Android examples for Graphics:Bitmap Effect
Apply sunshine style to Bitmap
/**/* ww w. j av a2s .co m*/ * Copyright 2014 Zhenguo Jin * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ //package com.java2s; import android.graphics.Bitmap; import android.graphics.Bitmap.Config; import android.graphics.Color; public class Main { public static Bitmap sunshine(Bitmap bitmap, int centerX, int centerY) { final int width = bitmap.getWidth(); final int height = bitmap.getHeight(); Bitmap newBitmap = Bitmap.createBitmap(width, height, Config.RGB_565); int pixR = 0; int pixG = 0; int pixB = 0; int pixColor = 0; int newR = 0; int newG = 0; int newB = 0; int radius = Math.min(centerX, centerY); final float strength = 150F; // 100~150 int[] pixels = new int[width * height]; bitmap.getPixels(pixels, 0, width, 0, 0, width, height); int pos = 0; for (int i = 1, length = height - 1; i < length; i++) { for (int k = 1, len = width - 1; k < len; k++) { pos = i * width + k; pixColor = pixels[pos]; pixR = Color.red(pixColor); pixG = Color.green(pixColor); pixB = Color.blue(pixColor); newR = pixR; newG = pixG; newB = pixB; // int distance = (int) (Math.pow((centerY - i), 2) + Math .pow(centerX - k, 2)); if (distance < radius * radius) { // int result = (int) (strength * (1.0 - Math .sqrt(distance) / radius)); newR = pixR + result; newG = pixG + result; newB = pixB + result; } newR = Math.min(255, Math.max(0, newR)); newG = Math.min(255, Math.max(0, newG)); newB = Math.min(255, Math.max(0, newB)); pixels[pos] = Color.argb(255, newR, newG, newB); } } newBitmap.setPixels(pixels, 0, width, 0, 0, width, height); return newBitmap; } }