Back to project page Airplanes.
The source code is released under:
GNU General Public License
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package com.axnsan.airplanes.screens; //from w w w . j a va 2 s . c om import com.axnsan.airplanes.Airplanes; import com.axnsan.airplanes.util.FontManager; import com.axnsan.airplanes.util.StringManager; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.ui.TextButton.TextButtonStyle; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; public class MainMenuScreen implements Screen { private Stage stage; private Airplanes game; private Table table; private TextButton exitButton; public MainMenuScreen() { this.game = Airplanes.game; stage = new Stage(); float h = Gdx.graphics.getHeight(); table = new Table(); table.setFillParent(true); stage.addActor(table); table.align(Align.top); table.padTop(h/5); exitButton = new TextButton(StringManager.getString("main_exit"), game.skin); exitButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { game.exit(); } }); stage.addActor(exitButton); } @Override public void show() { game.setScreen(new PlayMenuScreen()); /*game.input.clear(); game.input.addProcessor(game); game.input.addProcessor(stage);*/ } @Override public void dispose() { Airplanes.game.input.removeProcessor(stage); if (stage != null) stage.dispose(); stage = null; } @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); if (stage != null) { stage.act(delta); stage.draw(); } try { Thread.sleep(Math.max(0, (long) (Airplanes.MAX_FRAME_TIME - Gdx.graphics.getRawDeltaTime()))); } catch (InterruptedException e) { e.printStackTrace(); } } @Override public void resize(int width, int height) { stage.setViewport(width, height); float w = Gdx.graphics.getWidth(); float h = Gdx.graphics.getHeight(); table.clearChildren(); game.setTextButtonFont(FontManager.getFontForHeight(h/10 - h/20)); TextButton startGameButton = new TextButton(StringManager.getString("main_play"), game.skin); startGameButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { game.setScreen(new PlayMenuScreen()); } }); table.add(startGameButton).pad(5).width(w/2).height(h/10); table.row(); TextButton optionsButton = new TextButton(StringManager.getString("main_options"), game.skin); table.add(optionsButton).pad(5).width(w/2).height(h/10); table.row(); exitButton.setBounds(w/4, h/5, w/2, h/10); exitButton.setStyle(game.skin.get(TextButtonStyle.class)); Gdx.graphics.requestRendering(); } @Override public void pause() { } @Override public void resume() { } @Override public void hide() { Airplanes.game.input.removeProcessor(stage); } }