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The source code is released under:
GNU General Public License
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package com.SwedishSignAlphabet; //www .ja v a2s . co m import com.SwedishSignAlphabet.R; import android.app.Activity; import android.content.Intent; import android.graphics.Bitmap; import android.os.Build; import android.os.Bundle; import android.support.v4.app.NavUtils; import android.view.KeyEvent; import android.view.Menu; import android.view.MenuItem; import android.view.View; import android.widget.ImageButton; import android.widget.ImageView; import android.widget.TextView; /** * Copyright? 2012, Grupp02 * * This file is part of Handalfabetet. * * Handalfabetet is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Handalfabetet is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Handalfabetet. If not, see <http://www.gnu.org/licenses/>. */ /** * The GameEnd class is the display screen once the game has ended. * * @author : Grupp02 * @version : 2012-10-21, v1.0 * */ public class GameEnd extends Activity { // Audio Focus helper private AudioFocusHelper focusHelper; private DatabaseHelper db; private int difficulty; private int numLetters; private Bitmap img; private ImageView userImg; private TextView userStatus; private TextView userName; private int numCorrect; private int totalScore; private int averageTime; private TextView highView; private final int zero = 0; private final int difficultyOne = 1; private final int oneLetter = 1; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_game_end); // Make sure we're running on Honeycomb or higher to use ActionBar APIs if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) { // getActionBar().setDisplayHomeAsUpEnabled( true ); } if (android.os.Build.VERSION.SDK_INT >= Build.VERSION_CODES.FROYO) { focusHelper = new AudioFocusHelper(this); } else { focusHelper = null; } difficulty = getIntent().getIntExtra("Difficulty", difficultyOne); numLetters = getIntent().getIntExtra("Letters", oneLetter); db = new DatabaseHelper(this); final ImageButton newGameButton = (ImageButton) findViewById(R.id.new_game_button); final ImageButton highScoreButton = (ImageButton) findViewById(R.id.high_scores_button); final ImageButton mainMenuButton = (ImageButton) findViewById(R.id.main_menu_button); highView = (TextView) findViewById(R.id.high_view); userStatus = (TextView) findViewById(R.id.textView1); userName = (TextView) findViewById(R.id.textView2); numCorrect = getIntent().getIntExtra("NumCorrect", zero); totalScore = getIntent().getIntExtra("TotalScore", zero); averageTime = getIntent().getIntExtra("AverageTime", zero); // User Image userImg = (ImageView) findViewById(R.id.userpic); img = (Bitmap) (getIntent().getExtras().getParcelable("userImg")); userImg.setImageBitmap(img); // Displays the userName userStatus.setText(R.string.logged_in); userName.setText(getIntent().getStringExtra("name")); User user = db.getUser(userName.getText().toString()); // Update HighScore if (user.getHighScore() < totalScore) { user.setHighScore(totalScore); user.setMaxDifficulty(difficulty); user.setMaxLetters(numLetters); db.updateUserHighScore(user); // Display congratulations to user highView.setText(R.string.high_view); if (focusHelper != null) { if (getAudioFocus()) { focusHelper.playApplause(); } } else { SoundPlayer.playApplause(this); } } else { // Display no new high score to user highView.setText(R.string.low_view); } /** * The New Game buttons starts a new game with previous settings */ newGameButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { playButton(); startActivity(new Intent("android.intent.action.GAME") .putExtra("Difficulty", difficulty) .putExtra("Letters", numLetters) .putExtra("userImg", img) .putExtra("Name", userName.getText().toString())); // kills current activity finish(); } }); /** * The high score button displays the high scores */ highScoreButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { playButton(); startActivity(new Intent( "android.intent.action.DISPLAYHIGHSCOREACTIVITY")); } }); /** * The menu menu button returns to the main menu */ mainMenuButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { playButton(); // kills current activity finish(); } }); TextView totalPoints = (TextView) findViewById(R.id.show_total_point); totalPoints.setText(" " + Integer.toString(totalScore)); TextView correctView = (TextView) findViewById(R.id.show_answers); correctView.setText(Integer.toString(numCorrect) + " "); TextView averageView = (TextView) findViewById(R.id.show_average); averageView.setText(" " + Integer.toString(averageTime)); } @Override /** * onResume is overriden in order to utterly abandon sound focus if * sound has been turned off, or resume sound if on. * */ public void onResume() { super.onResume(); if (SoundPlayer.getSoundEnabled() == false) { if (focusHelper != null) { focusHelper.abandonFocus(); } SoundPlayer.stop(); } else { SoundPlayer.resume(); } } @Override public void onPause() { super.onPause(); // Always call the superclass method first // Pause sound when paused if (SoundPlayer.getSoundEnabled()) { SoundPlayer.pause(); } } /** * Saving in case of interruption or layout change */ @Override public void onSaveInstanceState(Bundle savedInstanceState) { // Save name, user status, and user picture savedInstanceState.putString("Name", userName.getText().toString()); savedInstanceState.putString("status", userStatus.getText().toString()); savedInstanceState.putParcelable("picture", img); savedInstanceState.putInt("difficulty", difficulty); savedInstanceState.putInt("letters", numLetters); savedInstanceState.putInt("NumScore", numCorrect); savedInstanceState.putInt("TotalScore", totalScore); savedInstanceState.putInt("AverageTime", averageTime); savedInstanceState.putString("High", highView.getText().toString()); // Always call the superclass so it can save the view hierarchy state super.onSaveInstanceState(savedInstanceState); } /** * Restoring after interruption or layout change */ @Override public void onRestoreInstanceState(Bundle savedInstanceState) { // Always call the superclass so it can restore the view hierarchy super.onRestoreInstanceState(savedInstanceState); // Restore name, user status, and user picture userName.setText(savedInstanceState.getString("Name")); userStatus.setText(savedInstanceState.getString("status")); img = savedInstanceState.getParcelable("picture"); userImg.setImageBitmap(img); difficulty = savedInstanceState.getInt("difficulty"); numLetters = savedInstanceState.getInt("letters"); numCorrect = savedInstanceState.getInt("NumScore"); totalScore = savedInstanceState.getInt("TotalScore"); averageTime = savedInstanceState.getInt("AverageTime"); highView.setText(savedInstanceState.getString("High")); } /** * The getAudioFocus method attempts to gain focus for playing audio. If * full access can't be gained, transitive access at a quiet volume is * attempted. If that can't be granted, false is returned. * * @return : true if focus in some form is granted, otherwise false */ private boolean getAudioFocus() { if (focusHelper != null) { if (!focusHelper.requestFocus()) { if (!focusHelper.requestQuietFocus()) { return false; } else { return true; } } else { return true; } } return false; } /** * playButton plays the button sound * * If there is an AudioFocusHelper (api >= 8) use it, otherwise default to * SoundPlayer */ public void playButton() { if (SoundPlayer.getSoundEnabled()) { if (focusHelper != null) { if (getAudioFocus()) { focusHelper.playButton(); } } else { SoundPlayer.playButton(this); } } } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_game_end, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case android.R.id.home: NavUtils.navigateUpFromSameTask(this); return true; } return super.onOptionsItemSelected(item); } /** * /** onStop is called when the activity is shut down, usually before being * destroyed. We need to stop any media players to properly free up memory. * The focus helper should lose focus anyway, but no reason not to tie up * loose ends. */ @Override public void onStop() { // cancel any noises and abandon focus SoundPlayer.stop(); if (focusHelper != null) { focusHelper.abandonFocus(); } // call the super method super.onStop(); } /** * onKeyDown overrides onKeyDown and allows code to be executed when the * back button is pushed in the simulator / on the mobile phone Since * pushing "back" won't necessarily call the destroy method as far as I * understand it. * * @param keyCode * : code of the key pressed * @param event * : the event for the key pressed */ @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_BACK && event.getRepeatCount() == zero) { // continue backwards (kills current activity calling onDestroy) finish(); return true; } return super.onKeyDown(keyCode, event); } }