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/* * Copyright 2014 Thomas Hoffmann// w w w. j av a 2 s .c o m * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package de.j4velin.chess.game.pieces; import java.util.LinkedList; import java.util.List; import de.j4velin.chess.game.Board; import de.j4velin.chess.game.Coordinate; /** * Just like a "normal" pawn, but can only move from right to left */ public class LeftPawn extends Piece { public LeftPawn(final Coordinate p, final String o) { super(p, o); } @Override public List<Coordinate> getPossiblePositions() { List<Coordinate> re = new LinkedList<Coordinate>(); Coordinate c; int x = position.x; int y = position.y; c = new Coordinate(x - 1, y); if (c.isValid() && Board.getPiece(c) == null) { re.add(c); } // can move two squares at the beginning // (only if no other piece stands 1 before us) if (x == 10 && Board.getPiece(c) == null) { c = new Coordinate(x - 2, y); if (c.isValid() && Board.getPiece(c) == null) { re.add(c); } } // check if we can attack another piece c = new Coordinate(x - 1, y - 1); if (c.isValid() && Board.getPiece(c) != null && !sameTeam(c)) { re.add(c); } c = new Coordinate(x - 1, y + 1); if (c.isValid() && Board.getPiece(c) != null && !sameTeam(c)) { re.add(c); } return re; } @Override public String getString() { return "\u265F"; } }