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The source code is released under:
GNU General Public License
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/* * Makipong, just another Pong clone//www . j ava2 s . c o m * Copyright (C) 2013 Dani Rodrguez * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package tk.makigas.makipong; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.scenes.scene2d.Actor; /** * La paleta es el elemento que se usa para golpear la bola. * * @author danirod */ public class PalaActor extends Actor { /** Textura usada por la pala. */ private Texture palaTex; public PalaActor() { palaTex = Makipong.MANAGER.get("paleta.png"); // Ahora que tenemos la textura de la pala aprovechamos para cambiar // el tamao de este actor y hacer que coincida con el tamao de // la pala. setSize(palaTex.getWidth(), palaTex.getHeight()); } @Override public void draw(SpriteBatch batch, float parentAlpha) { batch.draw(palaTex, getX(), getY()); } }