic.util.ImageLoader.java

private void setImage(RemoteControlClient remoteControl, Drawable drawable) {
    if (remoteControl != null && drawable != null) {
        Bitmap origBitmap = ((BitmapDrawable) drawable).getBitmap();
        remoteControl.editMetadata(false).putBitmap(RemoteControlClient.MetadataEditor.BITMAP_KEY_ARTWORK,
                origBitmap.copy(origBitmap.getConfig(), true)).apply();
    }/* w w  w.  j  a  v  a2  s  . co m*/
}