Back to project page Fruity-Bang.
The source code is released under:
MIT License
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/* * To change this template, choose Tools | Templates * and open the template in the editor./*w w w. j a v a2s . c o m*/ */ package GameController; import GameModel.Sa; import com.jme3.bullet.collision.shapes.CollisionShape; import com.jme3.scene.Node; /** * * @author Thong */ public class SaGhost extends CharGhost{ public SaGhost(CollisionShape shape,Node sa) { super(shape,sa); } public Sa getSa(){ return (Sa)T; } }