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The source code is released under:
GNU General Public License
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/* * Makipong, just another Pong clone//from w w w . jav a 2s. c o m * Copyright (C) 2013 Dani Rodrguez * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package tk.makigas.makipong; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; /** * La bola es el objetivo al que hay que golpear. * * @author danirod */ public class BolaActor extends Actor { /** Textura usada por la bola. */ private Texture bolaTex; private Vector2 velocidad; public BolaActor() { bolaTex = Makipong.MANAGER.get("bola.png"); // Ahora que tenemos la textura de la bola aprovechamos para cambiar // el tamao de este actor y hacer que coincida con el tamao de // la bola. setSize(bolaTex.getWidth(), bolaTex.getHeight()); velocidad = new Vector2(90.0f, 90.0f); } @Override public void act(float delta) { super.act(delta); translate(velocidad.x * delta, velocidad.y * delta); comprobarBolaEnPantalla(); } private void comprobarBolaEnPantalla() { if(getX() < 0) { setX(0); velocidad.x *= -1; } else if(getRight() > Gdx.graphics.getWidth()) { setX(Gdx.graphics.getWidth() - getWidth()); velocidad.x *= -1; } if(getY() < 0) { setY(0); velocidad.y *= -1; } else if(getTop() > Gdx.graphics.getHeight()) { setY(Gdx.graphics.getHeight() - getHeight()); velocidad.y *= -1; } } @Override public void draw(SpriteBatch batch, float parentAlpha) { batch.draw(bolaTex, getX(), getY()); } }