Android Open Source - Castle-Invaders Store Screen






From Project

Back to project page Castle-Invaders.

License

The source code is released under:

GNU General Public License

If you think the Android project Castle-Invaders listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

package com.noobygames.castleinvaders.screens;
/*from   ww  w  .ja v  a 2s .co m*/
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.math.Rectangle;
import com.noobgygames.castleinvaders.ui.StoreElement;
import com.noobygames.castleinvaders.Assets;
import com.noobygames.castleinvaders.CastleInvaders;
import com.noobygames.castleinvaders.Player;
import com.noobygames.castleinvaders.store.Store;
import com.noobygames.castleinvaders.store.StoreObject;
import com.noobygames.utils.exceptions.OutOfBoundingException;
import com.noobygames.utils.ui.ClickableElement;
import com.noobygames.utils.ui.Table;
import com.noobygames.utils.ui.Text;

public class StoreScreen extends Store implements Screen, InputProcessor {

  private OrthographicCamera camera;
  private final CastleInvaders game;
  private Store store;
  private Table table;

  public StoreScreen(CastleInvaders game, OrthographicCamera camera,
      Player player) {
    super(player);
    this.store = new Store(player);
    this.camera = camera;
    this.game = game;
    table = new Table(new Rectangle(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()), Assets.window);
    if (store.getItems() != null)
      for (StoreObject obj : store.getItems()) {
        try {
          table.addElement(new StoreElement(new Rectangle(200 * table
              .getElements().size, 100 * table.getElements().size,
              80, 80), Assets.window, obj));
        } catch (OutOfBoundingException e) {
          // TODO Auto-generated catch block
          e.printStackTrace();
        }
      }
    //game.font.scale(3);

  }

  @Override
  public void render(float delta) {
    game.batch.begin();
    game.batch.draw(Assets.menuBackground, 0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());

    game.font.draw(game.batch, "Store", 500, 750);
    table.draw(game.batch);
    game.batch.end();

    if (Gdx.input.justTouched()) {
      game.setScreen(new MainMenuScreen(game, player));
      this.dispose();
    }

  }

  @Override
  public void resize(int width, int height) {
    // TODO Auto-generated method stub

  }

  @Override
  public void show() {
    // TODO Auto-generated method stub

  }

  @Override
  public void hide() {
    // TODO Auto-generated method stub

  }

  @Override
  public void pause() {
    // TODO Auto-generated method stub

  }

  @Override
  public void resume() {
    // TODO Auto-generated method stub

  }

  @Override
  public void dispose() {
    // TODO Auto-generated method stub

  }

  @Override
  public boolean keyDown(int keycode) {
    // TODO Auto-generated method stub
    return false;
  }

  @Override
  public boolean keyUp(int keycode) {
    // TODO Auto-generated method stub
    return false;
  }

  @Override
  public boolean keyTyped(char character) {
    // TODO Auto-generated method stub
    return false;
  }

  @Override
  public boolean touchDown(int screenX, int screenY, int pointer, int button) {
    // TODO Auto-generated method stub
    return false;
  }

  @Override
  public boolean touchUp(int screenX, int screenY, int pointer, int button) {
    // TODO Auto-generated method stub
    return false;
  }

  @Override
  public boolean touchDragged(int screenX, int screenY, int pointer) {
    // TODO Auto-generated method stub
    return false;
  }

  @Override
  public boolean mouseMoved(int screenX, int screenY) {
    // TODO Auto-generated method stub
    return false;
  }

  @Override
  public boolean scrolled(int amount) {
    // TODO Auto-generated method stub
    return false;
  }

}




Java Source Code List

com.noobgygames.castleinvaders.ui.DragonUltiButton.java
com.noobgygames.castleinvaders.ui.ElementSwitcherButton.java
com.noobgygames.castleinvaders.ui.StoreElement.java
com.noobgygames.castleinvaders.ui.TextureElement.java
com.noobygames.castleinvaders.Assets.java
com.noobygames.castleinvaders.CastleInvaders.java
com.noobygames.castleinvaders.DynamicGameObject.java
com.noobygames.castleinvaders.GameLiving.java
com.noobygames.castleinvaders.GameObject.java
com.noobygames.castleinvaders.MainActivity.java
com.noobygames.castleinvaders.Main.java
com.noobygames.castleinvaders.Player.java
com.noobygames.castleinvaders.Projectile.java
com.noobygames.castleinvaders.Settings.java
com.noobygames.castleinvaders.WorldRenderer.java
com.noobygames.castleinvaders.World.java
com.noobygames.castleinvaders.mobs.Croco.java
com.noobygames.castleinvaders.mobs.EarthDragon.java
com.noobygames.castleinvaders.mobs.FireDragon.java
com.noobygames.castleinvaders.mobs.FireTroll.java
com.noobygames.castleinvaders.mobs.GameScreen.java
com.noobygames.castleinvaders.mobs.GreyTroll.java
com.noobygames.castleinvaders.mobs.IceDragon.java
com.noobygames.castleinvaders.mobs.IceTroll.java
com.noobygames.castleinvaders.mobs.Murloc.java
com.noobygames.castleinvaders.mobs.Orc.java
com.noobygames.castleinvaders.mobs.Skeleton.java
com.noobygames.castleinvaders.screens.GameScreen.java
com.noobygames.castleinvaders.screens.MainMenuScreen.java
com.noobygames.castleinvaders.screens.ScoreScreen.java
com.noobygames.castleinvaders.screens.SplashScreen.java
com.noobygames.castleinvaders.screens.StoreScreen.java
com.noobygames.castleinvaders.store.StoreObject.java
com.noobygames.castleinvaders.store.Store.java
com.noobygames.nerzal.castleinvaders.spells.Burning.java
com.noobygames.nerzal.castleinvaders.spells.Freeze.java
com.noobygames.nerzal.castleinvaders.spells.SpellEffect.java
com.noobygames.nerzal.castleinvaders.spells.Spells.java
com.noobygames.utils.ArrayListUtils.java
com.noobygames.utils.ObjectSelectionContainer.java
com.noobygames.utils.OverlapTester.java
com.noobygames.utils.exceptions.OutOfBoundingException.java
com.noobygames.utils.exceptions.SliderOutOfBoundingsException.java
com.noobygames.utils.ui.Button.java
com.noobygames.utils.ui.ClickableElement.java
com.noobygames.utils.ui.DropDownMenu.java
com.noobygames.utils.ui.Element.java
com.noobygames.utils.ui.RadioButton.java
com.noobygames.utils.ui.RadioGroupButton.java
com.noobygames.utils.ui.ScrollableElement.java
com.noobygames.utils.ui.SimpleElement.java
com.noobygames.utils.ui.Slider.java
com.noobygames.utils.ui.Table.java
com.noobygames.utils.ui.TextBox.java
com.noobygames.utils.ui.Text.java
com.noobygames.utils.ui.Window.java