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GNU General Public License
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package com.SwedishSignAlphabet; //w w w . jav a2 s .c o m import com.SwedishSignAlphabet.R; import android.app.Activity; import android.content.Context; import android.graphics.Bitmap; import android.os.Build; import android.os.Bundle; import android.support.v4.app.NavUtils; import android.view.KeyEvent; import android.view.Menu; import android.view.MenuItem; import android.view.View; import android.widget.ImageView; import android.widget.SeekBar; import android.widget.TextView; import android.widget.Toast; import android.widget.ToggleButton; /** * Copyright? 2012, Grupp02 * * This file is part of Handalfabetet. * * Handalfabetet is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Handalfabetet is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Handalfabetet. If not, see <http://www.gnu.org/licenses/>. */ /** * The SoundSettingActivity class is the activity where sound settings and * vibration settings may be altered. * * @author : Grupp02 * @version : 2012-10-19, v1.0 * */ public class SoundSettingsActivity extends Activity implements SeekBar.OnSeekBarChangeListener { // Audio Focus helper private AudioFocusHelper focusHelper; // SoundSettings database private SoundSettings soundData; private DatabaseHelper db; private Bitmap img; private ImageView userImg; private TextView userName; private TextView userStatus; private SeekBar volumeBar; private ToggleButton soundButton; private ToggleButton vibrationButton; private int soundVolume = 100; private final static int MAX_VOLUME = 100; private final int zero = 0; private final int one = 1; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_sound_settings); // Make sure we're running on Honeycomb or higher to use ActionBar APIs if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) { // getActionBar().setDisplayHomeAsUpEnabled( true ); } if (android.os.Build.VERSION.SDK_INT >= Build.VERSION_CODES.FROYO) { focusHelper = new AudioFocusHelper(this); } else { focusHelper = null; } soundData = new SoundSettings(this); db = new DatabaseHelper(this); // User Image userImg = (ImageView) findViewById(R.id.userpic); img = (Bitmap) (getIntent().getExtras().getParcelable("userImg")); userImg.setImageBitmap(img); userStatus = (TextView) findViewById(R.id.textView1); userStatus.setText(getIntent().getStringExtra("User")); // Displays the username userName = (TextView) findViewById(R.id.textView2); userName.setText(getIntent().getStringExtra("Name")); // Activate the volume bar volumeBar = (SeekBar) findViewById(R.id.volume_bar); volumeBar.setOnSeekBarChangeListener(this); soundButton = (ToggleButton) findViewById(R.id.sound_toggle_button); vibrationButton = (ToggleButton) findViewById(R.id.vibration_toggle_button); if (savedInstanceState == null) { volumeBar.setProgress(soundVolume); soundButton.setChecked(true); vibrationButton.setChecked(true); } getSettings(); soundButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { float volume = (float) (one - (Math.log(MAX_VOLUME - soundVolume) / Math.log(MAX_VOLUME))); playButton(); if (soundButton.isChecked()) { SoundPlayer.setSoundEnabled(true); SoundPlayer.setVolume(volume, volume); } else { SoundPlayer.setSoundEnabled(false); } } }); vibrationButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { playButton(); if (vibrationButton.isChecked()) { SoundPlayer.setVibrationEnabled(true); } else { SoundPlayer.setVibrationEnabled(false); } } }); } @Override /** * onResume is overriden in order to utterly abandon sound focus if * sound has been turned off, or resume sound if on. * */ public void onResume() { super.onResume(); if (SoundPlayer.getSoundEnabled() == false) { if (focusHelper != null) { focusHelper.abandonFocus(); } SoundPlayer.stop(); } else { SoundPlayer.resume(); } } @Override public void onPause() { super.onPause(); // Always call the superclass method first // Pause sound when paused if (SoundPlayer.getSoundEnabled()) { SoundPlayer.pause(); } } @Override public void onSaveInstanceState(Bundle savedInstanceState) { // Save name, user status, and user picture savedInstanceState.putString("Name", userName.getText().toString()); savedInstanceState.putString("status", userStatus.getText().toString()); savedInstanceState.putParcelable("picture", img); // Save the user's current game state savedInstanceState.putInt("volume", soundVolume); savedInstanceState.putBoolean("sound", soundButton.isChecked()); savedInstanceState.putBoolean("vibration", vibrationButton.isChecked()); updateSettings(); // Always call the superclass so it can save the view hierarchy state