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Java Source Code
/**
* Modified MIT License/*www.java2s.com*/
*
* Copyright 2014 GameThrive
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* 1. The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* 2. All copies of substantial portions of the Software may only be used in connection
* with services provided by GameThrive.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/package com.gamethrive;
import org.json.JSONObject;
publicinterface NotificationOpenedHandler {
/**
* Callback to implement in your app to handle when a notification is opened from the Android status bar or
* a new one comes in while the app is running.
*
* @param message The message string the user seen/should see in the Android status bar.
* @param additionalData The additionalData key value pair section you entered in on gamethrive.com.
* @param isActive Was the app in the foreground when the notification was received.
*/void notificationOpened(String message, JSONObject additionalData, boolean isActive);
}