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The source code is released under:
Apache License
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package de.j4velin.chess; /*from w w w . j a va 2s. co m*/ import android.app.Fragment; import android.os.Bundle; import android.text.Html; import android.view.LayoutInflater; import android.view.MenuItem; import android.view.View; import android.view.ViewGroup; import android.widget.TextView; import de.j4velin.chess.game.Game; import de.j4velin.chess.game.Player; import de.j4velin.chess.util.Achievements; import de.j4velin.chess.util.Logger; /* * Copyright 2014 Thomas Hoffmann * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ public class GameFragment extends Fragment { private TextView turn; private View board; public String currentMatch; @Override public void onCreate(final Bundle savedInstanceState) { super.onCreate(savedInstanceState); setHasOptionsMenu(true); currentMatch = getArguments().getString("matchID"); Main.gameFragment = this; } @Override public View onCreateView(final LayoutInflater inflater, final ViewGroup container, final Bundle savedInstanceState) { // Inflate the layout for this fragment View v = inflater.inflate(R.layout.fragment_game, container, false); turn = (TextView) v.findViewById(R.id.turn); board = v.findViewById(R.id.board); Game.UI = this; updateTurn(); return v; } @Override public void onResume() { super.onResume(); getActivity().getActionBar().setDisplayHomeAsUpEnabled(true); } @Override public boolean onOptionsItemSelected(final MenuItem item) { return ((Main) getActivity()).optionsItemSelected(item); } public void update(boolean gameOver) { if (BuildConfig.DEBUG) Logger.log(" UI:update() " + gameOver + " board=null?" + (board == null)); if (board == null) return; board.invalidate(); if (!gameOver) updateTurn(); } public void gameOver(boolean win) { if (turn == null) return; turn.setText("Game Over!\n" + (win ? "Congratulation, you've won the match!" : "Sorry, you've lost the match!")); if (win && getActivity() != null) { Achievements.checkAchievements(((Main) getActivity()).getGC(), getActivity()); } } public void updateTurn() { if (BuildConfig.DEBUG) Logger.log(" UI:updateTurn() turn=null?" + (turn == null)); if (turn == null) return; if (Game.isGameOver()) { gameOver(Game.getWinnerTeam() == Game.getPlayer(Game.myPlayerId).team); } else { StringBuilder sb = new StringBuilder(); String current = Game.players[Game.turns % Game.players.length].id; if (BuildConfig.DEBUG) Logger.log(" current player: " + current); for (Player p : Game.players) { if (BuildConfig.DEBUG) Logger.log(" UI:updateTurn() player " + p.id + " " + p.name + " " + p.team); sb.append("<font color='") .append(String.format("#%06X", (0xFFFFFF & Game.getPlayerColor(p.id)))) .append("'>"); if (p.id.equals(current)) sb.append("-> "); if (Game.match_mode == Game.MODE_4_PLAYER_TEAMS) { sb.append(p.name).append(" [").append(p.team).append("]</font><br />"); } else { sb.append(p.name).append("</font><br />"); } } sb.delete(sb.lastIndexOf("<br />"), sb.length()); turn.setText(Html.fromHtml(sb.toString())); } } }