Back to project page Airplanes.
The source code is released under:
GNU General Public License
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package com.axnsan.airplanes.screens; /* w w w .ja v a 2 s . c o m*/ import com.axnsan.airplanes.Airplanes; import com.axnsan.airplanes.GameConfiguration; import com.axnsan.airplanes.GameState; import com.axnsan.airplanes.util.FontManager; import com.axnsan.airplanes.util.StringManager; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL10; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; public class HotseatStartScreen implements Screen { private Stage stage; private Airplanes game; public HotseatStartScreen() { this.game = Airplanes.game; } @Override public void show() { } @Override public void dispose() { Airplanes.game.input.removeProcessor(stage); if (stage != null) stage.dispose(); stage = null; } @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); stage.act(delta); stage.draw(); try { Thread.sleep(Math.max(0, (long) (Airplanes.MAX_FRAME_TIME - Gdx.graphics.getRawDeltaTime()))); } catch (InterruptedException e) { e.printStackTrace(); } } @Override public void resize(int width, int height) { if (stage != null) stage.dispose(); stage = new Stage(); float w = Gdx.graphics.getWidth(); float h = Gdx.graphics.getHeight(); Table table = new Table(); table.setFillParent(true); stage.addActor(table); table.align(Align.top); table.padTop(h/5); game.setTextButtonFont(FontManager.getFontForHeight(h/10 - h/20)); TextButton resumeButton = new TextButton(StringManager.getString("resume"), game.skin); resumeButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { game.config = new GameConfiguration("HOTSEAT"); game.setScreen(new HotseatScreen()); } }); if (GameState.isValidState("HOTSEAT")) { table.add(resumeButton).pad(5).width(w/2).height(h/10); table.row(); } TextButton newGameButton = new TextButton(StringManager.getString("new_game"), game.skin); newGameButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { GameState.ResetState("HOTSEAT"); game.config = new GameConfiguration("HOTSEAT"); game.setScreen(new HotseatSettingsScreen()); } }); table.add(newGameButton).pad(5).width(w/2).height(h/10); table.row(); TextButton backButton = new TextButton(StringManager.getString("back"), game.skin); backButton.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { game.back(); } }); stage.addActor(backButton); backButton.setBounds(w/4, h/5, w/2, h/10); Airplanes.game.input.addProcessor(stage); Gdx.graphics.requestRendering(); } @Override public void pause() { } @Override public void resume() { } @Override public void hide() { Airplanes.game.input.removeProcessor(stage); dispose(); } }