Back to project page AnGmEngine.
The source code is released under:
GNU General Public License
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/******************************************************************************* * Copyright 2012-2014 Kevin Klopfenstein. */* w w w .ja va2s . c om*/ * This file is part of AnGmEngine. * * AnGmEngine is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * AnGmEngine is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with AnGmEngine. If not, see <http://www.gnu.org/licenses/>. *******************************************************************************/ package com.kklop.angmengine.game.sprite.hitbox; import com.kklop.angmengine.game.sprite.Sprite; /** * Represents a hitbox for a sprite * @author Kevin Klopfenstein * */ public class HitBox { private float x; private float y; private float xMax; private float yMax; public HitBox(float x, float y, float xMax, float yMax) { super(); this.x = x; this.y = y; this.xMax = xMax; this.yMax = yMax; } public float getX() { return x; } public void setX(float x) { this.x = x; } public float getY() { return y; } public void setY(float y) { this.y = y; } public float getxMax() { return xMax; } public void setxMax(float xMax) { this.xMax = xMax; } public float getyMax() { return yMax; } public void setyMax(float yMax) { this.yMax = yMax; } // getters based on sprite position public float getX(Sprite s) { return this.x + s.getX(); } public float getY(Sprite s) { return this.y + s.getY(); } public float getxMax(Sprite s) { return xMax + s.getX(); } public float getyMax(Sprite s) { return yMax + s.getY(); } }