Back to project page DeathRally.
The source code is released under:
GNU General Public License
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/* * Copyright (c) 2012 Johannes Vestlund <Johannes@westlundarna.se> * /*from www. ja v a 2 s . c o m*/ * This file is part of DeathRally * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even implied warranty of * MERCHANTABILITY or FITTNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package project.gamedev.deathrally.game; import java.util.ArrayList; import project.gamedev.deathrally.game.controls.Joystick; import project.gamedev.deathrally.game.model.GameAction; import project.gamedev.deathrally.game.model.Player; import project.gamedev.deathrally.game.view.GameRenderer; import project.gamedev.deathrally.game.view.VisualEntity; import project.gamedev.deathrally.game.view.VisualVehicle; import android.content.Context; import android.opengl.GLSurfaceView; import android.util.Log; import android.view.MotionEvent; //Basic design taken from "http://obviam.net/index.php/a-very-basic-the-game-loop-for-android/" public class MainGamePanel extends GLSurfaceView { private static final String TAG = MainGamePanel.class.getSimpleName(); private GameRenderer gameRenderer; private GameLoop gameLoop; private GameModel gameModel; private Joystick joystick; private Player user; public MainGamePanel(Context context) { super(context); gameRenderer = GameRenderer.getInstance(context); setRenderer(gameRenderer); gameModel = new GameModel(); gameLoop = new GameLoop(getHolder(), this, gameModel); getHolder().addCallback(this); setFocusable(true); setFocusableInTouchMode(true); //create Entities ArrayList<VisualEntity> visualEntities = new ArrayList<VisualEntity>(); VisualVehicle vCar = new VisualVehicle(0.0f, 0.0f); visualEntities.add(vCar); gameRenderer.addDrawObj(visualEntities); joystick = new Joystick(user, this); Log.d(TAG,"MainGamePanel created successfully"); } public void addVisualObj(VisualEntity ve){ gameRenderer.addDrawObj(ve); } @Override public boolean onTouchEvent(MotionEvent e) { // MotionEvent reports input details from the touch screen // and other input controls. In this case, you are only // interested in events where the touch position changed. float px = e.getX(); float py = e.getY(); switch (e.getAction()) { case MotionEvent.ACTION_DOWN: if(px > 100 && px < 300){ joystick.createUI(px,py); } break; case MotionEvent.ACTION_MOVE: joystick.catchAction(px, py); break; case MotionEvent.ACTION_UP: joystick.reset(); break; } return true; } public void recieveAction(GameAction action) { gameModel.performAction(action); } }