Back to project page SOIAF_RPG.
The source code is released under:
GNU General Public License
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package de.mroehrl.soiaf_rpg; // w w w . j av a 2s . c o m import android.os.Bundle; import android.app.Fragment; import android.database.Cursor; import android.database.sqlite.SQLiteDatabase; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.TextView; import de.mroehrl.RPG.RPGCharacter; import de.mroehrl.RPG.SqlOpenHelper; /** * A fragment representing a single Item detail screen. * This fragment is either contained in a {@link ItemListActivity} * in two-pane mode (on tablets) or a {@link CurrencyActivity} * on handsets. */ public class CharacterFragment extends Fragment { private View rootView; private TextView rpg_char_name; private TextView rpg_char_money; private RPGCharacter rpgCharacter = new RPGCharacter(); /** * Mandatory empty constructor for the fragment manager to instantiate the * fragment (e.g. upon screen orientation changes). */ public CharacterFragment() { } @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); loadCharacter(); } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { rootView = inflater.inflate(R.layout.fragment_character, container, false); rpg_char_name = (TextView) rootView.findViewById(R.id.rpg_char_name); rpg_char_money = (TextView) rootView.findViewById(R.id.rpg_char_money); rpg_char_name.setText(rpgCharacter.getName()); rpg_char_money.setText(Integer.toString(rpgCharacter.getCopperPennies())); return rootView; } private void loadCharacter() { SqlOpenHelper helper = new SqlOpenHelper(getActivity()); SQLiteDatabase database = helper.getWritableDatabase(); try { Cursor listCursor = database.query( SqlOpenHelper.DBContract.CharacterEntry.TABLE_NAME, new String[] { SqlOpenHelper.DBContract.CharacterEntry.NAME, SqlOpenHelper.DBContract.CharacterEntry.MONEY }, null, null, null, null, null ); listCursor.moveToFirst(); if (!listCursor.isAfterLast()) { rpgCharacter.setName(listCursor.getString(0)); rpgCharacter.setCopperPennies(listCursor.getInt(0)); } listCursor.close(); } finally { database.close(); } } }