Back to project page SOIAF_RPG.
The source code is released under:
GNU General Public License
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package de.mroehrl.soiaf_rpg; //w w w .j a v a 2 s .com import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.support.v4.app.NavUtils; import android.view.Menu; import android.view.MenuItem; public class CharacterActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_item_detail); // Show the Up button in the action bar. getActionBar().setDisplayHomeAsUpEnabled(true); // savedInstanceState is non-null when there is fragment state // saved from previous configurations of this activity // (e.g. when rotating the screen from portrait to landscape). // In this case, the fragment will automatically be re-added // to its container so we don't need to manually add it. // For more information, see the Fragments API guide at: // // http://developer.android.com/guide/components/fragments.html // if (savedInstanceState == null) { // Create the detail fragment and add it to the activity // using a fragment transaction. CharacterFragment fragment = new CharacterFragment(); getFragmentManager().beginTransaction() .add(R.id.item_detail_container, fragment) .commit(); } } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.character, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { // Handle action bar item clicks here. The action bar will // automatically handle clicks on the Home/Up button, so long // as you specify a parent activity in AndroidManifest.xml. switch(item.getItemId()) { case android.R.id.home: NavUtils.navigateUpTo(this, new Intent(this, ItemListActivity.class)); return true; } return super.onOptionsItemSelected(item); } }