Back to project page AnGmEngine.
The source code is released under:
GNU General Public License
If you think the Android project AnGmEngine listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.
/******************************************************************************* * Copyright 2012-2014 Kevin Klopfenstein. *// w w w .j a v a2 s .com * This file is part of AnGmEngine. * * AnGmEngine is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * AnGmEngine is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with AnGmEngine. If not, see <http://www.gnu.org/licenses/>. *******************************************************************************/ package com.kklop.angmengine.game.sprite.bound.rect; import android.graphics.PointF; import com.kklop.angmengine.game.sprite.bound.Bound; public class RectBound extends Bound { PointF left; PointF right; public RectBound(PointF left, PointF right) { this.left = left; this.right = right; } @Override public Float inBoundX(Float x, int spriteWidth) { Float result = x; if((x + spriteWidth) >= right.x) { result = right.x - spriteWidth - 1; } else if (x <= left.x){ result = left.x; } return result; } @Override public Float inBoundY(Float y, int spriteHeight) { Float result = y; if((y + spriteHeight) >= right.y) { result = right.y - spriteHeight - 1; } else if (y <= left.y){ result = left.y; } return result; } @Override public PointF getBoundPoint() { return right; } public PointF getLeft() { return left; } public PointF getRight() { return right; } }