Android Open Source - Castle-Invaders Skeleton From Project Back to project page Castle-Invaders .
License The source code is released under:
GNU General Public License
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Java Source Code package com.noobygames.castleinvaders.mobs;
/ * f r o m w w w . j a v a 2 s . c o m * /
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.noobygames.castleinvaders.Assets;
import com.noobygames.castleinvaders.GameLiving;
import com.noobygames.castleinvaders.World.Species;
public class Skeleton extends GameLiving {
public final float SKELETON_MOVE_VELOCITY = -25;
public static final float SKELETON_WIDTH = 120;
public static final float SKELETON_HEIGHT = 120;
public float lifeTime;
public Skeleton(float x, float y, Species species, int mobLevel, int lane) {
super (x, y, SKELETON_WIDTH, SKELETON_HEIGHT, species, lane);
velocity.set(SKELETON_MOVE_VELOCITY, 0);
position.set(x, y);
setCenterX(position.x + width / 2);
lifeTime = 0;
hp = 100 + mobLevel;
this.species = com.noobygames.castleinvaders.World.Species.skeleton;
this.mobLevel = mobLevel;
attackDamage = 30 + mobLevel;
damageType = DamageType.thrust;
bowEquipped = true;
isCaster = false;
isRange = true;
attackRange = 35;
bowRange = 450;
attackSpeed = 2.0f;
maxLivingTime = 100000;
fireResi = 0.05f;
iceResi = 0.25f;
darknessResi = 0.55f;
slashResi = 0.15f;
thrustResi = 0.15f;
crushResi = 0.15f;
}
@Override
public TextureRegion getAnimation() {
switch (state) {
case attack:
return Assets.swordSkeletonAttack.getKeyFrame(stateTime, true);
case rangeAttack:
return Assets.bowSkeletonShoot.getKeyFrame(stateTime, true);
case walk:
if (!bowEquipped)
return Assets.swordSkeletonWalk.getKeyFrame(stateTime, true);
else
return Assets.bowSkeletonWalk.getKeyFrame(stateTime, true);
case run:
if (!bowEquipped)
return Assets.swordSkeletonRun.getKeyFrame(stateTime, true);
else
return Assets.bowSkeletonRun.getKeyFrame(stateTime, true);
case hit:
if (!bowEquipped)
return Assets.swordSkeletonHit.getKeyFrame(stateTime, true);
else
return Assets.bowSkeletonHit.getKeyFrame(stateTime, true);
case die:
if (!bowEquipped)
return Assets.swordSkeletonDie.getKeyFrame(stateTime, false);
else
return Assets.bowSkeletonDie.getKeyFrame(stateTime, false);
}
return null;
}
@Override
public float getStandartMoveVelocity() {
return this.SKELETON_MOVE_VELOCITY;
}
}
Java Source Code List com.noobgygames.castleinvaders.ui.DragonUltiButton.java com.noobgygames.castleinvaders.ui.ElementSwitcherButton.java com.noobgygames.castleinvaders.ui.StoreElement.java com.noobgygames.castleinvaders.ui.TextureElement.java com.noobygames.castleinvaders.Assets.java com.noobygames.castleinvaders.CastleInvaders.java com.noobygames.castleinvaders.DynamicGameObject.java com.noobygames.castleinvaders.GameLiving.java com.noobygames.castleinvaders.GameObject.java com.noobygames.castleinvaders.MainActivity.java com.noobygames.castleinvaders.Main.java com.noobygames.castleinvaders.Player.java com.noobygames.castleinvaders.Projectile.java com.noobygames.castleinvaders.Settings.java com.noobygames.castleinvaders.WorldRenderer.java com.noobygames.castleinvaders.World.java com.noobygames.castleinvaders.mobs.Croco.java com.noobygames.castleinvaders.mobs.EarthDragon.java com.noobygames.castleinvaders.mobs.FireDragon.java com.noobygames.castleinvaders.mobs.FireTroll.java com.noobygames.castleinvaders.mobs.GameScreen.java com.noobygames.castleinvaders.mobs.GreyTroll.java com.noobygames.castleinvaders.mobs.IceDragon.java com.noobygames.castleinvaders.mobs.IceTroll.java com.noobygames.castleinvaders.mobs.Murloc.java com.noobygames.castleinvaders.mobs.Orc.java com.noobygames.castleinvaders.mobs.Skeleton.java com.noobygames.castleinvaders.screens.GameScreen.java com.noobygames.castleinvaders.screens.MainMenuScreen.java com.noobygames.castleinvaders.screens.ScoreScreen.java com.noobygames.castleinvaders.screens.SplashScreen.java com.noobygames.castleinvaders.screens.StoreScreen.java com.noobygames.castleinvaders.store.StoreObject.java com.noobygames.castleinvaders.store.Store.java com.noobygames.nerzal.castleinvaders.spells.Burning.java com.noobygames.nerzal.castleinvaders.spells.Freeze.java com.noobygames.nerzal.castleinvaders.spells.SpellEffect.java com.noobygames.nerzal.castleinvaders.spells.Spells.java com.noobygames.utils.ArrayListUtils.java com.noobygames.utils.ObjectSelectionContainer.java com.noobygames.utils.OverlapTester.java com.noobygames.utils.exceptions.OutOfBoundingException.java com.noobygames.utils.exceptions.SliderOutOfBoundingsException.java com.noobygames.utils.ui.Button.java com.noobygames.utils.ui.ClickableElement.java com.noobygames.utils.ui.DropDownMenu.java com.noobygames.utils.ui.Element.java com.noobygames.utils.ui.RadioButton.java com.noobygames.utils.ui.RadioGroupButton.java com.noobygames.utils.ui.ScrollableElement.java com.noobygames.utils.ui.SimpleElement.java com.noobygames.utils.ui.Slider.java com.noobygames.utils.ui.Table.java com.noobygames.utils.ui.TextBox.java com.noobygames.utils.ui.Text.java com.noobygames.utils.ui.Window.java