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The source code is released under:
GNU General Public License
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package com.adsg0186.shapemergency.testgame1.blobs; /* www . ja v a 2 s . c o m*/ import com.github.adsgray.gdxtry1.engine.BlobCluster; import com.github.adsgray.gdxtry1.engine.blob.BlobPath; import com.github.adsgray.gdxtry1.engine.output.Renderer; import com.github.adsgray.gdxtry1.engine.position.PositionIF; // tracks Defender's position and places some "missiles" in front // to protect it public class ShieldRing extends BlobCluster { public ShieldRing(PositionIF pos, BlobPath path, Renderer r) { super(pos, path, r); // TODO Auto-generated constructor stub } }