Back to project page DeathRally.
The source code is released under:
GNU General Public License
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/* * Copyright (c) 2012 Johannes Vestlund <Johannes@westlundarna.se> * /*from ww w . java 2 s . co m*/ * This file is part of DeathRally * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even implied warranty of * MERCHANTABILITY or FITTNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package project.gamedev.deathrally.game.view; import javax.microedition.khronos.opengles.GL10; import project.gamedev.deathrally.game.graphics.Circle; import project.gamedev.deathrally.game.graphics.Mesh; public class JoystickView extends VisualEntity{ private Circle boundary; public JoystickView(float px, float py, float radius){ boundary = new Circle(px,py,radius); } @Override public void display(GL10 gl) { boundary.draw(gl); } public void destroy(){ GameRenderer.disconnect(this); } public String toString(){ return "JoystickView"; } public Mesh getBoundary(){ return boundary; } }