Back to project page AnGmEngine.
The source code is released under:
GNU General Public License
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/******************************************************************************* * Copyright 2012-2014 Kevin Klopfenstein. */*from w w w . j a v a2 s . c om*/ * This file is part of AnGmEngine. * * AnGmEngine is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * AnGmEngine is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with AnGmEngine. If not, see <http://www.gnu.org/licenses/>. *******************************************************************************/ package com.kklop.angmengine.game.sprite.bound; import android.graphics.PointF; /** * Bounds for an object * @author Kevin Klopfenstein * */ public abstract class Bound { public abstract Float inBoundX(Float x, int spriteWidth); public abstract Float inBoundY(Float y, int spriteHeight); public abstract PointF getBoundPoint(); }