super.onSaveInstanceState(savedInstanceState); } @Override public void onRestoreInstanceState(Bundle savedInstanceState) { // Always call the superclass so it can restore the view hierarchy super.onRestoreInstanceState(savedInstanceState); // Restore name, user status, and user picture userName.setText(savedInstanceState.getString("Name")); userStatus.setText(savedInstanceState.getString("status")); img = savedInstanceState.getParcelable("picture"); userImg.setImageBitmap(img); soundVolume = savedInstanceState.getInt("volume"); soundButton.setChecked(savedInstanceState.getBoolean("sound")); vibrationButton.setChecked(savedInstanceState.getBoolean("vibration")); volumeBar.setProgress(soundVolume); } /** * Update the database with user sound settings */ private void updateSettings() { String name = userName.getText().toString(); User user; if (name != null) { if (name != "") { user = db.getUser(userName.getText().toString()); } else { user = null; } } else { user = null; } // Save the current sound settings is a user is logged in if (user != null) { soundData.updateEntry(user); // defaults to "default" user if null } } /** * Retrieve user sound settings */ private void getSettings() { String name = userName.getText().toString(); // Restores data to SoundPlayer if (name != null) { if (name != "") { soundData.getEntry(name); } } // Restore visual appearance if (!SoundPlayer.getSoundEnabled()) { soundButton.setChecked(false); } else { soundButton.setChecked(true); } if (!SoundPlayer.getVibrationEnabled()) { vibrationButton.setChecked(false); } else { vibrationButton.setChecked(true); } soundVolume = SoundPlayer.getCurrentVolume(); volumeBar.setProgress(soundVolume); // Restore volume setting float volume = (float) (one - (Math.log(MAX_VOLUME - soundVolume) / Math .log(MAX_VOLUME))); SoundPlayer.setVolume(volume, volume); } /** * The getAudioFocus method attempts to gain focus for playing audio. If * full access can't be gained, transitive access at a quiet volume is * attempted. If that can't be granted, false is returned. * * @return : true if focus in some form is granted, otherwise false */ private boolean getAudioFocus() { if (focusHelper != null) { if (!focusHelper.requestFocus()) { if (!focusHelper.requestQuietFocus()) { return false; } else { return true; } } else { return true; } } return false; } /** * playButton plays the button sound * * If there is an AudioFocusHelper (api >= 8) use it, otherwise default to * SoundPlayer */ public void playButton() { if (SoundPlayer.getSoundEnabled()) { if (focusHelper != null) { if (getAudioFocus()) { focusHelper.playButton(); } } else { SoundPlayer.playButton(this); } } } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_sound_settings, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case android.R.id.home: NavUtils.navigateUpFromSameTask(this); return true; } return super.onOptionsItemSelected(item); } /** * Change the visual progress of the bar. */ public void onProgressChanged(SeekBar seekBar, int progress, boolean fromTouch) { // On change soundVolume = progress; } public void onStartTrackingTouch(SeekBar seekBar) { // Tracking on } /** * Handle changing volume. */ public void onStopTrackingTouch(SeekBar seekBar) { // Tracking off soundVolume = seekBar.getProgress(); SoundPlayer.setCurrentVolume(soundVolume); Context context = getApplicationContext(); CharSequence text = Float.toString(soundVolume); int duration = Toast.LENGTH_SHORT; Toast toast = Toast.makeText(context, text, duration); toast.show(); float volume = (float) (one - (Math.log(MAX_VOLUME - soundVolume) / Math .log(MAX_VOLUME))); SoundPlayer.setVolume(volume, volume); } /** * onStop is called when the activity is shut down, usually before being * destroyed. We need to stop any media players to properly free up memory. * The focus helper should lose focus anyway, but no reason not to tie up * loose ends. */ @Override public void onStop() { // cancel any noises and abandon focus SoundPlayer.stop(); if (focusHelper != null) { focusHelper.abandonFocus(); } // Update user settings updateSettings(); // call the super method super.onStop(); } /** * onKeyDown overrides onKeyDown and allows code to be executed when the * back button is pushed in the simulator / on the mobile phone Since * pushing "back" won't necessarily call the destroy method as far as I * understand it. * * @param keyCode * : code of the key pressed * @param event * : the event for the key pressed */ @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BACK && event.getRepeatCount() == zero) { // continue backwards (kills current activity calling onDestroy) finish(); return true; } return super.onKeyDown(keyCode, event); } }