Back to project page SOIAF_RPG.
The source code is released under:
GNU General Public License
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package de.mroehrl.soiaf_rpg; //w w w . java 2 s . c om import android.content.Intent; import android.os.Bundle; import android.app.Activity; import android.support.v4.app.NavUtils; import android.view.MenuItem; /** * An activity representing a single Item detail screen. This * activity is only used on handset devices. On tablet-size devices, * item details are presented side-by-side with a list of items * in a {@link ItemListActivity}. * <p> * This activity is mostly just a 'shell' activity containing nothing * more than a {@link CurrencyFragment}. */ public class CurrencyActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_item_detail); // Show the Up button in the action bar. getActionBar().setDisplayHomeAsUpEnabled(true); if (savedInstanceState == null) { Bundle arguments = new Bundle(); arguments.putString(CurrencyFragment.ARG_ITEM_ID, getIntent().getStringExtra(CurrencyFragment.ARG_ITEM_ID)); CurrencyFragment fragment = new CurrencyFragment(); fragment.setArguments(arguments); getFragmentManager().beginTransaction() .add(R.id.item_detail_container, fragment) .commit(); } } @Override public boolean onOptionsItemSelected(MenuItem item) { switch(item.getItemId()) { case android.R.id.home: NavUtils.navigateUpTo(this, new Intent(this, ItemListActivity.class)); return true; } return super.onOptionsItemSelected(item); } }