Back to project page WarDroid.
The source code is released under:
MIT License
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package com.deathsnacks.wardroid.gson.alert; // w w w . ja v a2 s . c o m import com.google.gson.annotations.Expose; public class MissionInfo { @Expose private String descText; @Expose private String location; @Expose private String missionType; @Expose private String faction; @Expose private int seed; @Expose private double difficulty; @Expose private MissionReward missionReward; @Expose private String levelOverride; @Expose private String enemySpec; @Expose private String vipAgent; @Expose private int minEnemyLevel; @Expose private int maxEnemyLevel; @Expose private int maxWaveNum; @Expose private boolean nightmare; public String getDescText() { return descText; } public void setDescText(String descText) { this.descText = descText; } public String getLocation() { return location; } public void setLocation(String location) { this.location = location; } public String getMissionType() { return missionType; } public void setMissionType(String missionType) { this.missionType = missionType; } public String getFaction() { return faction; } public void setFaction(String faction) { this.faction = faction; } public int getSeed() { return seed; } public void setSeed(int seed) { this.seed = seed; } public double getDifficulty() { return difficulty; } public void setDifficulty(double difficulty) { this.difficulty = difficulty; } public MissionReward getMissionReward() { return missionReward; } public void setMissionReward(MissionReward missionReward) { this.missionReward = missionReward; } public String getLevelOverride() { return levelOverride; } public void setLevelOverride(String levelOverride) { this.levelOverride = levelOverride; } public String getEnemySpec() { return enemySpec; } public void setEnemySpec(String enemySpec) { this.enemySpec = enemySpec; } public String getVipAgent() { return vipAgent; } public void setVipAgent(String vipAgent) { this.vipAgent = vipAgent; } public int getMinEnemyLevel() { return minEnemyLevel; } public void setMinEnemyLevel(int minEnemyLevel) { this.minEnemyLevel = minEnemyLevel; } public int getMaxEnemyLevel() { return maxEnemyLevel; } public void setMaxEnemyLevel(int maxEnemyLevel) { this.maxEnemyLevel = maxEnemyLevel; } public int getMaxWaveNum() { return maxWaveNum; } public void setMaxWaveNum(int maxWaveNum) { this.maxWaveNum = maxWaveNum; } public boolean isNightmare() { return nightmare; } public void setNightmare(boolean nightmare) { this.nightmare = nightmare; } }