Android Open Source - DeathRally Triangle






From Project

Back to project page DeathRally.

License

The source code is released under:

GNU General Public License

If you think the Android project DeathRally listed in this page is inappropriate, such as containing malicious code/tools or violating the copyright, please email info at java2s dot com, thanks.

Java Source Code

/*
 * Copyright (c) 2012 Johannes Vestlund <Johannes@westlundarna.se>
 * /*from   w w  w.j  av a  2 s .  c  o  m*/
 * This file is part of DeathRally
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by 
 * the Free Software Foundation; either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even implied warranty of
 * MERCHANTABILITY or FITTNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */

package project.gamedev.deathrally.game.graphics;

import javax.microedition.khronos.opengles.GL10;

import android.util.Log;


/**
 * Developed from square-class in public domain. There are similarities, but code has been significantly
 * modified and the class has been adapted to support motion.
 * Source: http://www.jayway.com/2009/12/04/opengl-es-tutorial-for-android-part-ii-building-a-polygon/
 * 
 * @author Johannes Vestlund
 *
 */
public class Triangle extends Mesh {
  private static final String TAG = Triangle.class.getSimpleName();
  private short indices[] = {0,1,2};
  
  public Triangle(float width, float height, float px, float py){
    super(px,py, GL10.GL_TRIANGLES);
    float[] vertices = {
        -width/2, -height/2, 0.0f,
        0.0f, height/2, 0.0f,
        width/2, -height/2, 0.0f 
    };
    setVertices(vertices);
    setIndices(indices);
    Log.d(TAG,"Triangle created successfully");
  }
}




Java Source Code List

project.gamedev.deathrally.MainActivity.java
project.gamedev.deathrally.game.DeathRallyGame.java
project.gamedev.deathrally.game.GameLoop.java
project.gamedev.deathrally.game.GameModel.java
project.gamedev.deathrally.game.MainGamePanel.java
project.gamedev.deathrally.game.constants.LevelName.java
project.gamedev.deathrally.game.controls.Joystick.java
project.gamedev.deathrally.game.graphics.Circle.java
project.gamedev.deathrally.game.graphics.Mesh.java
project.gamedev.deathrally.game.graphics.Rectangle.java
project.gamedev.deathrally.game.graphics.Triangle.java
project.gamedev.deathrally.game.model.CollisionEvent.java
project.gamedev.deathrally.game.model.Direction.java
project.gamedev.deathrally.game.model.Entity.java
project.gamedev.deathrally.game.model.GameAction.java
project.gamedev.deathrally.game.model.Hitbox.java
project.gamedev.deathrally.game.model.Level.java
project.gamedev.deathrally.game.model.MovableEntity.java
project.gamedev.deathrally.game.model.Player.java
project.gamedev.deathrally.game.model.Players.java
project.gamedev.deathrally.game.model.Position.java
project.gamedev.deathrally.game.model.Vector2D.java
project.gamedev.deathrally.game.model.VehicleName.java
project.gamedev.deathrally.game.model.VehicleType.java
project.gamedev.deathrally.game.model.Vehicle.java
project.gamedev.deathrally.game.view.GameRenderer.java
project.gamedev.deathrally.game.view.JoystickView.java
project.gamedev.deathrally.game.view.VisualEntity.java
project.gamedev.deathrally.game.view.VisualVehicle.java